diff --git a/modules/many_bone_ik/src/many_bone_ik_3d.cpp b/modules/many_bone_ik/src/many_bone_ik_3d.cpp index a71efa8c339b..83ef9850b405 100644 --- a/modules/many_bone_ik/src/many_bone_ik_3d.cpp +++ b/modules/many_bone_ik/src/many_bone_ik_3d.cpp @@ -1334,20 +1334,20 @@ void ManyBoneIK3D::setup_humanoid_bones(bool p_set_targets) { continue; } bool isFinger = bone_name.ends_with("ThumbMetacarpal") || - bone_name.ends_with("ThumbProximal") || - bone_name.ends_with("ThumbDistal") || - bone_name.ends_with("IndexProximal") || - bone_name.ends_with("IndexIntermediate") || - bone_name.ends_with("IndexDistal") || - bone_name.ends_with("MiddleProximal") || - bone_name.ends_with("MiddleIntermediate") || - bone_name.ends_with("MiddleDistal") || - bone_name.ends_with("RingProximal") || - bone_name.ends_with("RingIntermediate") || - bone_name.ends_with("RingDistal") || - bone_name.ends_with("LittleProximal") || - bone_name.ends_with("LittleIntermediate") || - bone_name.ends_with("LittleDistal"); + bone_name.ends_with("ThumbProximal") || + bone_name.ends_with("ThumbDistal") || + bone_name.ends_with("IndexProximal") || + bone_name.ends_with("IndexIntermediate") || + bone_name.ends_with("IndexDistal") || + bone_name.ends_with("MiddleProximal") || + bone_name.ends_with("MiddleIntermediate") || + bone_name.ends_with("MiddleDistal") || + bone_name.ends_with("RingProximal") || + bone_name.ends_with("RingIntermediate") || + bone_name.ends_with("RingDistal") || + bone_name.ends_with("LittleProximal") || + bone_name.ends_with("LittleIntermediate") || + bone_name.ends_with("LittleDistal"); if (isFinger) { continue; } diff --git a/modules/many_bone_ik/src/skeleton_profile_humanoid_constraint.cpp b/modules/many_bone_ik/src/skeleton_profile_humanoid_constraint.cpp index 0cbc6295d69f..dfe650aa4d18 100644 --- a/modules/many_bone_ik/src/skeleton_profile_humanoid_constraint.cpp +++ b/modules/many_bone_ik/src/skeleton_profile_humanoid_constraint.cpp @@ -1,3 +1,33 @@ +/**************************************************************************/ +/* skeleton_profile_humanoid_constraint.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + #include "skeleton_profile_humanoid_constraint.h" #include "core/math/math_defs.h" diff --git a/modules/many_bone_ik/src/skeleton_profile_humanoid_constraint.h b/modules/many_bone_ik/src/skeleton_profile_humanoid_constraint.h index 335f61213196..4f8f6f37264b 100644 --- a/modules/many_bone_ik/src/skeleton_profile_humanoid_constraint.h +++ b/modules/many_bone_ik/src/skeleton_profile_humanoid_constraint.h @@ -1,3 +1,33 @@ +/**************************************************************************/ +/* skeleton_profile_humanoid_constraint.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + #pragma once #include "scene/resources/skeleton_profile.h"