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1.4.2.md

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locale layout title toc sidebar
en-US
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Release 1.4.2 Mar 2023
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Eng | 繁中 | 日本語 | 한국어 | 简中

New Particle System

{% include video id="SLNw5XZflZ8" provider="youtube" %}

  • A new particle system has been developed that can simulate effects such as snow, glitter, rain, and falling leaves.
  • It offers comprehensive settings to control the appearance and physics of the particles.
  • It can load custom textures for the particles and supports multiple images in one texture file.

Cloud Fixes and Refined Settings

{% include video id="Jhr2y0sfu94" provider="youtube" %} Cloud settings have been fixed, and now you can individually change each setting to fine-tune the cloud appearance.

Shader Updates

  • Streamlined shader structures have been implemented for better flexibility and performance.
  • A procedural detail map for skin and hair has been added for a more realistic look. {% include video id="C3boLWhL4Og" provider="youtube" %}
  • The appearance of wetness and rain has been improved.
  • The outfit effect has been enhanced with proper bump mapping and better compatibility.
  • The freeze issue when toggling rain mode on has been fixed.

Model Compatibility

  • The issue with spiky appearances on some XPS models has been fixed.
  • The missing texture issue caused by extra spaces in the texture file names has been resolved.
  • Bone mapper fixes and improvements have been made. {% include video id="jtxQo5NYk2o" provider="youtube" %}

Camera Options

New fancam and tracking options have been added for freefly and concert mode cameras. {% include video id="1wcjmcMOa4A" provider="youtube" %}

UI & UX

  • The folder structure for the stage menu has been restored.
  • For settings with presets, an "*" has been added to indicate whether settings have been changed from the preset value.
  • The Freefly camera automatically reduces move speed when you are close to an actor.

Motion

  • IK has been updated for a more natural arm bending direction.
  • The hand pose in Motion Override has been corrected.
  • A setting in Motion Override has been added to fine-tune the arm bending axis.