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client.html
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<html>
<head>
</head>
<body>
<script src="http://threejs.org/build/three.min.js"></script>
<script src="/socket.io/socket.io.js"></script>
<script src="/network/three-packets.js"></script>
<script src="/ui/key_bindings.js"></script>
<script>
var socket = io.connect('http://localhost');
socket.on('init', function (data) {
console.log(data);
socket.emit('my other event', { my: 'data' });
});
var settings = {
frames_per_update: 5
}
</script>
<script>
var camera, scene, renderer;
var geometry, material, mesh;
var frameCounter = 0;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
scene = new THREE.Scene();
geometry = new THREE.CubeGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
keyBindings.attachEvents(document.getElementsByTagName('body')[0])
document.body.appendChild( renderer.domElement );
}
function animate() {
// note: three.js includes requestAnimationFrame shim
requestAnimationFrame( animate );
frameCounter = frameCounter + 1;
if(frameCounter > settings.frames_per_update ){
frameCounter = 0;
socket.emit('move', packetizer.meshToPacket(mesh))
}
renderer.render( scene, camera );
}
</script>
</body>
</html>