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example_filter_template.txt
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example_filter_template.txt
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# Filter Spirit - example filter template
# This file is public domain. You can freely modify and reuse it in any way.
# more about Filter Spirit tool on https://github.com/Xeverous/filter_spirit
# This filter is designed towards endgame. It has some minor leveling help
# like showing 3L, 4L and flasks but don't expect it to perform well in any
# racing or things of this sort.
# if you want to disable some action (so that an alert/icon/beam does not happen),
# assign a special value
# $icon_* = -1
# $alert_* = None
# $beam_* = None
# $cfg_*_names = None
# other types: sorry, not possible; search for variable usage and edit filter structure
$color_white = 255 255 255
$color_black = 0 0 0
$color_red = 255 0 0
$color_golden = 240 200 150
$color_error = $color_red
$color_purple = 175 0 175
$color_normal = 200 200 200
$color_magic = 136 136 255
$color_rare = 255 255 119
$color_base_defence = 60 97 92
$color_rare_good_base = 0 96 0
$color_rare_chance = 255 255 153 # ilvl 59-
$color_rare_chaos = $color_rare # ilvl 60-74
$color_rare_regal = 255 173 0 # ilvl 75+
$color_unique = 175 96 37
$color_chromatic_small = 175 255 200
$color_chromatic_big = 128 128 192
$color_high_quality = 0 255 255
$color_6_socket = 152 0 152
$color_6_link = $color_red
$color_5_link = 192 128 0
$color_base_chance = 51 204 204
$color_base_craft = 191 244 0
$color_atlas = 205 185 114
$color_fractured_item = 255 192 255
$color_synthesised_item = $color_fractured_item
$color_veiled_item = 215 174 134
$color_perandus = 255 192 128
$color_gold = $color_perandus
$color_breach = 255 51 204
$color_legion = 200 133 44
$color_delirium = 192 192 192
$color_essence = 0 128 192
$color_labyrinth = 0 150 0
$color_incursion = $color_labyrinth
$color_ultimatum = 165 72 0
$color_harvest = 0 252 186
$color_corpse = 53 83 120
$color_quest = 74 230 58
$color_card = 100 210 255
$color_gem = 27 162 155
$color_corrupted = 255 127 127
$color_scourged = 210 112 0
$color_sacrifice = 127 63 0
$color_mortal = 60 150 0
$color_heist = 204 130 130
$color_sanctum = $color_heist
$color_expedition = 0 105 255
$color_harbinger = 64 255 255
$color_talisman = 50 130 50
$color_metamorph = 25 181 25
$color_archnemesis = $color_perandus
$color_sentinel = $color_harvest
$color_currency_high = $color_red
$color_currency_mid = 249 150 25
$color_currency_low = 213 159 0
$color_currency_very_low = 190 178 135
$color_scarab_high = 244 244 0
$color_scarab_mid = 182 182 0
$color_scarab_low = 127 127 0
$color_scarab_very_low = $color_scarab_low
$color_blight = 255 127 0
$color_tattoo = 142 71 0
$color_map_purple = $color_purple
$color_map_red = $color_red
$color_map_yellow = $color_rare
$color_map_white = $color_normal
$color_flask_utility = 122 105 28
$color_tincture = $color_flask_utility
$color_hammer = 162 85 0
$color_influence_high = 255 0 127
$color_dominance_high = 181 75 255
$color_influence_mid = 192 0 95
$color_influence_low = 127 0 63
$color_dominance_low = $color_dominance_high
$color_influence_very_low = $color_influence_low
$color_reliquary = 204 153 0
$color_influence_unknown = 150 100 180
$color_gear_special_mods = 255 0 127
$color_gear_mods_incursion = $color_gear_special_mods
$color_gear_mods_bestiary = $color_gear_special_mods
$color_gear_mods_warband = $color_gear_special_mods
$font_min = 18
$font_max = 42
$font_high = $font_max
$font_mid = 38
$font_low = 34
$font_very_low = 26
$font_scroll = $font_mid
$font_currency_high = $font_high
$font_currency_mid = $font_high
$font_currency_low = $font_mid
$font_currency_very_low = $font_mid
$font_scarab_high = $font_currency_high
$font_scarab_mid = $font_currency_mid
$font_scarab_low = $font_currency_low
$font_scarab_very_low = $font_currency_very_low
$font_scarab_unknown = $font_mid
$font_essence_t7_t6 = $font_high
$font_essence_special = $font_high
$font_essence_other = $font_currency_mid
$font_card_high = $font_high
$font_card_mid = $font_mid
$font_card_low = $font_mid
$font_card_very_low = $font_low
$font_gem_awakened = $font_max
$font_gem_alternate = $font_max
$font_gem_drop_only = 38
$font_gem_high = $font_high
$font_gem_mid = $font_mid
$font_gem_low = $font_low
$font_oil_high = $font_currency_high
$font_oil_mid = $font_currency_mid
$font_oil_low = $font_currency_low
$font_tattoo_high = $font_currency_high
$font_tattoo_mid = $font_currency_mid
$font_tattoo_low = $font_currency_low
$font_map_blight = $font_max
$font_map_atlas_boss = $font_max
$font_map_enchanted = $font_max
$font_map_purple = $font_max
$font_map_red = $font_max
$font_map_yellow = $font_max
$font_map_white = $font_max
$font_jewel_basic = 40
$font_jewel_abyss = 40
$font_jewel_cluster = 40
$font_talisman = 40
$font_crafting = 40
$font_unique = $font_max
$font_6_socket = $font_max
$font_6_link = $font_max
$font_5_link = $font_max
$font_base_defence = $font_max
$font_divine_vessel = $font_max
$font_breachstone = $font_max
$font_emblem = $font_max
$font_labyrinth = $font_max
$font_metamorph = $font_max
$font_archnemesis = $font_max
$font_sentinel = $font_max
$font_quest = $font_max
$font_contract = $font_mid
$font_blueprint = $font_high
$font_sanctum_relic = $font_high
$font_sanctum_research = $font_high
$font_heist_gear = $font_mid
$font_experimented_base = $font_max
$font_logbook = $font_max
$font_corpse = $font_max
$font_influence_high = $font_high
$font_influence_mid = $font_mid
$font_influence_low = $font_low
$font_dominance_high = $font_high
$font_dominance_low = $font_mid
$font_influence_very_low = $font_very_low
$font_influence_unknown = $font_influence_mid
# items that drop only under certain conditions
$alert_very_specific = 1
# item value - low uncertainty
$alert_high = 6
$alert_mid = 2
$alert_low = $alert_mid
# item value - high uncertainty
$alert_extraordinary = 5
$alert_uncommon = $alert_high
$alert_common = $alert_mid
$alert_frequent = None
# value can not be easily determined
$alert_check_required = 3
# some items can only be created by players
$alert_undroppable = $alert_high
# maps - people quickly lose interest in low tiers
$alert_map_high = 5
$alert_map_low = 4
# other
$alert_leveling = 12
# I have yet to see someone who likes 15
$alert_error = 15
$alert_pale_court = $alert_very_specific
$alert_lab_offering = $alert_very_specific
$alert_lab_key = $alert_very_specific
$alert_lab_trinket = $alert_very_specific
$alert_incursion_item = $alert_very_specific
$alert_currency_high = $alert_high
$alert_currency_mid = $alert_mid
$alert_currency_low = $alert_low
$alert_currency_very_low = $alert_frequent
$alert_perandus = $alert_frequent
$alert_splinter = $alert_frequent
$alert_gold = $alert_frequent
$alert_blessing = $alert_uncommon
$alert_harbinger_scroll = $alert_currency_high
$alert_essence_t7_t6 = $alert_common
$alert_essence_special = $alert_uncommon
$alert_essence_other = $alert_frequent
$alert_scarab_high = $alert_high
$alert_scarab_mid = $alert_mid
$alert_scarab_low = $alert_low
$alert_scarab_very_low = $alert_frequent
$alert_scarab_unknown = $alert_check_required
$alert_unique_piece = $alert_very_specific
$alert_unique_6_link = $alert_extraordinary
$alert_unique_high = $alert_uncommon
$alert_unique_mid = $alert_uncommon
$alert_unique_unknown = $alert_check_required
$alert_6_link = $alert_uncommon
$alert_5_link = $alert_common
$alert_6_socket = $alert_common
$alert_divine_vessel = $alert_very_specific
$alert_fragment_sacrifice = $alert_frequent
$alert_fragment_mortal = $alert_common
$alert_fragment_atlas = $alert_uncommon
$alert_fragment_sacred_blossom = $alert_uncommon
$alert_fragment_mist_king = $alert_uncommon
$alert_breachstone = $alert_uncommon
$alert_emblem = $alert_uncommon
$alert_reliquary = $alert_extraordinary
$alert_fishing_rod = $alert_extraordinary
$alert_card_high = $alert_high
$alert_card_mid = $alert_mid
$alert_card_low = $alert_low
$alert_gem_awakened = $alert_extraordinary
$alert_gem_alternate = $alert_extraordinary
$alert_gem_exceptional = $alert_extraordinary
$alert_gem_drop_only = $alert_uncommon
$alert_gem_high = $alert_high
$alert_gem_mid = $alert_mid
$alert_gem_20_lvl = $alert_uncommon
$alert_gem_20_quality = $alert_uncommon
$alert_gem_non_0_quality = $alert_frequent
$alert_oil_high = $alert_high
$alert_oil_mid = $alert_mid
$alert_tattoo_high = $alert_high
$alert_tattoo_mid = $alert_mid
$alert_atlas_upgrade = $alert_very_specific
$alert_map_valuable = $alert_uncommon
$alert_map_blight = $alert_uncommon
$alert_map_atlas_boss = $alert_map_valuable
$alert_map_enchanted = $alert_map_high
$alert_map_purple = $alert_map_valuable
$alert_map_red = $alert_map_high
$alert_map_yellow = $alert_map_low
$alert_map_white = $alert_map_low
$alert_upgraded_offering = $alert_very_specific
$alert_invitation = $alert_very_specific
$alert_ultimatum = $alert_uncommon
$alert_talisman_rare = $alert_check_required
$alert_talisman_other = $alert_check_required
$alert_base_crafting = $alert_common
$alert_base_chance = $alert_common
$alert_base_defence = $alert_uncommon
$alert_scourged = None
$alert_fractured_item = $alert_very_specific
$alert_synthesised_item = $alert_very_specific
$alert_experimented_base = $alert_very_specific
$alert_item_high_quality = $alert_very_specific
$alert_veiled_item = $alert_common
$alert_metamorph = $alert_common
$alert_archnemesis = $alert_common
$alert_sentinel = $alert_common
$alert_heist_target = $alert_very_specific
$alert_heist_gear = $alert_common
$alert_contract = $alert_common
$alert_blueprint = $alert_common
$alert_sanctum_relic = $alert_very_specific
$alert_sanctum_research = $alert_uncommon
$alert_logbook = $alert_uncommon
$alert_corpse = $alert_uncommon
$alert_quest_item = $alert_very_specific
$alert_influence_high = $alert_extraordinary
$alert_influence_mid = $alert_uncommon
$alert_influence_low = $alert_common
$alert_dominance_high = $alert_extraordinary
$alert_dominance_low = $alert_common
$alert_influence_unknown = $alert_check_required
$alert_jewel_cluster = $alert_common
$alert_gear_enchanted = $alert_check_required
$alert_gear_mods_incursion = $alert_check_required
$alert_gear_mods_bestiary = $alert_check_required
$alert_gear_mods_warband = $alert_check_required
$beam_currency = Yellow
$beam_reliquary = White
$beam_fishing_rod = White
$beam_card = Blue
$beam_blight = Orange
$beam_tattoo = Brown
$beam_gem = Green
$beam_unique = Brown
$beam_6_link = Red
$beam_map = Grey
$beam_base_defence = Grey
$beam_corpse = Grey
$beam_influence = Pink
$beam_dominance = Pink
$beam_ultimatum = Orange
$icon_quest_item = 0 Green Pentagon
$icon_fishing_rod = 0 White Star
$icon_currency_high = 0 Yellow Star
$icon_currency_mid = 1 Yellow Star
$icon_currency_low = 2 Yellow Star
$icon_gold_high = 0 Yellow Circle
$icon_gold_mid = 2 Yellow Circle
$icon_card_high = 0 Blue Square
$icon_card_mid = 1 Blue Square
$icon_card_low = 2 Blue Square
$icon_oil_high = 0 Orange Raindrop
$icon_oil_mid = 2 Orange Raindrop
$icon_tattoo_high = 0 Brown Triangle
$icon_tattoo_mid = 2 Brown Triangle
$icon_reliquary = 0 Brown Star
$icon_atlas_upgrade = 0 Purple Cross
$icon_map_atlas_boss = 0 White Cross
$icon_map_purple = 2 Purple Cross
$icon_map_red = 2 White Cross
$icon_map_blight = 0 Orange Cross
$icon_map_enchanted = 0 Cyan Cross
$icon_influence_high = 0 Pink Cross
$icon_influence_mid = 2 Pink Cross
$icon_dominance_high = $icon_influence_high
$icon_scarab_high = 0 White Kite
$icon_scarab_mid = 1 White Kite
$icon_scarab_low = 2 White Kite
$icon_gem_awakened = 0 Green Diamond
$icon_gem_alternate = 0 Green Diamond
$icon_gem_exceptional = 0 Green Diamond
$icon_gem_drop_only = 2 Green Diamond
$icon_gem_high = 0 Green Circle
$icon_gem_mid = 2 Green Circle
$icon_gem_20_lvl = 0 Green Circle
$icon_gem_20_quality = 0 Green Circle
$icon_unique_high = 0 Brown Kite
$icon_unique_mid = 2 Brown Kite
$icon_6_link = 0 Red Hexagon
$icon_base_defence = 0 Grey Square
$icon_ultimatum = 0 Red Square
$icon_logbook = 0 Cyan Square
$icon_corpse = 0 Grey UpsideDownHouse
$icon_sanctum_research= 0 Brown Square
$icon_error = 0 Red UpsideDownHouse
$icon_harvest = 2 Blue Circle
$actions_currency_high = {
SetTextColor $color_golden
SetBorderColor $color_golden
SetBackgroundColor $color_currency_high
SetFontSize $font_currency_high
SetAlertSound $alert_currency_high
PlayEffect $beam_currency
MinimapIcon $icon_currency_high
}
$actions_currency_mid = {
SetTextColor $color_black
SetBackgroundColor $color_currency_mid
SetFontSize $font_currency_mid
SetAlertSound $alert_currency_mid
PlayEffect $beam_currency
MinimapIcon $icon_currency_mid
}
$actions_currency_low = {
SetTextColor $color_black
SetBackgroundColor $color_currency_low
SetFontSize $font_currency_low
SetAlertSound $alert_currency_low
PlayEffect $beam_currency
MinimapIcon $icon_currency_low
}
$actions_currency_very_low = {
SetTextColor $color_currency_very_low
SetBackgroundColor $color_black
SetFontSize $font_currency_very_low
SetAlertSound $alert_currency_very_low
}
$actions_currency_low_shards = {
SetTextColor $color_currency_very_low
SetBackgroundColor $color_black
SetFontSize $font_currency_very_low
SetAlertSound $alert_currency_very_low
}
$actions_gem_high = {
SetTextColor $color_gem
SetBorderColor $color_gem
SetBackgroundColor $color_white
SetFontSize $font_gem_high
PlayEffect $beam_gem
SetAlertSound $alert_gem_high
MinimapIcon $icon_gem_high
}
$actions_gem_mid = {
SetTextColor $color_gem
SetBorderColor $color_gem
SetBackgroundColor $color_white
SetFontSize $font_gem_mid
PlayEffect $beam_gem
SetAlertSound $alert_gem_mid
MinimapIcon $icon_gem_mid
}
$actions_gem_low = {
SetTextColor $color_gem
SetBorderColor $color_gem
SetBackgroundColor $color_black
SetFontSize $font_gem_low
}
$actions_base_defence = {
SetBackgroundColor $color_base_defence
SetFontSize $font_base_defence
SetAlertSound $alert_base_defence
PlayEffect $beam_base_defence
MinimapIcon $icon_base_defence
}
$actions_influence_high = {
SetBackgroundColor $color_influence_high
SetFontSize $font_influence_high
SetAlertSound $alert_influence_high
PlayEffect $beam_influence
MinimapIcon $icon_influence_high
}
$actions_influence_mid = {
SetBackgroundColor $color_influence_mid
SetFontSize $font_influence_mid
SetAlertSound $alert_influence_mid
PlayEffect $beam_influence
MinimapIcon $icon_influence_mid
}
$actions_influence_low = {
SetBackgroundColor $color_influence_low
SetFontSize $font_influence_low
SetAlertSound $alert_influence_low
}
$actions_influence_very_low = {
SetBackgroundColor $color_influence_very_low
SetFontSize $font_influence_very_low
}
# Below are all variables intended for easy strictness editing.
#
# - poe.ninja seems to round some prices to 1c or too many players sell for 1 chaos.
# Because of this, a lot of items in various autogenerations fall on the border of 1c.
# I have written Price conditions so that highest tier uses inclusive range but low
# tier uses exclusive range to avoid flooding output with 1c items that never sell.
# So items need to be just above 1c to jump to the next price tier.
# - Autogenerated item names use 4 tier system with 3 thresholds (high, mid, low)
# - Price >= high # items gets $*_high style
# - Price >= mid and < high # items gets $*_mid style
# - Price > low and < mid # items gets $*_low style
# - Price <= low # items gets $*_very_low style
# Why very_low tier uses <= ? Read point above.
# - There are some obvious invariants between some settings:
# - The $show_* variables for the same item should be set that there are no "holes"
# within the range, e.g. $show_xxx_high = True, $show_xxx_mid = False, $show_xxx_low = True
# can result in incorrect styles applied to mid/low tier items
# - Price thresholds ($cfg_*_min_value): if high >= mid >= low is not satisfied
# some items can get wrong styles
# - This filter has been written so that items with unknown price are always shown
$show_scrolls_wisdom = True
$show_scrolls_portal = True
$show_currency_low = True
$show_currency_very_low = True
$show_currency_low_shards = True
$show_rogue_markers = True
# Show 4 worst breach splinters and 3 worst legion splinters
# Other splinters are always shown
$show_low_splinters = True
$cards_stack_size_1 = "Chaotic Disposition" "The Void" "Divine Justice" "The Cartographer" "The Heroic Shot" "Society's Remorse"
# These cards will be always shown, regardless of their reported value
$cfg_cards_always_show_names = $cards_stack_size_1 "Humility" "Loyalty" "Lucky Connections" "Lucky Deck" "No Traces" "The Encroaching Darkness" "The Innocent" "The Inventor" "The Obscured" "The Risk" "The Survivalist" "The Wrath" "Three Faces in the Dark" "Vinia's Token" "Coveted Possession" "Sambodhi's Vow" "Monochrome" "Cameria's Cut" "Buried Treasure" "Last Hope" "The Journey" "The Fool" "Underground Forest" "The Deal" "Demigod's Wager" "More is Never Enough" "The Union" "The Seeker" "The Sephirot" "A Sea of Blue" "Man With Bear" "Ever-Changing" "The Finishing Touch"
$cfg_cards_high_min_value = 100
$cfg_cards_mid_min_value = 10
$cfg_cards_low_min_value = 2
$show_cards_mid = True
$show_cards_low = True
$show_cards_very_low = False
$cfg_fossils_high_min_value = 30
$cfg_fossils_mid_min_value = 5
$cfg_fossils_low_min_value = 0.25
$show_fossils_mid = True
$show_fossils_low = True
$show_fossils_very_low = True
$show_essences_t7_t6 = True
$show_essences_special = True
$show_essences_other = True
$cfg_oils_high_min_value = 50
$cfg_oils_mid_min_value = 5
$cfg_oils_low_min_value = 1
$show_oils_mid = True
$show_oils_low = True
$show_oils_very_low = True
$cfg_tattoos_high_min_value = 100
$cfg_tattoos_mid_min_value = 20
$cfg_tattoos_low_min_value = 1
$show_tattoos_mid = True
$show_tattoos_low = True
$show_tattoos_very_low = True
$cfg_vials_high_min_value = 100
$cfg_vials_mid_min_value = 10
$cfg_vials_low_min_value = 1
# alternate quality gems and awakened gems with unknown value are always shown
$cfg_gems_high_min_value = 100
$cfg_gems_mid_min_value = 10
$cfg_gems_low_min_value = 1
$show_gems_mid = True
$show_gems_low = True
$show_gems_very_low = True
$show_gems_non_0_quality = True
$show_gems_drop_only = True
$show_gems_other = False
$cfg_scarabs_high_min_value = 25
$cfg_scarabs_mid_min_value = 5
$cfg_scarabs_low_min_value = 0.25
$show_scarabs_mid = True
$show_scarabs_low = True
$show_scarabs_very_low = True
# special maps (blighted, influenced, guardian, enchanted, etc) are always shown
$show_maps_red = True
$show_maps_yellow = True
$show_maps_white = True
# all uniques are always shown
$cfg_uniques_high_min_value = 100
$cfg_uniques_mid_min_value = 10
$cfg_uniques_low_min_value = 1
$show_flasks_utility = True
$show_flasks_20q = True
$show_flasks_other = True
$show_tinctures = True
# Chisel recipe
$show_hammers = False
$show_talismans_rare = True
$show_talismans_other = False
# jewel enchant naming system is weird just as lab enchants
# I don't know where to find the names
# I only found these 2 examples on https://www.pathofexile.com/item-filter/about
# HasEnchantment "Enchantment Bane Damage 2"
# EnchantmentPassiveNode "Damage over Time"
$cfg_jewels_cluster_always_show_enchants = "Aura"
$show_jewels_cluster_large_8 = True
$show_jewels_cluster_medium_4_5 = True
$show_jewels_cluster_other = True
$show_jewels_abyss = True
$show_jewels_basic = True
$show_gear_fractured = True
$show_gear_synthesised = True
$show_gear_breach_ring = True
$show_gear_scourged = True
$show_gear_corrupted = False
$show_5_link = True # (6Ls are always shown)
$show_6_socket = True
$show_gear_base_defence = False
$cfg_influence_high_min_value = 100
$cfg_influence_mid_min_value = 20
$cfg_influence_low_min_value = 5
$show_influence_mid = True
$show_influence_low = True
$show_influence_very_low = True
$cfg_gear_veiled_always_show_mods = "Elreon's Veiled"
$show_gear_veiled = True
# Items with Incursion and Bestiary mods always drop as identified rare items.
# Warband mods appear on magic items of the correct item class that
# drops from the respective Warband members. These items drop unidentified.
$cfg_gear_mods_incursion = "Citaqualotl's" "Guatelitzi's" "Matatl's" "Tacati's" "Topotante's" "Xopec's" "of Citaqualotl" "of Guatelitzi" "of Matatl" "of Puhuarte" "of Tacati"
$cfg_gear_mods_bestiary = "of Farrul" "of Saqawal" "of Craiceann" "of Fenumus"
$cfg_gear_mods_warband = "Redblade" "Mutewind" "Brinerot" "Betrayer's" "Deceiver's" "Turncoat's"
$show_gear_mods_incursion = True
$show_gear_mods_bestiary = True
$show_gear_mods_warband = True # you will need to ID such items first
# Apply border color for RGB items of size 2x2 1x4 or smaller
$show_gear_chrome_small = True
# Apply border color for RGB items of any other size
$show_gear_chrome_big = True
$show_items_high_quality = True
$show_gear_enchanted_helmets = True
$show_gear_enchanted_other = False
# These are highest bases for each attribute combination.
# Rare items on these bases will get a different background color, final Show/Hide is unaffected.
# If you don't like this feature, just set the variable below to None or show variable to False.
$cfg_atlas_base_names = "Apothecary's Gloves" "Fingerless Silk Gloves" "Fugitive Boots" "Gripped Gloves" "Spiked Gloves" "Two-Toned Boots" "Convoking Wand" "Bone Helmet" "Artillery Quiver" "Marble Amulet" "Seaglass Amulet" "Blue Pearl Amulet" "Iolite Ring" "Vanguard Belt" "Crystal Belt" "Cerulean Ring" "Opal Ring" "Steel Ring" "Vermillion Ring" "Unset Amulet" "Dusk Ring" "Penumbra Ring" "Gloam Ring" "Tenebrous Ring" "Shadowed Ring" "Bone Ring"
$cfg_t1_weapon_base_names = "Harbinger Bow" "Ambusher" "Ezomyte Dagger" "Platinum Kris" "Imperial Skean" "Demon Dagger" "Void Sceptre" "Sambar Sceptre" "Profane Wand" "Prophecy Wand" "Tornado Wand" "Opal Wand" "Imbued Wand" "Demon's Horn"
$cfg_t1_armour_base_names = "Giantslayer Helmet" "Majestic Pelt" "Lich's Circlet" "Haunted Bascinet" "Divine Crown" "Torturer's Mask" "Royal Plate" "Syndicate's Garb" "Twilight Regalia" "Conquest Lamellar" "Sacred Chainmail" "Necrotic Armour" "Leviathan Greaves" "Velour Boots" "Warlock Boots" "Wyvernscale Boots" "Paladin Boots" "Phantom Boots" "Leviathan Gauntlets" "Velour Gloves" "Warlock Gloves" "Wyvernscale Gauntlets" "Paladin Gloves" "Phantom Mitts"
$cfg_t2_armour_base_names = "Conqueror's Helmet" "Grizzly Pelt" "Sunfire Circlet" "Conquest Helmet" "Paladin Crown" "Ancient Mask" "Legion Plate" "Astral Leather" "Nightweave Robe" "Marshall's Brigandine" "Paladin's Hauberk" "Torturer Garb" "Precursor Greaves" "Harpyskin Boots" "Sage Slippers" "Chimerascale Boots" "Martyr Boots" "Infiltrator Boots" "Precursor Gauntlets" "Harpyskin Gloves" "Sage Gloves" "Chimerascale Gauntlets" "Martyr Gloves" "Infiltrator Mitts"
$cfg_t3_armour_base_names = "General's Helmet" "Dire Pelt" "Moonlit Circlet" "Knight Helm" "Faithful Helmet" "Jester Mask" "Titan Plate" "Supreme Leather" "Arcane Vestment" "Full Wyvernscale" "Grand Ringmail" "Sanguine Raiment"
$cfg_t1_other_base_names = "Stygian Vise" "Titanium Spirit Shield"
$cfg_good_base_names = $cfg_atlas_base_names $cfg_t1_weapon_base_names $cfg_t1_armour_base_names $cfg_t1_other_base_names
$cfg_base_defence_base_names = $cfg_atlas_base_names $cfg_t1_armour_base_names $cfg_t1_other_base_names
$cfg_base_defence_percentile_min_value = 90
$cfg_base_defence_percentile_min_ilvl = 84
$highlight_gear_good_base = True
# Like $cfg_good_base_names but actually affects final Show/Hide.
# You might want to set it to $cfg_good_base_names and/or add own preferred bases.
# Names written here but not in $cfg_good_base_names will not get special background color.
# This variable only affects rare items, if you want all rarities use $cfg_base_craft_names
$cfg_gear_rare_always_show_names = None
# If you search for some bases to craft yourself or to use Chance Orb on,
# input their names here.
# Be aware that blocks catching these have lower priority than most other
# blocks for equippable grear (e.g. influenced, 6L, 5L, 6s, veiled).
# If you disagree with such low priority for these, just search where these
# variables are used and move the blocks upwards
$cfg_base_craft_min_ilvl = 86
$cfg_base_craft_names = None
$cfg_base_chance_names = None
$show_gear_identified_magic = False
$show_gear_identified_rare = False
# You generally want to set these to False once you reach maps
$show_gear_any_rare = True
$show_gear_any_magic = True
$show_gear_any_normal = False
# Show any equippable gear with specific links untill specified AreaLevel
$cfg_gear_show_4_link_max_area_lvl = 67
$cfg_gear_show_3_link_max_area_lvl = 30
# Show absolutely any equippable gear untill speciied AreaLevel
$cfg_gear_show_all_max_area_lvl = 15
# this will apply globally to ALL blocks, unless overriden
# removed because it breaks highlighting bases with Continue blocks
# SetBackgroundColor $color_black
Class == "Stackable Currency"
{
SetBackgroundColor $color_black
BaseType == "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Mirror Shard" "Crusader's Exalted Orb" "Redeemer's Exalted Orb" "Hunter's Exalted Orb" "Warlord's Exalted Orb" "Awakener's Orb" "Prime Regrading Lens" "Secondary Regrading Lens" "Tempering Orb" "Tailoring Orb" "Tainted Divine Teardrop" "Exceptional Eldritch Ember" "Exceptional Eldritch Ichor" "Orb of Conflict" "Orb of Dominance" "Fracturing Orb" "Fracturing Shard" "Hinekora's Lock" "Veiled Orb"
{
Expand $actions_currency_high
Show
}
BaseType == "Valdo's Puzzle Box"
{
Expand $actions_currency_high
Show
}
BaseType == "Reflecting Mist"
{
Expand $actions_currency_high
Show
}
BaseType == "Exalted Orb" "Chaos Orb" "Gemcutter's Prism" "Stacked Deck" "Exalted Shard" "Orb of Annulment" "Harbinger's Orb" "Ancient Orb" "Facetor's Lens" "Infused Engineer's Orb" "Orb of Unmaking" "Ritual Splinter" "Ritual Vessel" "Crescent Splinter" "Tainted Blessing" "Tainted Chromatic Orb" "Tainted Orb of Fusing" "Tainted Jeweller's Orb" "Tainted Blacksmith's Whetstone" "Tainted Armourer's Scrap" "Tainted Chaos Orb" "Tainted Mythic Orb" "Tainted Blessing" "Tainted Exalted Orb" "Sacred Orb" "Lesser Eldritch Ember" "Greater Eldritch Ember" "Grand Eldritch Ember" "Lesser Eldritch Ichor" "Greater Eldritch Ichor" "Grand Eldritch Ichor" "Eldritch Chaos Orb" "Eldritch Exalted Orb" "Eldritch Orb of Annulment" "Glassblower's Bauble"
{
Expand $actions_currency_mid
Show
}
BaseType == "Armour Recombinator" "Weapon Recombinator" "Jewellery Recombinator"
{
Expand $actions_currency_mid
SetAlertSound $alert_undroppable
Show
}
BaseType == "Omen of Fortune" "Omen of Connections" "Omen of Amelioration" "Omen of Blanching"
{
Expand $actions_currency_high
Show
}
BaseType "Omen of"
{
Expand $actions_currency_mid
Show
}
BaseType == "Veiled Scarab"
{
Expand $actions_currency_mid
Show
}
BaseType "Delirium Orb" "Catalyst" "Oil Extractor" "Scouting Report"
{
Expand $actions_currency_mid
Show
}
BaseType "Maven's Chisel"
{
Expand $actions_currency_mid
Show
}
BaseType == "Cartographer's Chisel" "Chromatic Orb" "Jeweller's Orb" "Orb of Alchemy" "Orb of Alteration" "Orb of Fusing" "Orb of Scouring" "Blessed Orb" "Harbinger's Shard" "Orb of Regret" "Regal Orb" "Vaal Orb" "Remnant of Corruption" "Orb of Binding" "Orb of Horizons" "Armourer's Scrap" "Blacksmith's Whetstone" "Chaos Shard" "Annulment Shard" "Ancient Shard"
{
Expand $actions_currency_low
ShowHide $show_currency_low
}
BaseType == "Orb of Transmutation" "Orb of Augmentation" "Orb of Chance"
{
Expand $actions_currency_very_low
ShowHide $show_currency_very_low
}
BaseType == "Binding Shard" "Horizon Shard" "Regal Shard" "Alchemy Shard" "Engineer's Orb"
{
Expand $actions_currency_low_shards
ShowHide $show_currency_low_shards
}
BaseType == "Scroll of Wisdom"
{
SetTextColor 220 195 160
SetFontSize $font_scroll
ShowHide $show_scrolls_wisdom
}
BaseType == "Portal Scroll"
{
SetTextColor 162 152 145
SetFontSize $font_scroll
ShowHide $show_scrolls_portal
}
BaseType == "Transmutation Shard" "Alteration Shard" "Engineer's Shard" "Scroll Fragment"
{
Hide
}
BaseType == "Time-light Scroll" "Fragmentation Scroll" "Deregulation Scroll" "Electroshock Scroll" "Haemocombustion Scroll" "Specularity Scroll"
{
SetBackgroundColor $color_harbinger
SetBorderColor $color_harbinger
SetTextColor $color_black
SetAlertSound $alert_harbinger_scroll
PlayEffect Blue
MinimapIcon 0 Blue Moon
Show
}
Autogen "fossils"
{
Price >= $cfg_fossils_high_min_value
{
Expand $actions_currency_high
Show
}
Price < $cfg_fossils_high_min_value
Price >= $cfg_fossils_mid_min_value
{
Expand $actions_currency_mid
ShowHide $show_fossils_mid
}
Price < $cfg_fossils_mid_min_value
Price > $cfg_fossils_low_min_value
{
Expand $actions_currency_low
ShowHide $show_fossils_low
}
Price <= $cfg_fossils_low_min_value
{
Expand $actions_currency_very_low
ShowHide $show_fossils_very_low
}
}
# fossils with unknown value
BaseType "Fossil"
{
Expand $actions_currency_mid
Show
}
# always show vials because they are pretty rare drop, from specific boss in specific place
Autogen "vials"
{
Price >= $cfg_vials_high_min_value
{
Expand $actions_currency_high
Show
}
Price < $cfg_vials_high_min_value
Price >= $cfg_vials_mid_min_value
{
Expand $actions_currency_mid
Show
}
Price < $cfg_vials_mid_min_value
Price > $cfg_vials_low_min_value
{
Expand $actions_currency_low
Show
}
Price <= $cfg_vials_low_min_value
{
Expand $actions_currency_very_low
Show
}
}
# vials with unknown value
BaseType "Vial of"
{
Expand $actions_currency_mid
Show
}
BaseType == "Perandus Coin"
{
SetTextColor $color_perandus
SetFontSize $font_currency_mid
SetAlertSound $alert_perandus
Show
}
BaseType == "Rogue's Marker"
{
SetTextColor $color_heist
SetBorderColor $color_heist
SetFontSize $font_currency_low
SetAlertSound $alert_currency_very_low
ShowHide $show_rogue_markers
}
BaseType == "Simulacrum Splinter"
{
SetTextColor $color_black
SetBorderColor $color_black
SetBackgroundColor $color_delirium
SetFontSize $font_max
SetAlertSound $alert_splinter
MinimapIcon 2 Grey UpsideDownHouse
StackSize >= 5
{
MinimapIcon 0 Grey UpsideDownHouse
Show
}
Show
}
BaseType == "Splinter of Xoph" "Splinter of Tul" "Splinter of Esh" "Splinter of Uul-Netol" "Timeless Eternal Empire Splinter" "Timeless Vaal Splinter" "Timeless Karui Splinter"
{
SetTextColor $color_breach
SetBorderColor $color_breach
SetFontSize $font_currency_mid
SetAlertSound $alert_splinter
ShowHide $show_low_splinters
}
BaseType "Splinter"
{
SetTextColor $color_breach
SetBorderColor $color_breach
SetFontSize $font_currency_high
SetAlertSound $alert_splinter
Show
}
BaseType "Blessing"
{
SetTextColor $color_breach
SetBorderColor $color_breach
SetBackgroundColor $color_white
SetFontSize $font_currency_high
SetAlertSound $alert_blessing
Show
}
{
SetTextColor $color_essence
SetBorderColor $color_essence
BaseType "Deafening Essence of" "Shrieking Essence of"
{
SetFontSize $font_essence_t7_t6
SetAlertSound $alert_essence_t7_t6
ShowHide $show_essences_t7_t6
}
BaseType == "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium"
{
SetFontSize $font_essence_special
SetAlertSound $alert_essence_special
ShowHide $show_essences_special
}
BaseType "Essence"
{
SetAlertSound $alert_essence_other
SetFontSize $font_essence_other
ShowHide $show_essences_other
}
}
Autogen "oils"
{
Price >= $cfg_oils_high_min_value
{
SetTextColor $color_black
SetBorderColor $color_blight
SetBackgroundColor $color_blight
SetFontSize $font_oil_high
PlayEffect $beam_blight
SetAlertSound $alert_oil_high
MinimapIcon $icon_oil_high
Show
}
Price < $cfg_oils_high_min_value
Price >= $cfg_oils_mid_min_value
{
SetTextColor $color_black
SetBorderColor $color_blight
SetBackgroundColor $color_blight
SetFontSize $font_oil_mid
PlayEffect $beam_blight
SetAlertSound $alert_oil_mid
MinimapIcon $icon_oil_mid
ShowHide $show_oils_mid
}
Price < $cfg_oils_mid_min_value
Price > $cfg_oils_low_min_value
{
SetTextColor $color_blight
SetBorderColor $color_blight
SetFontSize $font_oil_low
ShowHide $show_oils_low
}
Price <= $cfg_oils_low_min_value
{
SetTextColor $color_blight
SetFontSize $font_oil_low
ShowHide $show_oils_very_low
}
}
# oils unknown to autogeneration
BaseType "Oil"
{
SetTextColor $color_blight
SetBorderColor $color_error
SetFontSize $font_oil_mid
SetAlertSound $alert_oil_mid
PlayEffect $beam_blight Temp
Show
}
Autogen "tattoos"
{
Price >= $cfg_tattoos_high_min_value
{
SetTextColor $color_black