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DeviceMemoryManager.h
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#pragma once
#include <vector>
#include <unordered_map>
#include "Basics.h"
#include "Texture.h"
namespace MelonRenderer
{
struct DynamicUniformBuffer
{
VkBuffer m_buffer = VK_NULL_HANDLE;
VkDeviceMemory m_bufferMemory = VK_NULL_HANDLE;
VkDescriptorBufferInfo m_descriptorBufferInfo;
VkDeviceSize m_size = 0;
VkDeviceSize m_alignment = 0;
uint32_t m_numberOfElements = 0;
void* m_uploadBuffer = nullptr;
};
class DeviceMemoryManager
{
protected:
std::unordered_map<std::string, uint32_t> m_textureIDs;
std::vector<Texture> m_textures;
std::vector<VkDescriptorImageInfo> m_textureInfos;
VkSampler m_textureSampler;
VkCommandPool m_singleUseBufferCommandPool;
VkPhysicalDeviceMemoryProperties m_physicalDeviceMemoryProperties;
VkPhysicalDeviceProperties m_physicalDeviceProperties;
public:
bool Init(VkPhysicalDeviceMemoryProperties& physicalDeviceMemoryProperties, VkPhysicalDeviceProperties& physicalDeviceProperties);
~DeviceMemoryManager();
bool CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& bufferMemory) const;
bool CreateOptimalBuffer(VkBuffer& buffer, VkDeviceMemory& bufferMemory, const void* data, VkDeviceSize bufferSize, VkBufferUsageFlags bufferUsage) const;
bool UpdateOptimalBuffer(VkBuffer& buffer, const void* data, VkDeviceSize bufferSize) const;
bool CopyDataToMemory(VkDeviceMemory& memory, void* data, VkDeviceSize dataSize) const;
uint32_t CreateTextureID(const char* fileName);
bool CreateImage(VkImage& image, VkDeviceMemory& imageMemory, VkExtent2D& extent, VkImageUsageFlags usage);
bool CreateImageView(VkImageView& imageView, VkImage image);
bool CreateTextureImage(VkImage& texture, VkDeviceMemory& textureMemory, unsigned char* pixelData, int width, int height);
bool CreateTexture(const char* fileName);
bool CreateTextureSampler();
bool TransitionImageLayout(VkCommandBuffer& commandBuffer, VkImage image, VkImageLayout previousLayout, VkImageLayout desiredLayout,
VkPipelineStageFlags srcStageFlags = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VkPipelineStageFlags dstStageFlags = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
bool CopyStagingBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height) const;
bool CopyStagingBufferToBuffer(VkBuffer cpuVisibleBuffer, VkBuffer gpuOnlyBuffer, VkDeviceSize size) const;
bool CreateSingleUseCommand(VkCommandBuffer& commandBuffer) const;
bool EndSingleUseCommand(VkCommandBuffer& commandBuffer) const;
bool FindMemoryTypeFromProperties(uint32_t typeBits, VkFlags requirements_mask, uint32_t* typeIndex) const;
uint32_t GetNumberTextures();
VkDescriptorImageInfo* GetDescriptorImageInfo();
//TODO: finish rework
bool CreateDynamicUBO(DynamicUniformBuffer& dynamicUniformBuffer);
bool UpdateDynamicUBO(DynamicUniformBuffer& dynamicUniformBuffer);
};
}