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[BUG] HD Textures using incorrect skyboxes and switches with 4.14 #2899
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can you confirm if this did break on 4.14 or in some other version between 4.11.3 and 4.14? |
I think 4.13 also had the same issue iirc but I haven't used it much |
Can confirm that this issue started and persists with GZDoom 4.12 and 4.13 after testing |
Is there anyway to fix this issue or no? |
it still needs for someone to look into it |
This might be related to the filesystem filter bug. |
Never heard of that one before but what does it entail? |
GZDoom version
GZDoom 4.14
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Windows 10
Please describe your specific OS version
No response
Relevant hardware info
No response
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
For some reason GZDoom 4.14 uses the incorrect skybox for the main doom wads as well as some of the switches and other textures compared to older versions. Is there a possible fix for this? (Screenshotted below are some comparison pictures between what the textures are supposed to look like using GZDoom 4.11.3 and what they look like now when using 4.14, using the HD texture mod only).





Steps to reproduce the behaviour.
Explain how to reproduce
2.Compare skybox and switches and any other texture using any older version of GZDoom to 4.14
Your configuration
No response
Provide a Log
No response
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