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nxdk is using submodules which are parts that are managed as separate projects. Their bugs will typically still affect applications made in nxdk.
Those submodules usually have their own bug trackers.
Bugs in software that we don't compile from source-code (such as LLVM or cgc) that affect us, are typically mentioned on issues on this repository.
Note: Some of these submodules might also have submodules or separate bugtrackers on their project website.
Note: If a bug has been fixed in another project, the submodule in nxdk still has to be updated. So a closed issue does not necessarily mean that the patch is part of nxdk (yet).
Critical submodules
The most critical submodules for every nxdk user will be nxdk-pdclib (our libc), nxdk-libcxx (our libc++) nxdk-sdl (our SDL2 implementation), extract-xiso (creation of XISO). All of these projects are used in almost every project.
nxdk-pdclib
Our libc is written by a single individual and the implementation is incomplete. It isn't used by many people (outside of nxdk). Issues are to be expected.
Our libc++ is written by many people and the implementation is very complete. It is used by millions of people (outside of nxdk). However, our original Xbox specific additions for nxdk are used by much fewer people and they can be prone to errors.
We assume that SDL is almost bug-free as it's used by millions of people (outside of nxdk).
However, our original Xbox specific additions for nxdk are used by much fewer people and they can be prone to errors.
We are aware of many issues with this tool and it's used by very few people (outside of nxdk). Issues are to be expected. However, generally this tool works fine for most people.
nxdk is using submodules which are parts that are managed as separate projects. Their bugs will typically still affect applications made in nxdk.
Those submodules usually have their own bug trackers.
Bugs in software that we don't compile from source-code (such as LLVM or cgc) that affect us, are typically mentioned on issues on this repository.
Note: Some of these submodules might also have submodules or separate bugtrackers on their project website.
Note: If a bug has been fixed in another project, the submodule in nxdk still has to be updated. So a closed issue does not necessarily mean that the patch is part of nxdk (yet).
Critical submodules
The most critical submodules for every nxdk user will be nxdk-pdclib (our libc), nxdk-libcxx (our libc++) nxdk-sdl (our SDL2 implementation), extract-xiso (creation of XISO). All of these projects are used in almost every project.
nxdk-pdclib
Our libc is written by a single individual and the implementation is incomplete. It isn't used by many people (outside of nxdk). Issues are to be expected.
nxdk-libcxx
Our libc++ is written by many people and the implementation is very complete. It is used by millions of people (outside of nxdk). However, our original Xbox specific additions for nxdk are used by much fewer people and they can be prone to errors.
nxdk-sdl
We assume that SDL is almost bug-free as it's used by millions of people (outside of nxdk).
However, our original Xbox specific additions for nxdk are used by much fewer people and they can be prone to errors.
extract-xiso
We are aware of many issues with this tool and it's used by very few people (outside of nxdk). Issues are to be expected. However, generally this tool works fine for most people.
Other submodules
Other submodules are typically less critical (optional / rarely used features); or considered "bug-free".
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