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Game crashes when cycling targets using tab while two targets are on top of each other. Issue has been traced to SE apparently depending on the non-standard FPU behavior of D3D8.
To reproduce the error: have two chars zone in from West Ron to Northern Sandy, then with a third char stand where you can see the 3 NPCs near the gate and press tab to cycle through the chars.
The text was updated successfully, but these errors were encountered:
Game crashes when cycling targets using tab while two targets are on top of each other. Issue has been traced to SE apparently depending on the non-standard FPU behavior of D3D8.
Removing
| D3DCREATE_FPU_PRESERVE
resolves the crashing behavior; however,| D3DCREATE_FPU_PRESERVE
is needed for LuaJit.https://github.com/Windower/windower/blob/master/core/src/wrappers/direct_3d.cpp#L190
To reproduce the error: have two chars zone in from West Ron to Northern Sandy, then with a third char stand where you can see the 3 NPCs near the gate and press tab to cycle through the chars.
The text was updated successfully, but these errors were encountered: