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NBodiment.vcxproj.filters
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NBodiment.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="glad.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_demo.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_draw.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_impl_glfw.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_impl_opengl3.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_stdlib.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_tables.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
<ClCompile Include="imgui\imgui_widgets.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
<ClCompile Include="imgui\implot_items.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
<ClCompile Include="imgui\implot.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
<ClCompile Include="imgui\implot_demo.cpp">
<Filter>Source Files\ImGui</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="imgui\imconfig.h">
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="imgui\imgui.h">
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="imgui\imgui_impl_glfw.h">
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="imgui\imgui_impl_opengl3.h">
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="imgui\imgui_impl_opengl3_loader.h">
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="imgui\imgui_internal.h">
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="imgui\imgui_stdlib.h">
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="imgui\imstb_rectpack.h">
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="imgui\imstb_textedit.h">
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="imgui\imstb_truetype.h">
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="imgui\implot.h">
<Filter>Headers</Filter>
</ClInclude>
<ClInclude Include="imgui\implot_internal.h">
<Filter>Headers</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="shaders\vertex.glsl">
<Filter>Resources\Shaders</Filter>
</None>
<None Include="shaders\fragment.glsl">
<Filter>Resources\Shaders</Filter>
</None>
<None Include="shaders\physics.glsl">
<Filter>Resources\Shaders</Filter>
</None>
<None Include="shaders\bloom\upsample.glsl">
<Filter>Resources\Shaders\Bloom</Filter>
</None>
<None Include="shaders\bloom\downsample.glsl">
<Filter>Resources\Shaders\Bloom</Filter>
</None>
<None Include="shaders\bloom\fullquad.glsl">
<Filter>Resources\Shaders\Bloom</Filter>
</None>
<None Include="shaders\bloom\display.glsl">
<Filter>Resources\Shaders\Bloom</Filter>
</None>
<None Include="README.md" />
<None Include="shaders\collision.glsl">
<Filter>Resources\Shaders</Filter>
</None>
</ItemGroup>
<ItemGroup>
<Filter Include="Headers">
<UniqueIdentifier>{24928274-a807-46de-90e1-3c0cde9b1d02}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{93250d3d-f93d-4ece-bd3e-0c6abfe8d8d3}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\ImGui">
<UniqueIdentifier>{d74456e3-6461-45c5-abe4-d5d2a2505361}</UniqueIdentifier>
</Filter>
<Filter Include="Resources">
<UniqueIdentifier>{bdccf98a-afe4-46d3-bc65-582daea8d146}</UniqueIdentifier>
</Filter>
<Filter Include="Resources\Shaders">
<UniqueIdentifier>{03cef03c-e707-4101-8c86-35b49fb0b82b}</UniqueIdentifier>
</Filter>
<Filter Include="Resources\Shaders\Bloom">
<UniqueIdentifier>{6db1ff89-3b1a-4ee5-9896-bd37015022f9}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="shaders\NBodiment.rc">
<Filter>Resources</Filter>
</ResourceCompile>
</ItemGroup>
</Project>