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Revisit geom validity checks #1
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Ah, a-b-street/abstreet#980 walks through the same reasoning. Time to actually do it! |
…d a case with the speed controls rendering. #1061
I consider it a good sign that your internal monologue is consistent. 🤣 As far as whether this is a good idea, I'm not really sure either way. Your rationale seems sound, and no one is better positioned to make the judgement call than you. One significant difference between abstreet:geom and geo::geometry is that geo doesn't have a
That may be this PR: georust/geo#935, though it's been kind of quiet lately (Oh! I see you already left a comment in there at one point).
❤️ |
It certainly is tricky to decide where/how those kinds of constraints should be represented. If typical uses are I don't think the base geometry types should be as fussy as they currently are. For example, using a
I would prefer to use the type system to provide more safety than that. E.g. for a Another idea is to provide wrapper types or newtypes around the basic types that enforce additional constraints. This would be super helpful for users, because they can have fields of type This would be pretty easy to implement if the user is expected to cast to cast to the base type in order to work with the geometry (using |
We should consider implementing our own traits and trait impls for the georust type for these algorithms. Ideally they eventually land upstream, but we get the nice interface right away. |
This makes sense to me -- the upfront check of a non-zero length line is too strict, but if something later on actually cares about angle, zero-length does matter. A similar piece of unnecessarily strict checks is Some specific tasks I'll try to tackle:
|
A version of the method that "clamps" to the line (i.e. using 0 if a negative dist is passed in) would be ergenomic for some usecases. |
all data, verified no problems! #1061
- new osm2streets default lane widths - some big duplicate osm.pbf input files, now that we never clip a boundary near a Geofabrik boundary - most maps are still clipped to an old Geofabrik boundary, because the .osm file was still around - downtown Seattle starts infinite-looping for blockfinding (will fix later) - hopefully a large class of geometry crashes go away, because serialized geometry matches the original in-memory version (see #1061)
CC @michaelkirk and @BudgieInWA as FYI
Background
Objects in the
geom
library perform some validity checks upfront:Line
can't be zero-lengthPolyLine
can't have any duplicate adjacent points (aka, no internal zero-length line segments)PolyLine
can't double back on itself and repeat pointsRing
is like aPolyLine
, but the first and last point must matchPolyLines
andRings
-- the polylines should never cross themselves / self-intersect.The definition of "zero length" depends on this rounding behavior. Everything in
geom
is meant to logically use fixed-precision arithmetic, so that serialization is idempotent. (Aka, if we calculate some geometry, serialize it, and deserialize it, the result in-memory should be exactly the same as the original thing, so we don't have subtle differences add up later in the traffic simulation. Worth noting that a-b-street/abstreet#689 means something here has been broken for ages, though!)The intention behind upfront checks is to fail-fast, instead of let problems propagate and show up later, making debugging harder.
Problem
So so many bugs have been crashes from too-small lines somewhere. a-b-street/abstreet#1005 and a-b-street/abstreet#1051 are recent examples. And over in a GTFS viewer project, I recently switched over to a variation of PolyLine thickening that ignores these types of problems (https://github.com/dabreegster/bus_spotting/blob/7c3a0e8cf716e49d4291b3aa2930c64a90938620/ui/src/multiday/viewer.rs#L349).
In practice to resolve problems like this, the crash is totally unhelpful. I wind up disabling checks to just get something showing in the UI, so I can try to see what's going on. Sometimes there's no visible problem at all! (a-b-street/abstreet#1051 (comment) and the GTFS viewer case)
Past approach: double down and fix the root cause
The point of loudly crashing upfront is to force us to deal with whatever root cause. Sometimes that's been useful -- in a-b-street/abstreet#860, it made it obvious that we shifting a polyline multiple times is more dangerous than shifting once from some relative point. (But I think to debug that, I probably disabled all the assertions temporarily...)
Geometry comes from raw input (OSM, GTFS) and often has various problems. We generally try to smooth or dedupe points coming in. Lots of other geometry is derived (like tracing around the block for the LTN tool).
To fix some of the current round of bugs, we could keep trying to find the root cause. But for these specific cases, I tried a bit and couldn't. So, I'm tired of this approach; I don't think it's been helpful.
Short-term proposal: Remove validity checks
When we construct a
Line
with points too close to each other, just spam a warning to STDOUT or don't even care at all. This would "paper over" many of the current problems. There will be some downstream consequences -- like, what's the angle of a zero-length line segment? But I think most callers don't use angle and care. For example,Ring::get_shorter_slice_between
winds up internally iterating over line segments just to check length, and angle doesn't matter at all.Long-term proposal: Rewrite Line, PolyLine, and Ring APIs
#2 was about cleaning up many of the
Polygon
methods and always constructing something with valid Rings. I think it's time to attempt a big rewrite of the line-based stuff too, and just use georust wherever possible.PolyLine::dist_along_of_point
can be replaced by LineLocatePoint, which isn't so obnoxiously picky about points that're very slightly past the start or end.georust doesn't have everything we need today (projecting polylines left/right or slicing/clipping them to a [start, end] distance), but the ideal direction forward should be to contribute those algorithms there directly.
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