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main.zil
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"MAIN2 for
Zork: The Wizard of Frobozz
The Great Underground Empire (Part 2)
(c) Copyright 1981 Infocom, Inc. All Rights Reserved.
"
<GLOBAL P-WON <>>
<CONSTANT M-FATAL 2>
<CONSTANT M-HANDLED 1>
<CONSTANT M-NOT-HANDLED <>>
<CONSTANT M-BEG 1>
<CONSTANT M-END <>>
<CONSTANT M-ENTER 2>
<CONSTANT M-LOOK 3>
<CONSTANT M-FLASH 4>
<CONSTANT M-OBJDESC 5>
<ROUTINE GO ()
;"put interrupts on clock chain"
<ENABLE <QUEUE I-WIZARD 4>>
<QUEUE I-LANTERN 200>
;"clean up junk compiler can't do"
<PUTP ,BALLOON ,P?VTYPE ,RAIRBIT>
<PUTP ,BUCKET ,P?VTYPE ,RBUCKBIT>
<PUTP ,SEWL ,P?SIZE ,P?EAST>
<PUTP ,SWWL ,P?SIZE ,P?WEST>
<PUTP ,SSWL ,P?SIZE ,P?SOUTH>
<PUTP ,SNWL ,P?SIZE ,P?NORTH>
;"set up and go"
<SETG LIT T>
<SETG WINNER ,ADVENTURER>
<SETG HERE ,INSIDE-BARROW>
<SETG P-IT-LOC ,HERE>
<SETG P-IT-OBJECT <>>
<COND (<NOT <FSET? ,HERE ,TOUCHBIT>> <V-VERSION> <CRLF>)>
<MOVE ,WINNER ,HERE>
<V-LOOK>
<MAIN-LOOP>
<AGAIN>>
<ROUTINE MAIN-LOOP ("AUX" ICNT OCNT NUM CNT OBJ TBL V PTBL OBJ1 TMP)
#DECL ((CNT OCNT ICNT NUM) FIX (V) <OR 'T FIX FALSE> (OBJ) <OR FALSE OBJECT>
(OBJ1) OBJECT (TBL) TABLE (PTBL) <OR FALSE ATOM>)
<REPEAT ()
<SET CNT 0>
<SET OBJ <>>
<SET PTBL T>
<COND (<SETG P-WON <PARSER>>
<SET ICNT <GET ,P-PRSI ,P-MATCHLEN>>
<SET NUM
<COND (<0? <SET OCNT <GET ,P-PRSO ,P-MATCHLEN>>> .OCNT)
(<G? .OCNT 1>
<SET TBL ,P-PRSO>
<COND (<0? .ICNT> <SET OBJ <>>)
(T <SET OBJ <GET ,P-PRSI 1>>)>
.OCNT)
(<G? .ICNT 1>
<SET PTBL <>>
<SET TBL ,P-PRSI>
<SET OBJ <GET ,P-PRSO 1>>
.ICNT)
(T 1)>>
<COND (<AND <NOT .OBJ> <1? .ICNT>> <SET OBJ <GET ,P-PRSI 1>>)>
<COND (<==? ,PRSA ,V?WALK> <SET V <PERFORM ,PRSA ,PRSO>>)
(<0? .NUM>
<COND (<0? <BAND <GETB ,P-SYNTAX ,P-SBITS> ,P-SONUMS>>
<SET V <PERFORM ,PRSA>>)
(T
<TELL "There isn't anything to ">
<SET TMP <GET ,P-ITBL ,P-VERBN>>
<COND (,P-OFLAG
<PRINTB <GET .TMP 0>>)
(T
<WORD-PRINT <GETB .TMP 2> <GETB .TMP 3>>)>
<TELL "!" CR>
<SET V <>>)>)
(T
<REPEAT ()
<COND (<G? <SET CNT <+ .CNT 1>> .NUM> <RETURN>)
(T
<COND (.PTBL <SET OBJ1 <GET ,P-PRSO .CNT>>)
(T <SET OBJ1 <GET ,P-PRSI .CNT>>)>
<COND (<G? .NUM 1>
<PRINTD .OBJ1>
<TELL ": ">)>
<SETG PRSO <COND (.PTBL .OBJ1) (T .OBJ)>>
<SETG PRSI <COND (.PTBL .OBJ) (T .OBJ1)>>
<SET V <PERFORM ,PRSA ,PRSO ,PRSI>>
<COND (<==? .V ,M-FATAL> <RETURN>)>)>>
<SETG P-IT-OBJECT .OBJ1>
<SETG P-IT-LOC ,HERE>)>
<COND (<NOT <==? ,PRSA ,V?AGAIN>>
<SETG L-PRSA ,PRSA>
<SETG L-PRSO ,PRSO>
<SETG L-PRSI ,PRSI>)>
<SETG MOVES <+ ,MOVES 1>>
<COND (<==? .V ,M-FATAL> <SETG P-CONT <>>)>)
(T
<SETG P-CONT <>>)>
<SET V <CLOCKER>>>>
<GLOBAL L-PRSA <>>
<GLOBAL L-PRSO <>>
<GLOBAL L-PRSI <>>
<ROUTINE PERFORM (A "OPTIONAL" (O <>) (I <>) "AUX" V OA OO OI)
#DECL ((A) FIX (O) <OR FALSE OBJECT FIX> (I) <OR FALSE OBJECT> (V) ANY)
<SET OA ,PRSA>
<SET OO ,PRSO>
<SET OI ,PRSI>
<COND (<AND <EQUAL? ,IT .I .O>
<NOT <EQUAL? ,P-IT-LOC ,HERE>>>
<TELL "I don't see what you are referring to." CR>
<RFATAL>)>
<COND (<==? .O ,IT> <SET O ,P-IT-OBJECT>)>
<COND (<==? .I ,IT> <SET I ,P-IT-OBJECT>)>
<SETG PRSA .A>
<SETG PRSO .O>
<SETG PRSI .I>
<COND (<SET V <APPLY <GETP ,WINNER ,P?ACTION>>> .V)
(<SET V <APPLY <GETP <LOC ,WINNER> ,P?ACTION> ,M-BEG>> .V)
(<SET V <APPLY <GET ,PREACTIONS .A>>> .V)
(<AND .I <SET V <APPLY <GETP .I ,P?ACTION>>>> .V)
(<AND .O
<NOT <==? .A ,V?WALK>>
<SET V <APPLY <GETP .O ,P?ACTION>>>>
.V)
(<SET V <APPLY <GET ,ACTIONS .A>>> .V)>
<COND (<NOT <==? .V ,M-FATAL>>
<SET V <APPLY <GETP <LOC ,WINNER> ,P?ACTION> ,M-END>>)>
<SETG PRSA .OA>
<SETG PRSO .OO>
<SETG PRSI .OI>
.V>