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USSR.cs
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using System;
using AssetsTools.NET;
using AssetsTools.NET.Extra;
using Kiraio.UnityWebTools;
using NativeFileDialogSharp;
using Spectre.Console;
using USSR.Utilities;
namespace USSR.Core
{
public class USSR
{
const string VERSION = "1.1.7";
const string ASSET_CLASS_DB = "classdata.tpk";
enum AssetTypes
{
Asset,
Bundle
}
enum WebGLCompressionType
{
None,
Brotli,
GZip
}
static AssetTypes assetType;
static WebGLCompressionType webGLCompressionType;
static void Main(string[] args)
{
AnsiConsole.Background = Color.Grey11;
PrintHelp();
Console.WriteLine();
string? ussrExec = Path.GetDirectoryName(AppContext.BaseDirectory);
ChooseAction:
string[] actionList = { "Remove Unity Splash Screen", "Remove Watermark", "Exit" };
string actionPrompt = AnsiConsole.Prompt(
new SelectionPrompt<string>()
.Title("What would you like to do? (Press ENTER go, UP/DOWN to select)")
.AddChoices(actionList)
);
int choiceIndex = Array.FindIndex(actionList, item => item == actionPrompt);
string? selectedFile = string.Empty,
webDataFile = string.Empty,
unpackedWebDataDirectory = string.Empty;
bool isWebGL = false;
switch (choiceIndex)
{
case 0:
case 1:
AnsiConsole.MarkupLine("Opening File Picker...");
// Unfortunately, this File Picker library currently only support one filter :(
// So we pass all file types and manually checking them if it's a valid file that we want.
DialogResult filePicker = Dialog.FileOpen(
null,
Path.GetDirectoryName(Utility.GetLastOpenedFile())
);
if (filePicker.IsCancelled)
{
AnsiConsole.MarkupLine("Cancelled. Oh, it\'s okay ^_^");
Console.WriteLine();
goto ChooseAction;
}
else if (filePicker.IsError)
{
AnsiConsole.MarkupLine(
"[red]( RAWR )[/] Unable to open File Picker! Try using a different Terminal?"
);
Console.WriteLine();
goto ChooseAction;
}
selectedFile = filePicker.Path;
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Selected file: [green]{selectedFile}[/]"
);
Utility.SaveLastOpenedFile(selectedFile);
break;
case 2:
AnsiConsole.MarkupLine("Have a nice day ;)");
Console.ReadLine();
return;
}
webDataFile = Path.Combine(
Path.GetDirectoryName(selectedFile) ?? string.Empty,
Path.GetFileNameWithoutExtension(selectedFile) // Without .br / .gz extension
);
string selectedFileName = Path.GetFileName(selectedFile);
if (selectedFileName.Contains("globalgamemanagers"))
assetType = AssetTypes.Asset;
else if (selectedFileName.EndsWith(".unity3d"))
assetType = AssetTypes.Bundle;
else if (selectedFileName.EndsWith(".data"))
{
isWebGL = true;
webDataFile = selectedFile;
webGLCompressionType = WebGLCompressionType.None;
}
else if (selectedFileName.EndsWith("data.unityweb"))
{
string[] compressionList = { "Brotli", "GZip" };
string compressionListPrompt = AnsiConsole.Prompt(
new SelectionPrompt<string>()
.Title("What compression type did you use?")
.AddChoices(compressionList)
);
int compressionChoiceIndex = Array.FindIndex(
compressionList,
item => item == compressionListPrompt
);
isWebGL = true;
switch (compressionChoiceIndex)
{
case 0:
webGLCompressionType = WebGLCompressionType.Brotli;
if (
DecompressCompressedWebData(
webGLCompressionType,
selectedFile,
webDataFile
) == 1
)
goto ChooseAction;
break;
case 1:
webGLCompressionType = WebGLCompressionType.GZip;
if (
DecompressCompressedWebData(
webGLCompressionType,
selectedFile,
webDataFile
) == 1
)
goto ChooseAction;
break;
}
}
else if (selectedFileName.EndsWith("data.br"))
{
isWebGL = true;
webGLCompressionType = WebGLCompressionType.Brotli;
DecompressCompressedWebData(webGLCompressionType, selectedFile, webDataFile);
}
else if (selectedFileName.EndsWith("data.gz"))
{
isWebGL = true;
webGLCompressionType = WebGLCompressionType.GZip;
DecompressCompressedWebData(webGLCompressionType, selectedFile, webDataFile);
}
else
{
AnsiConsole.MarkupLine("[red]( RAWR )[/] Unknown/Unsupported file type!");
Console.WriteLine();
goto ChooseAction;
}
AssetsManager assetsManager = new();
string? tpkFile = Path.Combine(ussrExec ??= string.Empty, ASSET_CLASS_DB);
LoadClassPackage(assetsManager, tpkFile);
// List of files to be deleted later
List<string> temporaryFiles = new();
string inspectedFile = selectedFile;
if (isWebGL)
{
// Unpack WebData asset + add to temporary files
unpackedWebDataDirectory = UnityWebTool.Unpack(webDataFile);
// Find and select "data.unity3d" or "globalgamemanagers"
inspectedFile = Utility.FindRequiredAsset(unpackedWebDataDirectory);
// Determine the asset type
if (inspectedFile.Contains("globalgamemanagers"))
assetType = AssetTypes.Asset;
else if (inspectedFile.EndsWith(".unity3d"))
assetType = AssetTypes.Bundle;
}
AssetsFileInstance? assetFileInstance = null;
BundleFileInstance? bundleFileInstance = null;
FileStream? bundleStream = null;
List<AssetsReplacer>? assetsReplacer = null;
string tempFile = Utility.CloneFile(inspectedFile, $"{inspectedFile}.temp");
temporaryFiles.Add(tempFile);
temporaryFiles.Add($"{tempFile}.unpacked"); // unpacked bundle file
switch (assetType)
{
case AssetTypes.Asset:
assetFileInstance = LoadAssetFileInstance(tempFile, assetsManager);
break;
case AssetTypes.Bundle:
bundleFileInstance = LoadBundleFileInstance(
tempFile,
assetsManager,
bundleStream
);
assetFileInstance = LoadAssetFileInstance(
tempFile,
assetsManager,
bundleFileInstance
);
break;
}
try
{
AnsiConsole.MarkupLine("( INFO ) Loading asset class types database...");
assetsManager.LoadClassDatabaseFromPackage(
assetFileInstance?.file.Metadata.UnityVersion
);
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( RAWR )[/] Error when loading asset class types database! {ex.Message}"
);
goto Cleanup;
}
if (assetFileInstance != null)
{
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) [bold]Unity Version[/]: [green]{assetFileInstance?.file.Metadata.UnityVersion.ToString()}[/]"
);
switch (choiceIndex)
{
case 0:
assetsReplacer = RemoveSplashScreen(assetsManager, assetFileInstance);
break;
case 1:
assetsReplacer = RemoveWatermark(assetsManager, assetFileInstance);
break;
}
if (assetsReplacer != null)
{
Utility.BackupOnlyOnce(selectedFile); // Backup original file
// Write changes to the asset file
WriteChanges(
inspectedFile,
assetFileInstance,
bundleFileInstance,
assetsReplacer
);
}
}
Cleanup:
bundleStream?.Close();
assetsManager?.UnloadAll(true);
Utility.CleanUp(temporaryFiles);
// After writing the changes and cleaning the temporary files,
// it's time to pack the extracted WebData.
try
{
if (isWebGL && assetsReplacer != null)
{
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Packing [green]{unpackedWebDataDirectory}[/]..."
);
switch (webGLCompressionType)
{
case WebGLCompressionType.Brotli:
UnityWebTool.Pack(unpackedWebDataDirectory, webDataFile);
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Compressing [green]{webDataFile}[/] using Brotli compression. Please be patient, it might take some time..."
);
BrotliUtils.CompressFile(webDataFile, selectedFile);
break;
case WebGLCompressionType.GZip:
UnityWebTool.Pack(unpackedWebDataDirectory, webDataFile);
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Compressing [green]{webDataFile}[/] using GZip compression. Please be patient, it might take some time..."
);
GZipUtils.CompressFile(webDataFile, selectedFile);
break;
case WebGLCompressionType.None:
default:
UnityWebTool.Pack(unpackedWebDataDirectory, selectedFile);
break;
}
}
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( RAWR )[/] Error when compressing Unity Web Data! {ex.Message}"
);
}
finally
{
if (isWebGL)
{
try
{
if (Directory.Exists(unpackedWebDataDirectory))
Directory.Delete(unpackedWebDataDirectory, true);
if (
!webGLCompressionType.Equals(WebGLCompressionType.None)
&& File.Exists(webDataFile)
)
File.Delete(webDataFile);
}
catch { }
}
}
Console.WriteLine();
goto ChooseAction;
}
static void PrintHelp()
{
AnsiConsole.MarkupLineInterpolated(
$"[bold red]Unity Splash Screen Remover v{VERSION}[/]"
);
Console.WriteLine();
AnsiConsole.MarkupLine(
"USSR is a CLI tool to easily remove Unity splash screen logo (Made with Unity) from your game and keep your logo displayed. USSR didn't directly \"hack\" Unity Editor, but the generated build."
);
Console.WriteLine();
AnsiConsole.MarkupLine(
"Before using USSR, make sure you have set the splash screen [bold green]\"Draw Mode\"[/] in [bold green]Player Settings[/] to [bold green]\"All Sequential\"[/] and don't forget to backup your game files!"
);
Console.WriteLine();
AnsiConsole.MarkupLine(
"For more information, visit USSR GitHub repo: [link]https://github.com/kiraio-moe/USSR[/]"
);
Console.WriteLine();
AnsiConsole.MarkupLine("[bold green]How to Use[/]:");
AnsiConsole.MarkupLine(
"Select the Action, find and choose one of these files in you game data:"
);
AnsiConsole.MarkupLine(
"[green]globalgamemanagers[/] | [green]data.unity3d[/] | [green]<game_name>.data[/] | [green]<game_name>.data.br[/] | [green]<game_name>.data.gz[/] | [green]<game_name>.data.unityweb[/]"
);
}
static void LoadClassPackage(AssetsManager assetsManager, string tpkFile)
{
if (File.Exists(tpkFile))
{
try
{
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Loading class types package: [green]{tpkFile}[/]..."
);
assetsManager.LoadClassPackage(path: tpkFile);
}
catch (Exception ex)
{
AnsiConsole.MarkupLine(
$"[red]( RAWR )[/] Error when loading class types package! {ex.Message}"
);
}
}
else
AnsiConsole.MarkupLineInterpolated(
$"[red]( RAWR )[/] TPK file not found: [red]{tpkFile}[/]..."
);
}
/// <summary>
/// Load AssetFileInstance.
/// </summary>
/// <param name="sourceFile"></param>
/// <returns></returns>
static AssetsFileInstance? LoadAssetFileInstance(
string assetFile,
AssetsManager assetsManager
)
{
AssetsFileInstance? assetFileInstance = null;
if (File.Exists(assetFile))
{
try
{
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Loading asset file: [green]{assetFile}[/]..."
);
assetFileInstance = assetsManager.LoadAssetsFile(assetFile, true);
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( RAWR )[/] Error when loading asset file! {ex.Message}"
);
}
}
else
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( RAWR )[/] Asset file not found: [red]{assetFile}[/]"
);
}
return assetFileInstance;
}
/// <summary>
/// Load AssetFileInstance from <paramref name="bundleFileInstance"/>.
/// </summary>
/// <param name="sourceFile"></param>
/// <param name="assetsManager"></param>
/// <param name="bundleFileInstance"></param>
/// <returns></returns>
static AssetsFileInstance? LoadAssetFileInstance(
string assetFile,
AssetsManager assetsManager,
BundleFileInstance? bundleFileInstance
)
{
AssetsFileInstance? assetFileInstance = null;
if (File.Exists(assetFile))
{
try
{
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Loading asset file: [green]{assetFile}[/]..."
);
assetFileInstance = assetsManager.LoadAssetsFileFromBundle(
bundleFileInstance,
0,
true
);
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( RAWR )[/] Error when loading asset file! {ex.Message}"
);
}
}
else
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( RAWR )[/] Asset file not found: [red]{assetFile}[/]"
);
}
return assetFileInstance;
}
static BundleFileInstance? LoadBundleFileInstance(
string bundleFile,
AssetsManager assetsManager,
FileStream? unpackedBundleFileStream
)
{
BundleFileInstance? bundleFileInstance = null;
if (File.Exists(bundleFile))
{
try
{
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Loading bundle file: [green]{bundleFile}[/]..."
);
bundleFileInstance = assetsManager.LoadBundleFile(bundleFile, false);
// It will throw an error if we use 'using'
unpackedBundleFileStream = File.Open($"{bundleFile}.unpacked", FileMode.Create);
bundleFileInstance.file = BundleHelper.UnpackBundleToStream(
bundleFileInstance.file,
unpackedBundleFileStream
);
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( RAWR )[/] Error when loading bundle file! {ex.Message}"
);
}
}
else
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( RAWR )[/] Bundle file not found: [red]{bundleFile}[/]"
);
}
return bundleFileInstance;
}
static List<AssetsReplacer>? RemoveSplashScreen(
AssetsManager assetsManager,
AssetsFileInstance? assetFileInstance
)
{
try
{
AnsiConsole.MarkupLine("( INFO ) Start removing Unity splash screen...");
AssetsFile? assetFile = assetFileInstance?.file;
List<AssetFileInfo>? buildSettingsInfo = assetFile?.GetAssetsOfType(
AssetClassID.BuildSettings
);
AssetTypeValueField buildSettingsBase = assetsManager.GetBaseField(
assetFileInstance,
buildSettingsInfo?[0]
);
List<AssetFileInfo>? playerSettingsInfo = assetFile?.GetAssetsOfType(
AssetClassID.PlayerSettings
);
AssetTypeValueField? playerSettingsBase = assetsManager.GetBaseField(
assetFileInstance,
playerSettingsInfo?[0]
);
if (playerSettingsBase == null)
{
AnsiConsole.MarkupLine(
"[red]( RAWR )[/] Can\'t get Player Settings fields! It\'s possible that this current version of Unity are currently not supported yet."
);
AnsiConsole.MarkupLine(
"Try updating USSR [bold green]classdata.tpk[/] manually from there: [link green]https://nightly.link/AssetRipper/Tpk/workflows/type_tree_tpk/master/uncompressed_file.zip[/] and try again."
);
AnsiConsole.MarkupLine(
"If the issue still persist, try switching to another Unity version."
);
return null;
}
// Required fields to remove splash screen
bool hasProVersion = buildSettingsBase["hasPROVersion"].AsBool;
bool showUnityLogo = playerSettingsBase["m_ShowUnitySplashLogo"].AsBool;
// Check if the splash screen have been removed
if (hasProVersion && !showUnityLogo)
{
AnsiConsole.MarkupLine(
"[yellow]( WARN ) Unity splash screen already removed![/]"
);
return null;
}
AssetTypeValueField splashScreenLogos = playerSettingsBase[
"m_SplashScreenLogos.Array"
];
int totalSplashScreen = splashScreenLogos.Count();
int splashScreenIndex = 0;
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) There's [green]{totalSplashScreen}[/] splash screen detected."
);
switch (totalSplashScreen)
{
case 0:
AnsiConsole.MarkupLine(
"[yellow]( WARN ) Nothing to do. Finally, taking a rest :)[/]"
);
return null;
case 1:
AnsiConsole.MarkupLine("( INFO ) Auto remove the splash screen...");
goto RemoveSplashScreen; // auto remove the splash screen
}
AnsiConsole.MarkupLine(
"What order are Unity splash screen logo in your Player Settings? (Start from 0 [upmost])"
);
InputLogoIndex:
int.TryParse(
Console.ReadLine(),
System.Globalization.NumberStyles.Integer,
null,
out splashScreenIndex
);
if (splashScreenIndex < 0 && splashScreenIndex >= totalSplashScreen)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( RAWR )[/] There's no splash screen at index [red]{splashScreenIndex}[/]! Try again."
);
goto InputLogoIndex;
}
RemoveSplashScreen:
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Set [green]hasProVersion[/] = [green]{!hasProVersion}[/] | [green]m_ShowUnitySplashLogo[/] = [green]{!showUnityLogo}[/]"
);
// Remove Unity splash screen by flipping these boolean fields
buildSettingsBase["hasPROVersion"].AsBool = !hasProVersion; // true
playerSettingsBase["m_ShowUnitySplashLogo"].AsBool = !showUnityLogo; // false
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) [green]Splash screen removed at index {splashScreenIndex}.[/]"
);
splashScreenLogos?.Children.RemoveAt(splashScreenIndex);
return new()
{
new AssetsReplacerFromMemory(
assetFile,
buildSettingsInfo?[0],
buildSettingsBase
),
new AssetsReplacerFromMemory(
assetFile,
playerSettingsInfo?[0],
playerSettingsBase
)
};
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( RAWR )[/] Error when removing the splash screen! {ex.Message}"
);
return null;
}
}
static List<AssetsReplacer>? RemoveWatermark(
AssetsManager assetsManager,
AssetsFileInstance? assetFileInstance
)
{
try
{
AnsiConsole.MarkupLine("( INFO ) Removing watermark...");
AssetsFile? assetFile = assetFileInstance?.file;
List<AssetFileInfo>? buildSettingsInfo = assetFile?.GetAssetsOfType(
AssetClassID.BuildSettings
);
AssetTypeValueField buildSettingsBase = assetsManager.GetBaseField(
assetFileInstance,
buildSettingsInfo?[0]
);
bool noWatermark = buildSettingsBase["isNoWatermarkBuild"].AsBool;
bool isTrial = buildSettingsBase["isTrial"].AsBool;
if (noWatermark && !isTrial)
{
AnsiConsole.MarkupLine("[yellow]( WARN ) Watermark have been removed![/]");
return null;
}
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Set [green]isNoWatermarkBuild = {!noWatermark}[/] | [green]isTrial = {!isTrial}[/]"
);
buildSettingsBase["isNoWatermarkBuild"].AsBool = true;
buildSettingsBase["isTrial"].AsBool = false;
AnsiConsole.MarkupLine("( INFO ) [green]Watermark successfully removed.[/]");
return new()
{
new AssetsReplacerFromMemory(
assetFile,
buildSettingsInfo?[0],
buildSettingsBase
)
};
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( RAWR )[/] Error when removing the watermark! {ex.Message}"
);
return null;
}
}
static void WriteChanges(
string modifiedFile,
AssetsFileInstance? assetFileInstance,
BundleFileInstance? bundleFileInstance,
List<AssetsReplacer> assetsReplacer
)
{
string uncompressedBundleFile = $"{modifiedFile}.uncompressed";
try
{
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Writing changes to [green]{modifiedFile}[/]..."
);
switch (assetType)
{
case AssetTypes.Asset:
{
using AssetsFileWriter writer = new(modifiedFile);
assetFileInstance?.file.Write(writer, 0, assetsReplacer);
break;
}
case AssetTypes.Bundle:
{
List<BundleReplacer> bundleReplacer =
new()
{
new BundleReplacerFromAssets(
assetFileInstance?.name,
null,
assetFileInstance?.file,
assetsReplacer
)
};
// Write modified assets to uncompressed asset bundle
using (AssetsFileWriter writer = new(uncompressedBundleFile))
bundleFileInstance?.file.Write(writer, bundleReplacer);
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Compressing [green]{modifiedFile}[/]..."
);
using (
FileStream uncompressedBundleStream = File.OpenRead(
uncompressedBundleFile
)
)
{
AssetBundleFile uncompressedBundle = new();
uncompressedBundle.Read(new AssetsFileReader(uncompressedBundleStream));
using AssetsFileWriter uncompressedWriter = new(modifiedFile);
uncompressedBundle.Pack(
uncompressedBundle.Reader,
uncompressedWriter,
AssetBundleCompressionType.LZ4
);
}
break;
}
}
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( RAWR )[/] Error when writing changes! {ex.Message}"
);
}
finally
{
if (File.Exists(uncompressedBundleFile))
File.Delete(uncompressedBundleFile);
}
}
static int DecompressCompressedWebData(
WebGLCompressionType compressionType,
string inputPath,
string outputPath
)
{
switch (compressionType)
{
case WebGLCompressionType.Brotli:
try
{
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Decompressing Brotli [green]{inputPath}[/]..."
);
BrotliUtils.DecompressFile(inputPath, outputPath);
return 0;
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( RAWR ) Failed to decompress {inputPath}![/] {ex.Message} Try choose different compression type."
);
Console.WriteLine();
if (File.Exists(outputPath))
File.Delete(outputPath);
return 1;
}
case WebGLCompressionType.GZip:
try
{
AnsiConsole.MarkupLineInterpolated(
$"( INFO ) Decompressing GZip [green]{inputPath}[/]..."
);
GZipUtils.DecompressFile(inputPath, outputPath);
return 0;
}
catch (Exception ex)
{
AnsiConsole.MarkupLineInterpolated(
$"[red]( RAWR ) Failed to decompress {inputPath}![/] {ex.Message} Try choose different compression type."
);
Console.WriteLine();
if (File.Exists(outputPath))
File.Delete(outputPath);
return 1;
}
case WebGLCompressionType.None:
default:
return 1;
}
}
}
}