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ParallelByteArrayTransformer.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace ZipperVeeam
{
internal class ParallelByteArrayTransformer
{
private readonly int _processorCount;
public ParallelByteArrayTransformer()
{
_processorCount = Environment.ProcessorCount;
}
/// <summary>
/// Transform method
/// false - Decompress;
/// true - Compress;
/// </summary>
public bool Transform(BlockSupplier blockSupplier, Stream destination,bool transformMethod)
{
try
{
var threadList = new List<Thread>();
ThreadFunc threadFunc;
if (transformMethod)
{
threadFunc = new Compressor();
}
else
{
threadFunc = new Decompressor();
}
var supplier = new Thread(threadFunc.Supply) { Name = "Supplier", IsBackground = true, Priority = ThreadPriority.Normal };
threadList.Add(supplier);
supplier.Start(blockSupplier);
int procLim = _processorCount ;
var processors = new Thread[procLim];
for (int i = 0; i < procLim; i++)
{
processors[i] = new Thread(threadFunc.Process)
{ Name = $"worker {i}", IsBackground = true, Priority = ThreadPriority.AboveNormal };
threadList.Add(processors[i]);
processors[i].Start();
}
var consumer = new Thread(threadFunc.Consume) { Name = "Writer", IsBackground = true, Priority = ThreadPriority.Normal };
threadList.Add(consumer);
consumer.Start(destination);
supplier.Join();
foreach (var t in processors)
{
t.Join();
}
consumer.Join();
}
catch (Exception e)
{
InfoPrinter.PrintError(e);
return false;
}
return true;
}
}
}