-
Notifications
You must be signed in to change notification settings - Fork 10
/
register_types.cpp
68 lines (63 loc) · 3.21 KB
/
register_types.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
/**************************************************************************/
/* register_types.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "register_types.h"
#include "src/ik_bone_3d.h"
#include "src/ik_effector_3d.h"
#include "src/ik_effector_template_3d.h"
#include "src/ik_kusudama_3d.h"
#include "src/many_bone_ik_3d.h"
#ifdef TOOLS_ENABLED
#include "editor/many_bone_ik_3d_gizmo_plugin.h"
#endif
void initialize_many_bone_ik_module(ModuleInitializationLevel p_level) {
if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
}
#ifdef TOOLS_ENABLED
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
EditorPlugins::add_by_type<EditorPluginManyBoneIK>();
}
#endif
if (p_level == MODULE_INITIALIZATION_LEVEL_SERVERS) {
GDREGISTER_CLASS(IKEffectorTemplate3D);
GDREGISTER_CLASS(ManyBoneIK3D);
GDREGISTER_CLASS(IKBone3D);
GDREGISTER_CLASS(IKNode3D);
GDREGISTER_CLASS(IKEffector3D);
GDREGISTER_CLASS(IKBoneSegment3D);
GDREGISTER_CLASS(IKKusudama3D);
GDREGISTER_CLASS(IKRay3D);
GDREGISTER_CLASS(IKLimitCone3D);
}
}
void uninitialize_many_bone_ik_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
}