- various bugfixes
- updated DOM packages
- rendering updates
- net8.0 updates
- added simple WebXR bindings
- public WrappedCommands
- fixed glTexImage3d Call
- flag for controlling GC.Collect() before each worker message
- forced GC.Collect() before each worker message
- removed Tewr.BlazorWorker dependency
- new worker implementation
- upgraded to net7.0
- volume-alloc fixes
- backported volume bugfixes
- BindVertexArray(0) after executing FragmentProgram
- JSImage and JSTexture
- WebGLApplication CommandStreamMode now respected by all CompileRender overloads
- added Javascript fragments and optimized UB uploads
- fixed
GetEffectInterface
- updated packages
- disabled GS simulation for now
GetEffectInterface
now also uses shader-cache
- fixed channel issue
- fixed MultiDrawIndexed
- RenderPasses
- made logging of update-code optional
- upgraded to latest packages
- inlined FXAA shader utilities (maybe helping)
- fixed handling of multiple messages in one emit
- improved Sg.Active performance (no structural dependency on the program)
- removed debug prints from sampler creation
- WebGL targets now preserve ExtraLDFlags
- initial version