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CloneGraph.cpp
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/*
// Definition for a Node.
class Node {
public:
int val;
vector<Node*> neighbors;
Node() {
val = 0;
neighbors = vector<Node*>();
}
Node(int _val) {
val = _val;
neighbors = vector<Node*>();
}
Node(int _val, vector<Node*> _neighbors) {
val = _val;
neighbors = _neighbors;
}
};
*/
class Solution {
public:
Node* cloneGraph(Node* node) {
if(node == nullptr){
return node;
}
unordered_map<Node * , Node *> m;
queue<Node *> q;
q.push(node);
m[node] = new Node(node->val);
while(!q.empty()){
auto curr = q.front();
q.pop();
for(auto next : curr->neighbors){
if(m.find(next) != m.end()){
m[curr]->neighbors.push_back(m[next]);
}else{
m[next] = new Node(next->val);
m[curr]->neighbors.push_back(m[next]);
q.push(next);
}
}
}
return m[node];
}
};