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Introduction
It's currently not straightforward how we can make AI do certain actions.
SOD.Common should have a streamlined helper class where you can easily build custom AI actions.
These should be able to be assigned to AI during specific in game actions/events or simply assigned by calling a method.
Description of the feature
A builder to create a custom AI action
Method to assign a custom AI action to AI's
Method to insert a custom AI action as a trigger by another interaction.
Some events that indicate when a custom AI action is executed or assigned.
Feature usage
The user builds a custom action
The custom action is then registered into the game
The user then decides if he wants to hook the action to a trigger, or simply assign it himself using a method call.
The user can then monitor the events that are raised when a custom action is executed or assigned to an AI.
Dependencies and Prerequisites
No dependencies required
Implementation details
As a helper class and builder (similar to SyncDisks helper)
The text was updated successfully, but these errors were encountered:
Introduction
It's currently not straightforward how we can make AI do certain actions.
SOD.Common should have a streamlined helper class where you can easily build custom AI actions.
These should be able to be assigned to AI during specific in game actions/events or simply assigned by calling a method.
Description of the feature
Feature usage
Dependencies and Prerequisites
No dependencies required
Implementation details
As a helper class and builder (similar to SyncDisks helper)
The text was updated successfully, but these errors were encountered: