Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Keypoints labelling on non humanoid models #625

Open
pavelbugneac opened this issue Sep 16, 2024 · 1 comment
Open

Keypoints labelling on non humanoid models #625

pavelbugneac opened this issue Sep 16, 2024 · 1 comment

Comments

@pavelbugneac
Copy link

Hi, I am trying to replicate the keypoint labelling but with a custom non human model (animals). Is this possible?
I keep getting the error "InvalidOperationException: Avatar is not of type humanoid".
Changing the rig to humanoid messes up the custom animations. Can this be achieved with rig set to generic?
Thank you.

@esgnn
Copy link

esgnn commented Sep 17, 2024

Hi,
It should be doable.
Have you had time to go through the steps from the documentation?
Importing a model with non-humanoid (generic) animations

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants