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build.yaml
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name: Build Platform Target
on:
push:
branches: [main]
pull_request:
branches: [main]
types: [opened, reopened, edited, synchronize]
jobs:
build:
runs-on: ubuntu-latest
permissions:
pull-requests: write
actions: write
container:
image: fedora:39
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
BENCHER_API_TOKEN: ${{ secrets.BENCHER_API_TOKEN }}
GODOT_BASE_BRANCH: main
CACHE_NAME: v-sekai-world
strategy:
fail-fast: false
matrix:
platform: [macos, linux, windows, android, web]
target: [editor, template_release, template_debug]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}-${{ matrix.platform }}-${{ matrix.target }}
cancel-in-progress: true
steps:
- name: Set up dependencies
run: dnf install -y just git
- name: Checkout code
uses: actions/checkout@v4
- name: Cache SCons cache
uses: actions/cache@v4
if: always()
with:
path: |
.scons_cache
emsdk
osxcross
jdk
android_sdk
vulkan_sdk
mingw
key: ${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}-${{ matrix.platform }}-${{ matrix.target }}
restore-keys: |
${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}-${{ matrix.platform }}-${{ matrix.target }}
${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}
${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}-refs/heads/${{ env.GODOT_BASE_BRANCH }}
${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}
- uses: bencherdev/bencher@main
- name: Fetch dependencies and Build Platform Target
run: |
just install_packages
export PLATFORM_ARGS=""
case "${{ matrix.platform }}" in
android)
PLATFORM_ARGS="fetch-openjdk setup-android-sdk"
;;
web)
PLATFORM_ARGS="setup-emscripten"
;;
windows)
PLATFORM_ARGS="fetch-llvm-mingw"
;;
macos)
PLATFORM_ARGS="build-osxcross fetch-vulkan-sdk"
;;
*)
PLATFORM_ARGS="nil"
;;
esac
bencher run \
--project 'v-sekai-world' \
--adapter shell_hyperfine \
--branch '${{ github.event_name == 'pull_request' && github.head_ref || github.ref }}' \
--testbed ubuntu-latest \
--threshold-measure latency \
--threshold-test t_test \
--threshold-max-sample-size 64 \
--threshold-upper-boundary 0.99 \
--thresholds-reset \
--ci-id ${{ runner.os }}-scons-${{ matrix.platform }}-${{ matrix.target }} \
--err \
--token '${{ secrets.BENCHER_API_TOKEN }}' \
--github-actions '${{ secrets.GITHUB_TOKEN }}' \
--ci-only-on-alert \
--file results.json \
"hyperfine --show-output --runs 1 --export-json results.json 'just $PLATFORM_ARGS && just build-platform-target ${{ matrix.platform }} ${{ matrix.target }}'"
- name: Upload Artifacts
uses: actions/upload-artifact@v4
with:
name: build-${{ matrix.platform }}-${{ matrix.target }}
path: godot/bin/*
- name: Create TPZ Folder
run: |
mkdir -p tpz
- name: Move Template Release and Debug Files
run: |
mv godot/bin/godot.linuxbsd.template_debug.double.x86_64.llvm tpz/ || true
mv godot/bin/godot.linuxbsd.template_release.double.x86_64.llvm tpz/ || true
mv godot/bin/godot.macos.template_debug.double.arm64 tpz/ || true
mv godot/bin/godot.macos.template_release.double.arm64 tpz/ || true
mv godot/bin/godot.web.template_debug.double.wasm32.* tpz/ || true
mv godot/bin/godot.web.template_release.double.wasm32.* tpz/ || true
mv godot/bin/godot.windows.template_debug.double.x86_64.llvm.* tpz/ || true
mv godot/bin/godot.windows.template_release.double.x86_64.llvm.* tpz/ || true
- name: Verify Moved Files
run: |
echo "Listing files in tpz directory:"
ls tpz/
- name: Create Editor Folder
run: |
mkdir -p editor
- name: Move Editor Files
run: |
mv godot/bin/godot.linuxbsd.editor.double.x86_64.llvm editor/ || true
mv godot/bin/godot.macos.editor.double.arm64 editor/ || true
mv godot/bin/godot.windows.editor.double.x86_64.llvm.console.exe editor/ || true
mv godot/bin/godot.windows.editor.double.x86_64.llvm.exe editor/ || true
mv godot/bin/godot.web.editor.double.wasm32.zip editor/ || true
- name: Verify Moved Files
run: |
echo "Listing files in editor directory:"
ls editor/
- name: Upload TPZ File
uses: actions/upload-artifact@v4
with:
name: Godot.tpz
path: tpz
- name: Upload Godot Editor Files
uses: actions/upload-artifact@v4
with:
name: Godot
path: editor
merge:
runs-on: ubuntu-latest
needs: build
steps:
- name: Merge Artifacts
uses: actions/upload-artifact/merge@v4
with:
name: v-sekai-world
delete-merged: true
on:
push:
branches: [main]
pull_request:
branches: [main]
types: [opened, reopened, edited, synchronize]
jobs:
build:
runs-on: ubuntu-latest
permissions:
pull-requests: write
actions: write
container:
image: fedora:39
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
BENCHER_API_TOKEN: ${{ secrets.BENCHER_API_TOKEN }}
GODOT_BASE_BRANCH: main
CACHE_NAME: v-sekai-world
strategy:
fail-fast: false
matrix:
platform: [macos, linux, windows, android, web]
target: [editor, template_release, template_debug]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}-${{ matrix.platform }}-${{ matrix.target }}
cancel-in-progress: true
steps:
- name: Set up dependencies
run: dnf install -y just git
- name: Checkout code
uses: actions/checkout@v4
- name: Cache SCons cache
uses: actions/cache@v4
if: always()
with:
path: |
.scons_cache
emsdk
osxcross
jdk
android_sdk
vulkan_sdk
mingw
key: ${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}-${{ matrix.platform }}-${{ matrix.target }}
restore-keys: |
${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}-${{ matrix.platform }}-${{ matrix.target }}
${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}
${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}-refs/heads/${{ env.GODOT_BASE_BRANCH }}
${{ env.CACHE_NAME }}-${{ env.GODOT_BASE_BRANCH }}
- uses: bencherdev/bencher@main
- name: Fetch dependencies and Build Platform Target
run: |
just install_packages
export PLATFORM_ARGS=""
case "${{ matrix.platform }}" in
android)
PLATFORM_ARGS="fetch-openjdk setup-android-sdk"
;;
web)
PLATFORM_ARGS="setup-emscripten"
;;
windows)
PLATFORM_ARGS="fetch-llvm-mingw"
;;
macos)
PLATFORM_ARGS="build-osxcross fetch-vulkan-sdk"
;;
*)
PLATFORM_ARGS="nil"
;;
esac
bencher run \
--project 'v-sekai-world' \
--adapter shell_hyperfine \
--branch '${{ github.event_name == 'pull_request' && github.head_ref || github.ref }}' \
--testbed ubuntu-latest \
--threshold-measure latency \
--threshold-test t_test \
--threshold-max-sample-size 64 \
--threshold-upper-boundary 0.99 \
--thresholds-reset \
--ci-id ${{ runner.os }}-scons-${{ matrix.platform }}-${{ matrix.target }} \
--err \
--token '${{ secrets.BENCHER_API_TOKEN }}' \
--github-actions '${{ secrets.GITHUB_TOKEN }}' \
--ci-only-on-alert \
--file results.json \
"hyperfine --show-output --runs 1 --export-json results.json 'just $PLATFORM_ARGS && just build-platform-target ${{ matrix.platform }} ${{ matrix.target }}'"
- name: Upload Artifacts
uses: actions/upload-artifact@v4
with:
name: build-${{ matrix.platform }}-${{ matrix.target }}
path: godot/bin/*
- name: Upload TPZ File
uses: actions/upload-artifact@v4
with:
name: Godot.tpz
path: tpz
- name: Upload Godot Editor Files
uses: actions/upload-artifact@v4
with:
name: Godot
path: editor
merge:
runs-on: ubuntu-latest
needs: build
steps:
- name: List Directory Structure
run: |
sudo apt-get install tree
echo "Displaying the structure of the current directory:"
tree -L 3 .
- name: Download Artifacts
uses: actions/download-artifact@v3
with:
path: artifacts
- name: Create TPZ Folder
run: |
mkdir -p tpz
- name: Move Template Release and Debug Files
run: |
mv artifacts/godot.linuxbsd.template_debug.double.x86_64.llvm tpz/
mv artifacts/godot.linuxbsd.template_release.double.x86_64.llvm tpz/
mv artifacts/godot.macos.template_debug.double.arm64 tpz/
mv artifacts/godot.macos.template_release.double.arm64 tpz/
mv artifacts/godot.web.template_debug.double.wasm32.* tpz/
mv artifacts/godot.web.template_release.double.wasm32.* tpz/
mv artifacts/godot.windows.template_debug.double.x86_64.llvm.* tpz/
mv artifacts/godot.windows.template_release.double.x86_64.llvm.* tpz/
- name: Verify Moved Files
run: |
echo "Listing files in tpz directory:"
ls tpz/
- name: Create Editor Folder
run: |
mkdir -p editor
- name: Move Editor Files
run: |
mv artifacts/godot.linuxbsd.editor.double.x86_64.llvm editor/
mv artifacts/godot.macos.editor.double.arm64 editor/
mv artifacts/godot.windows.editor.double.x86_64.llvm.console.exe editor/
mv artifacts/godot.windows.editor.double.x86_64.llvm.exe editor/
mv artifacts/godot.web.editor.double.wasm32.zip editor/
- name: Verify Moved Files
run: |
echo "Listing files in editor directory:"
ls editor/
- name: Upload TPZ File
uses: actions/upload-artifact@v4
with:
name: Godot.tpz
path: tpz
- name: Upload Godot Editor Files
uses: actions/upload-artifact@v4
with:
name: Godot
path: editor
- name: Merge Artifacts
uses: actions/upload-artifact/merge@v4
with:
name: v-sekai-world
delete-merged: true