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PLYReader.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HelixToolkit;
using System.IO;
using HelixToolkit.Wpf;
using System.Windows.Media.Media3D;
using System.Globalization;
using System.Windows.Threading;
using System.Windows.Media;
namespace HelixWPF
{
public class PLYReader : HelixToolkit.Wpf.ModelReader
{
private int plyVersion;
private bool isASCII;
private List<Point3D> vertex;
private List<int>[] faces;
//List<int[]> faces = new List<int[]>();
private PLYHeader header;
private MeshBuilder mesh;
private StreamReader Reader { get; set; }
Model3DGroup mg;
public PLYReader(Dispatcher dispatcher = null)
: base(dispatcher)
{
header = new PLYHeader();
mesh = new MeshBuilder(false, false);
}
/// <summary>
/// Reads the model in ASCII format from the specified stream.
/// </summary>
/// <param name="stream">
/// The stream.
/// </param>
/// <returns>
/// True if the model was loaded successfully.
/// </returns>
private bool TryReadAscii(StreamReader reader)
{
bool result = false;
bool endHeader = false;
int elementIndex = 0;
long elementCount = 0;
this.vertex = new List<Point3D>();
PLYElement currentElement = null;
while (!reader.EndOfStream)
{
var line = reader.ReadLine();
if (line != null)
{
line = line.Trim();
if (line.Length == 0 || line.StartsWith("\0") || line.StartsWith("#") || line.StartsWith("!")
|| line.StartsWith("$"))
{
continue;
}
string id, values;
if (!endHeader)
{
SplitLine(line, out id, out values);
string[] fields=null;
if (values != null)
{
fields = values.SplitOnWhitespace();
}
switch (id.ToLowerInvariant())
{
case "ply":
this.header.isValid = true;
break;
case "format":
this.header.Format = fields[0];
break;
case "element":
if (currentElement != null)
{
this.header.AddElement(currentElement);
currentElement = null;
}
currentElement = new PLYElement();
currentElement.Name = fields[0];
currentElement.Count = long.Parse(fields[1]);
break;
case "property":
PLYProperty currentProperty = new PLYProperty();
currentProperty.Name = fields[fields.Length - 1];
currentProperty.DataType = fields[fields.Length - 2];
if (currentElement != null)
{
currentElement.AddProperty(currentProperty);
}
break;
case "end_header":
if (currentElement != null)
{
this.header.AddElement(currentElement);
currentElement = null;
}
endHeader = true;
break;
}
}
else
{
if (header.Elements.Count > elementIndex)
{
if (header.Elements[elementIndex].Count > elementCount)
{
switch (header.Elements[elementIndex].Name.ToLower())
{
case "vertex":
this.AddVertex(line);
break;
case "face":
if(faces==null)
{
faces = new List<int>[header.Elements[elementIndex].Count];
}
this.AddFace(line, elementCount);
break;
}
elementCount++;
}
else
{
elementIndex++;
elementCount = 0;
}
}
}
}
}
return result;
}
/// <summary>
/// Adds a vertex.
/// </summary>
/// <param name="values">
/// The input values.
/// </param>
private void AddVertex(string values)
{
var fields = Split(values);
this.vertex.Add(new Point3D(fields[0], fields[1], fields[2]));
}
private void AddFace(string values,long count)
{
string s, indices;
SplitLine(values, out s, out indices);
var result = GetIndices(indices);
faces[count]=new List<int>(result);
//this.mesh.AddPolygon(result);
}
private static double DoubleParse(string input)
{
return double.Parse(input, CultureInfo.InvariantCulture);
}
private static int IntParse(string input)
{
return int.Parse(input, CultureInfo.InvariantCulture);
}
/// <summary>
/// Splits the specified string using whitespace(input) as separators.
/// </summary>
/// <param name="input">
/// The input string.
/// </param>
/// <returns>
/// List of input.
/// </returns>
private static IList<double> Split(string input)
{
input = input.Trim();
var fields = input.SplitOnWhitespace();
var result = new double[fields.Length];
for (int i = 0; i < fields.Length; i++)
{
result[i] = DoubleParse(fields[i]);
}
return result;
}
private static IList<int> GetIndices(string input)
{
input = input.Trim();
var fields = input.SplitOnWhitespace();
var result = new int[fields.Length];
for (int i = 0; i < fields.Length; i++)
{
result[i] = IntParse(fields[i]);
}
return result;
}
/// <summary>
/// Splits a line in keyword and arguments.
/// </summary>
/// <param name="line">
/// The line.
/// </param>
/// <param name="keyword">
/// The keyword.
/// </param>
/// <param name="arguments">
/// The arguments.
/// </param>
private static void SplitLine(string line, out string keyword, out string arguments)
{
int idx = line.IndexOf(' ');
if (idx < 0)
{
keyword = line;
arguments = null;
return;
}
keyword = line.Substring(0, idx);
arguments = line.Substring(idx + 1);
}
public override Model3DGroup Read(System.IO.Stream s)
{
Model3DGroup mg = new Model3DGroup();
using (this.Reader = new StreamReader(s))
{
TryReadAscii(this.Reader);
}
// Create a mesh from the builder (and freeze it)
var mesh1 = mesh.ToMesh(true);
// Create some materials
var greenMaterial = MaterialHelper.CreateMaterial(Colors.Green);
var redMaterial = MaterialHelper.CreateMaterial(Colors.Red);
var blueMaterial = MaterialHelper.CreateMaterial(Colors.Blue);
var insideMaterial = MaterialHelper.CreateMaterial(Colors.Yellow);
// Add 3 models to the group (using the same mesh, that's why we had to freeze it)
mg.Children.Add(new GeometryModel3D { Geometry = mesh1, Material = greenMaterial, BackMaterial = insideMaterial });
return mg;
}
public List<Point3D> Vertices
{
get { return this.vertex; }
set { }
}
public List<int>[] Faces
{
get { return this.faces; }
}
}
public class PLYProperty
{
private string dataType;
private string name;
public bool isList=false;
public string Name
{
get { return this.name; }
set { this.name = value; }
}
public string DataType
{
get { return this.dataType; }
set { this.dataType = value; }
}
public bool IsList
{
get { return this.isList; }
set { this.isList = value; }
}
}
public class PLYElement
{
private string elemName;
private long elemNumber;
private List<PLYProperty> elemProperty;
public PLYElement()
{
elemProperty=new List<PLYProperty>();
}
public string Name
{
get
{
return this.elemName;
}
set
{
this.elemName=value;
}
}
public long Count
{
get
{
return this.elemNumber;
}
set
{
this.elemNumber=value;
}
}
public List<PLYProperty> Property
{
get { return elemProperty; }
}
public bool AddProperty(PLYProperty propertyItem)
{
bool result = false;
try
{
this.elemProperty.Add(propertyItem);
result = true;
}
catch (Exception ex)
{
}
return result;
}
}
public class PLYHeader
{
private bool isPLYHeader=false;
private string format;
private double formatVersion;
private List<PLYElement> elements;
public PLYHeader()
{
elements = new List<PLYElement>();
}
public bool isValid
{
get
{
return isPLYHeader;
}
set
{
this.isPLYHeader = value;
}
}
public string Format
{
get
{ return this.format; }
set { this.format = value; }
}
public double Version
{
get { return this.formatVersion; }
set { this.formatVersion = value; }
}
public bool AddElement(PLYElement elementItem)
{
bool result = false;
try
{
elements.Add(elementItem);
result = true;
}
catch(Exception ex)
{
}
return result;
}
public List<PLYElement> Elements
{
get { return this.elements; }
}
}
}