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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="UTF-8">
<title>Skyrim Multiplayer by skyrim-multiplayer</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" type="text/css" href="stylesheets/normalize.css" media="screen">
<link href='https://fonts.googleapis.com/css?family=Open+Sans:400,700' rel='stylesheet' type='text/css'>
<link rel="stylesheet" type="text/css" href="stylesheets/stylesheet.css" media="screen">
<link rel="stylesheet" type="text/css" href="stylesheets/github-light.css" media="screen">
<script src="https://cdnjs.cloudflare.com/ajax/libs/dygraph/2.0.0/dygraph.js"></script>
<script src="https://unpkg.com/axios/dist/axios.min.js"></script>
</head>
<body>
<section class="page-header">
<h1 class="project-name">Skyrim Multiplayer</h1>
<h2 class="project-tagline"></h2>
</section>
<section class="main-content">
<center><p>Skyrim Multiplayer (SkyMP) is a modification for Skyrim SE allowing to play online.</p></center>
<center><a href="https://github.com/skyrim-multiplayer/skymp5-binaries/archive/master.zip">Download</a></center>
<h1>
<a id="goals" class="anchor" href="#goals" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>Goals</h1>
<ul>
<li>Stable, full playable coop-mode with working main quest.</li>
<li>DLC and global modifications support (like Beyond Skyrim).</li>
<li>Support as many players in a single world as possible (up to 1000).</li>
<li>Plugin system that allows writing clientside and serverside extensions in JavaScript/TypeScript. It would allow server owners to implement unique game mechanics (guilds, factions, jobs, combat or social interaction between players, etc). Possibilities would be limited only by your programming skills.</li>
<li>Emulate Bethesda's Papyrus-based scripting system on the server-side to synchronize things written in Papyrus like ore mining, nirnroots, some animals, etc.</li>
<li>Embedded anticheat, for opening public servers without fear of cheaters.</li>
<li>Chromium Embedded Framework for displaying implemented from scratch interfaces like chat, party, admin panel, guild panel, minigames, or whatever you can imagine. This will make it possible to use modern Web technologies in Skyrim.</li>
</ul>
<h1>
<a id="state-of-the-project" class="anchor" href="#state-of-the-project" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>State of the project</h1>
<p>You are free to download our game client and play public servers or host your own. 0 users are playing on 0 servers right now.</p>
<table><tr>
<td style="border:none"><div id="graphdiv3" style="width:630px; height:180px;"></div></td>
<td style="border:none"><div id="graphlabeldiv" style="font-size:0.8em;"></div></td>
</tr></table>
<h3>
<a id="multiplayer-stats" class="anchor" href="#multiplayer-stats" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>Multiplayer Stats</h3>
<a href="monitoring.html">View server list</a>
<p>Current users per server limit equals 30.
Supported server platforms: Windows.
Autoupdate: Not implemented, for now, you need to update client files manually.
Synchronizations Starter Pack (selected means available now):</p>
<ul>
<li><input type="checkbox" checked onclick="return false"> Movement</li>
<li><input type="checkbox" checked onclick="return false"> Animation events</li>
<li><input type="checkbox" onclick="return false"> Appearance <==== We are here</li>
<li><input type="checkbox" onclick="return false"> Names</li>
<li><input type="checkbox" onclick="return false"> Equipment</li>
<li><input type="checkbox" onclick="return false"> Inventory</li>
<li><input type="checkbox" onclick="return false"> Actor Values (Health, Magicka, Stamina, etc)</li>
<li><input type="checkbox" onclick="return false"> Melee damage (PvP)</li>
<li><input type="checkbox" onclick="return false"> Death</li>
</ul>
<h1>
<a id="donations" class="anchor" href="#donations" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>Donations</h1>
<p>You can support us via <a href="https://www.patreon.com/skymp">Patreon</a>.
This would allow our team to spend less time on the real-world jobs and more time in attempts to synchronize butterflies' trajectory. If you wish to subscribe to our Patreon, thank you much, you are speeding up our project's development significantly!</p>
<h1>
<a id="contributing" class="anchor" href="#contributing" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>Contributing</h1>
<p>At the moment, almost all parts of our source code are closed-source. We are comfortable working privately as a small team. But obviously, we will be publishing API to be used freely to keep our community decentralized and fill Skyrim of different game modes. If you believe we should face to open-source, you are interested in helping to code or you have any questions, please <a href="https://discord.gg/m6GMUcC">contact us</a>.</p>
<h1>
<a id="useful-links" class="anchor" href="#useful-links" aria-hidden="true"><span aria-hidden="true" class="octicon octicon-link"></span></a>Useful links</h1>
<ul>
<li><a href="https://www.patreon.com/skymp">Patreon</a></li>
<li><a href="https://discord.gg/m6GMUcC">Discord</a></li>
<li><a href="https://www.youtube.com/channel/UChbQweNWkC8ixBrKCFI5uTA?view_as=subscriber">Youtube</a></li>
<li><a href="https://github.com/skyrim-multiplayer">GitHub</a></li>
<li><a href="https://vk.com/skymp">vk.com</a></li>
<li><a href="https://github.com/skyrim-multiplayer/skyrimplatform-builds">Skyrim Platform</a></li>
</ul>
<footer class="site-footer">
<span class="site-footer-credits">This page was generated by <a href="https://pages.github.com">GitHub Pages</a> using the <a href="https://github.com/jasonlong/cayman-theme">Cayman theme</a> by <a href="https://twitter.com/jasonlong">Jason Long</a>.</span>
</footer>
</section>
</body>
<script type="text/javascript">
const instance = axios.create({
baseURL: 'https://cors-anywhere.herokuapp.com/http://185.241.192.136:80/api',
headers: {'X-Requested-With': '1'}
});
instance.get('/stats').then(function(res) {
var data = res.data;
g3 = new Dygraph(
document.getElementById("graphdiv3"),
data,
{
legend: 'always',
labelsSeparateLines: 'true',
labelsDiv: 'graphlabeldiv',
fractions: false,
fillGraph: true,
showRangeSelector: true,
rangeSelectorHeight: 25,
digitsAfterDecimal: 0
}
);
});
// I love TES3MP!
</script>
</html>