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CMakeLists.txt
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# ------ Set Options for Projects --------------- #
MESSAGE( STATUS "Set Options for Project")
## CMake minimun version required
CMAKE_MINIMUM_REQUIRED( VERSION 3.11 )
## Make Project Name
SET( PROJECT_NAME "NewEngine" )
## Project name
PROJECT( ${PROJECT_NAME} )
MESSAGE( STATUS "Setting Done")
# ----------------------------------------------- #
# ------ Set Variables -------------------------- #
MESSAGE( STATUS "Set Variables")
## Set Compiler by Generator
IF ( CMAKE_GENERATOR MATCHES "Visual Studio" )
MESSAGE( STATUS "${CMAKE_GENERATOR}" )
SET( CMAKE_CXX_COMPILER "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.29.30133/bin/Hostx64/x64/cl.exe" )
SET( CMAKE_C_COMPILER "C:/Program Files (x86)/Microsoft Visual Studio/2019/Community/VC/Tools/MSVC/14.29.30133/bin/Hostx64/x64/cl.exe" )
ENDIF()
# Set Build Type and Compiler Flags
SET(CMAKE_BUILD_TYPE Debug)
if( MSVC )
MESSAGE( STATUS "Compiler is ${CMAKE_CXX_COMPILER_ID}")
# Use multi-process debugging
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Zi /MP")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /Zi /MP")
# Use Windbg as the debugger
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /DEBUG:FULL")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /DEBUG:FULL")
set(CMAKE_LINKER_FLAGS_DEBUG "${CMAKE_LINKER_FLAGS_DEBUG} /DEBUG /INCREMENTAL:NO")
endif()
## Set CXX Compiler Version
SET( CMAKE_CXX_STANDARD 17 )
## Set Exe file place
SET( RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR} )
MESSAGE( STATUS "Setting Done")
# ----------------------------------------------- #
# ------ Set Files ------------------------------ #
MESSAGE( STATUS "Set Source File")
## Include CMake's Dependency file
INCLUDE( Dependency.cmake)
## Source Directories
SET( ENGINE_DIR ${SRC_DIR}/Engine )
SET( CORE_DIR ${ENGINE_DIR}/Core )
SET( ENTITY_DIR ${ENGINE_DIR}/Entity )
SET( HANDLER_DIR ${ENGINE_DIR}/Handler )
SET( MANAGER_DIR ${ENGINE_DIR}/Manager )
SET( SYSTEM_DIR ${ENGINE_DIR}/System )
SET( API_DIR ${SRC_DIR}/API )
SET( DIRECTX_DIR ${API_DIR}/DirectX )
SET( IMGUI_DIR ${API_DIR}/ImGui )
SET( UUID_DIR ${API_DIR}/UUID )
SET( WINDOW_DIR ${API_DIR}/Window )
SET( UTILS_DIR ${SRC_DIR}/Utils )
## Source Files
LIST( APPEND SRCS
${SRC_DIR}/main.cpp
## Engine
## Core
${CORE_DIR}/Core.h ${CORE_DIR}/Core.cpp
${CORE_DIR}/Log.h ${CORE_DIR}/Log.cpp
${CORE_DIR}/Name.h ${CORE_DIR}/Name.cpp
${CORE_DIR}/Timer.h ${CORE_DIR}/Timer.cpp
## Entity
${ENTITY_DIR}/Entity.h ${ENTITY_DIR}/Entity.cpp
${ENTITY_DIR}/Scene.h ${ENTITY_DIR}/Scene.cpp
${ENTITY_DIR}/Node.h
${ENTITY_DIR}/Component.h
## Handler
${HANDLER_DIR}/Handler.h
${HANDLER_DIR}/AssetHandler.h ${HANDLER_DIR}/AssetHandler.cpp
${HANDLER_DIR}/FileHandler.h ${HANDLER_DIR}/FileHandler.cpp
${HANDLER_DIR}/FileBrowserUIHandler.h ${HANDLER_DIR}/FileBrowserUIHandler.cpp
${HANDLER_DIR}/LogUIHandler.h ${HANDLER_DIR}/LogUIHandler.cpp
${HANDLER_DIR}/MainUIHandler.h ${HANDLER_DIR}/MainUIHandler.cpp
${HANDLER_DIR}/MenuBarUIHandler.h ${HANDLER_DIR}/MenuBarUIHandler.cpp
${HANDLER_DIR}/PropertyUIHandler.h ${HANDLER_DIR}/PropertyUIHandler.cpp
${HANDLER_DIR}/StateUIHandler.h ${HANDLER_DIR}/StateUIHandler.cpp
## Manager
${MANAGER_DIR}/Manager.h
${MANAGER_DIR}/ComponentManager.h ${MANAGER_DIR}/ComponentManager.cpp
${MANAGER_DIR}/EntityManager.h ${MANAGER_DIR}/EntityManager.cpp
${MANAGER_DIR}/MemoryManager.h ${MANAGER_DIR}/MemoryManager.cpp
${MANAGER_DIR}/NodeManager.h ${MANAGER_DIR}/NodeManager.cpp
${MANAGER_DIR}/SceneManager.h ${MANAGER_DIR}/SceneManager.cpp
${MANAGER_DIR}/SystemManager.h ${MANAGER_DIR}/SystemManager.cpp
## System
${SYSTEM_DIR}/ISystem.h
${SYSTEM_DIR}/CameraSystem.h ${SYSTEM_DIR}/CameraSystem.cpp
${SYSTEM_DIR}/RenderSystem.h ${SYSTEM_DIR}/RenderSystem.cpp
## API
## DirectX
${DIRECTX_DIR}/DirectXUtils.h
${DIRECTX_DIR}/DirectXAPI.h ${DIRECTX_DIR}/DirectXAPI.cpp
${DIRECTX_DIR}/DirectXInput.h ${DIRECTX_DIR}/DirectXInput.cpp
## ImGui
${IMGUI_DIR}/ImGuiUtils.h
${IMGUI_DIR}/ImGuiAPI.h ${IMGUI_DIR}/ImGuiAPI.cpp
## UUID
${UUID_DIR}/MyUUID.h ${UUID_DIR}/MyUUID.cpp
## Window
${WINDOW_DIR}/IWindow.h
${WINDOW_DIR}/WinAPI.h ${WINDOW_DIR}/WinAPI.cpp
## Others..
## Utils
${UTILS_DIR}/Utils.h
)
## Header Files
LIST( APPEND INCS
## Engine
${ENGINE_DIR}
${CORE_DIR}
${ENTITY_DIR}
${HANDLER_DIR}
${SYSTEM_DIR}
${MANAGER_DIR}
## API
${API_DIR}
${DIRECTX_DIR}
${IMGUI_DIR}
${UUID_DIR}
${WINDOW_DIR}
## Other..
${UTILS_DIR}
)
MESSAGE( STATUS "Setting Done ")
# ----------------------------------------------- #
# ------ Set Options for Target Files ----------- #
MESSAGE( STATUS "Set Options for Target Files")
## Include Header Directories for Target Files
ADD_EXECUTABLE( ${PROJECT_NAME} WIN32 ${SRCS} )
TARGET_INCLUDE_DIRECTORIES( ${PROJECT_NAME} PUBLIC ${INCS} ${DEP_INCLUDE_DIR} )
TARGET_LINK_DIRECTORIES( ${PROJECT_NAME} PUBLIC ${DEP_LIB_DIR} )
TARGET_LINK_LIBRARIES( ${PROJECT_NAME} PUBLIC ${DEP_LIBS} )
ADD_DEPENDENCIES( ${PROJECT_NAME} yaml-cpp-project)
MESSAGE( STATUS "Setting Done ")
# ----------------------------------------------- #