diff --git a/source/core/rendering/hw_entrypoint.cpp b/source/core/rendering/hw_entrypoint.cpp index 42b740306d..4a45675660 100644 --- a/source/core/rendering/hw_entrypoint.cpp +++ b/source/core/rendering/hw_entrypoint.cpp @@ -153,7 +153,7 @@ void RenderViewpoint(FRenderViewpoint& mainvp, IntRect* bounds, float fov, float di->Viewpoint.FieldOfView = FAngle::fromDeg(fov); // Set the real FOV for the current scene (it's not necessarily the same as the global setting in r_viewpoint) // Stereo mode specific perspective projection - di->VPUniforms.mProjectionMatrix = eye.GetProjection(fov, ratio, fovratio, false); + di->VPUniforms.mProjectionMatrix = eye.GetProjection(fov, ratio, fovratio); // Stereo mode specific viewpoint adjustment if (eye.mShiftFactor != 0)