You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Have you checked that no other similar issue already exists?
I have searched and not found similar issues.
A clear and concise description of what the bug is.
When defined in MAPINFO, Lightmode 5 (the "Build Engine" lightmode imported from Raze) is oddly buggy, with sprites and surfaces inexplicably turning pitch black from certain angles in ways that are not present in other light modes.
Example, using an unreleased port of a map from LameDuke to GZDoom:
From a friend working on another (non-public) map that hit the same issue:
Again, if it's worth noting, I started running into it when adding 3D floors with different lighting levels than the sector they were assigned to. I don't know if you used 3D floors for your map too
But that might help them pinpoint the issue, if you can add that
My map was rendering fine in this mode until I added a single 3D floor with a lighting difference, and that's when everything went to hell
A pity, but kind of understandable seeing as it's a really obscure, obscured-from-users feature that's only really there as a hangover from Raze development. Hopefully it gets jiggled into compliance at some point, but like, I understand.
GZDoom version
GZDoom g4.15pre-73-ge1297803
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Windows 10
Please describe your specific OS version
No response
Relevant hardware info
Nvidia GTX 1070 GPU, observed on other hardware
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
When defined in MAPINFO, Lightmode 5 (the "Build Engine" lightmode imported from Raze) is oddly buggy, with sprites and surfaces inexplicably turning pitch black from certain angles in ways that are not present in other light modes.
Example, using an unreleased port of a map from LameDuke to GZDoom:
Steps to reproduce the behaviour.
Explain how to reproduce
Your configuration
Provide a Log
No response
The text was updated successfully, but these errors were encountered: