Variables may be of any basic data type, or a custom type. A variable's type is determined by a special character that follows its identifier.
These special characters are called type tags and are:
%
= Integer variables#
= Floating point variables$
= String variables.{typename}
= Custom type variables
Here are some examples of valid variables:
Score%
speed#
name$
player.Player
The type tag only needs to be added the first time you use a variable, after that you can leave the type tag off if you wish.
If you don't supply a type tag the first time a variable is used, the variable defaults to an integer.
It is illegal to use the same variable name with a different type. For example, if you already have an integer variable called name%
, it is illegal to also have a string variable called name$
.
The =
keyword is used to assign a value to a variable. For example: score%=0
will assign the value 0
to the integer variable score
.
Variables may also be either Global
, or Local
. This refers to where in a program a variable may be used.
- Global variables can be used from anywhere in the program.
- Local variables can only be used within the function they are created in.
The Global
keyword is used to define one or more global variables. For example:
Global Score=0,Lives=3,Player_up=1
Defines 3 global variables.
Similarly, Local
is used to define local variables:
Local temp_x=x,temp_y=y
If you use a variable without defining it as either local or global, it defaults to being local.