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Timer.h
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//////////////////////////////////////////////////////////////////////////////
// This file is part of the LibreMaple MMORPG client //
// Copyright © 2015-2016 Daniel Allendorf, 2018-2019 LibreMaple Team //
// //
// This program is free software: you can redistribute it and/or modify //
// it under the terms of the GNU Affero General Public License as //
// published by the Free Software Foundation, either version 3 of the //
// License, or (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU Affero General Public License for more details. //
// //
// You should have received a copy of the GNU Affero General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "Template/Singleton.h"
#include <chrono>
#include <cstdint>
namespace jrc
{
//! Small class for measuring elapsed time between game loops.
class Timer : public Singleton<Timer>
{
public:
Timer() noexcept
{
start();
}
//! Start the timer by setting the last measurement to now.
void start() noexcept
{
point = clock::now();
}
//! Return time elapsed since the last measurement.
std::int64_t stop() noexcept
{
clock::time_point last = point;
point = clock::now();
auto duration = std::chrono::duration_cast<std::chrono::microseconds>(
point - last);
return duration.count();
}
private:
using clock = std::chrono::high_resolution_clock;
clock::time_point point;
};
} // namespace jrc