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So...it doesn't work because bevy_svg currently only draws usvg::NodeKind::Path (here) and ignores every other kind of node.
Looking at resvg makes me think, that a not too small amount of work would be needed to make gradients work. I would really like to have this in bevy_svg, but i don't currently have the bandwidth to do it myself. So, if anyone wants to step up, feel free to do so and ask me if you need any help.
In attempting to draw an SVG that contains a gradient a solid while fill of the same shape as the svg is just left
im not too sure why this happens sorry but the intended result is for it to draw something that looks like:
Heres the svg file im trying to render:
platformsvg.txt
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