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android app works slow after using this library #51
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Hi @shivam0831 , I can't give your tips without any code or informations about your usage of the lib. As it renders all particles at the same time in parallel, you can obviously use a reasonable amount of items, like 100 or 150 max, to avoid performances issues. I'd like to add that this lib uses native rendering and RN API (Animated / Animations), to animate them, so I don't see how I can improve it :) |
@shivam0831 I found that you can conditionally render the Confetti component when you want to show confetti. Maybe this part can be put in documentation as a warning. Putting 200 (as shown in the example) is quite a lot and causes app to load. Also, @VincentCATILLON maybe if |
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@VincentCATILLON Any update on the library? There are |
two years on... guess it's a gonner :( |
while using this library in android after using this library app works very slow. any suggestions to solve this?
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