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To add an explanation to the screenshots you posted, you are requesting that Unity's handling of non-uniform scale be handled in Unidot, including height of capsule shapes or propagating to components such as MeshRenderer.
It's unclear if this makes sense to add to Unidot, because it may require runtime scripts to handle animating scale accurately. I'll have to think about it.
lyuma
changed the title
RigidBody3D
Support for RigidBody3D scale
Oct 16, 2023
FYI
Ball
Cube
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