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NBodiment.filters
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NBodiment.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Resource Files\Shaders">
<UniqueIdentifier>{32a68ecb-49a9-4b42-bcb7-a6ccc15753b6}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\ImGui">
<UniqueIdentifier>{43df1b6b-d796-4559-9460-905b47336e4d}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\ImGui">
<UniqueIdentifier>{ae345717-c292-466d-85bd-710a76ed5568}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="glad.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_demo.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_draw.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_impl_glfw.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_impl_opengl3.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_stdlib.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_tables.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_widgets.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="imgui\imconfig.h">
<Filter>Header Files\ImGui</Filter>
</ClInclude>
<ClInclude Include="imgui\imgui.h">
<Filter>Header Files\ImGui</Filter>
</ClInclude>
<ClInclude Include="imgui\imgui_impl_glfw.h">
<Filter>Header Files\ImGui</Filter>
</ClInclude>
<ClInclude Include="imgui\imgui_impl_opengl3.h">
<Filter>Header Files\ImGui</Filter>
</ClInclude>
<ClInclude Include="imgui\imgui_impl_opengl3_loader.h">
<Filter>Header Files\ImGui</Filter>
</ClInclude>
<ClInclude Include="imgui\imgui_internal.h">
<Filter>Header Files\ImGui</Filter>
</ClInclude>
<ClInclude Include="imgui\imgui_stdlib.h">
<Filter>Header Files\ImGui</Filter>
</ClInclude>
<ClInclude Include="imgui\imstb_rectpack.h">
<Filter>Header Files\ImGui</Filter>
</ClInclude>
<ClInclude Include="imgui\imstb_textedit.h">
<Filter>Header Files\ImGui</Filter>
</ClInclude>
<ClInclude Include="imgui\imstb_truetype.h">
<Filter>Header Files\ImGui</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="shaders\fragment.glsl">
<Filter>Resource Files\Shaders</Filter>
</None>
<None Include="shaders\vertex.glsl">
<Filter>Resource Files\Shaders</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="shaders\NBodiment.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>