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RELEASE_NOTES.md

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1.1.10

  • various bugfixes

1.1.9

  • updated DOM packages
  • rendering updates

1.1.8

  • net8.0 updates

1.1.7

  • added simple WebXR bindings

1.1.6

  • public WrappedCommands

1.1.5

  • fixed glTexImage3d Call

1.1.4

  • flag for controlling GC.Collect() before each worker message

1.1.3

  • forced GC.Collect() before each worker message

1.1.2

  • removed Tewr.BlazorWorker dependency

1.1.1

  • new worker implementation

1.1.0

  • upgraded to net7.0

1.0.0-prerelease0020

  • volume-alloc fixes

1.0.0-prerelease0019

  • backported volume bugfixes

1.0.0-prerelease0018

  • BindVertexArray(0) after executing FragmentProgram

1.0.0-prerelease0017

  • JSImage and JSTexture

1.0.0-prerelease0016

  • WebGLApplication CommandStreamMode now respected by all CompileRender overloads

1.0.0-prerelease0015

  • added Javascript fragments and optimized UB uploads

1.0.0-prerelease0014

  • fixed GetEffectInterface

1.0.0-prerelease0013

  • updated packages

1.0.0-prerelease0012

  • disabled GS simulation for now

1.0.0-prerelease0011

  • GetEffectInterface now also uses shader-cache

1.0.0-prerelease0010

  • fixed channel issue

1.0.0-prerelease0009

  • fixed MultiDrawIndexed

1.0.0-prerelease0008

  • RenderPasses

1.0.0-prerelease0007

  • made logging of update-code optional

1.0.0-prerelease0006

  • upgraded to latest packages

1.0.0-prerelease0005

  • inlined FXAA shader utilities (maybe helping)

1.0.0-prerelease0004

  • fixed handling of multiple messages in one emit

1.0.0-prerelease0003

  • improved Sg.Active performance (no structural dependency on the program)

1.0.0-prerelease0002

  • removed debug prints from sampler creation
  • WebGL targets now preserve ExtraLDFlags

1.0.0-prerelease0001

  • initial version