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Support for RigidBody3D scale #21

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GeorgeS2019 opened this issue Jul 6, 2023 · 1 comment
Open

Support for RigidBody3D scale #21

GeorgeS2019 opened this issue Jul 6, 2023 · 1 comment

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@GeorgeS2019
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GeorgeS2019 commented Jul 6, 2023

FYI


Ball



The warning disappears once the Ball (non-uniform scale => 1,1,1) is transferred to MeshRenderer


Cube


The transform of Cube, warning disappears once the Cube (non-uniform scale) is transferred to MeshRenderer


@lyuma
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lyuma commented Jul 6, 2023

To add an explanation to the screenshots you posted, you are requesting that Unity's handling of non-uniform scale be handled in Unidot, including height of capsule shapes or propagating to components such as MeshRenderer.

It's unclear if this makes sense to add to Unidot, because it may require runtime scripts to handle animating scale accurately. I'll have to think about it.

@lyuma lyuma changed the title RigidBody3D Support for RigidBody3D scale Oct 16, 2023
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