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client.go
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client.go
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package goobs
import (
"crypto/sha256"
"encoding/base64"
"encoding/json"
"fmt"
"log"
"net/http"
"net/url"
"os"
"strings"
"sync"
"time"
"github.com/andreykaipov/goobs/api"
"github.com/andreykaipov/goobs/api/closecodes"
"github.com/andreykaipov/goobs/api/events"
"github.com/andreykaipov/goobs/api/events/subscriptions"
"github.com/andreykaipov/goobs/api/opcodes"
"github.com/gorilla/websocket"
"github.com/hashicorp/logutils"
"github.com/mmcloughlin/profile"
)
// Client represents a client to an OBS websockets server.
type Client struct {
// See [Client.Listen] for more information.
IncomingEvents chan any
client *api.Client
Categories
conn *websocket.Conn
connWLocker sync.Mutex
connRLocker sync.Mutex
scheme string
host string
password string
dialer *websocket.Dialer
requestHeader http.Header
eventSubscriptions int
profiler *profile.Profile
once sync.Once
}
// Option represents a functional option of a Client.
type Option func(*Client)
// WithPassword sets the password of a client.
func WithPassword(x string) Option {
return func(o *Client) { o.password = x }
}
// WithEventSubscriptions specifies the events we'd like to subscribe to via
// [Client.Listen]. The value is a bitmask of any of the subscription values
// specified in [subscriptions]. By default, all event categories are
// subscribed, except for events marked as high volume. High volume events must
// be explicitly subscribed to.
func WithEventSubscriptions(x int) Option {
return func(o *Client) { o.eventSubscriptions = x }
}
// WithLogger sets the logger this library will use. See the logger.Logger
// interface. Should be compatible with most third-party loggers.
func WithLogger(x api.Logger) Option {
return func(o *Client) { o.client.Log = x }
}
// WithDialer sets the underlying [gorilla/websocket.Dialer] should one want to
// customize things like the handshake timeout or TLS configuration. If this is
// not set, it'll use the provided [gorilla/websocket.DefaultDialer].
func WithDialer(x *websocket.Dialer) Option {
return func(o *Client) { o.dialer = x }
}
// WithRequestHeader sets custom headers our client can send when trying to
// connect to the WebSockets server, allowing us specify the origin,
// subprotocols, or the user agent.
func WithRequestHeader(x http.Header) Option {
return func(o *Client) { o.requestHeader = x }
}
// WithResponseTimeout sets the time we're willing to wait to receive a response
// from the server for any request, before responding with an error. It's in
// milliseconds. The default timeout is 10 seconds.
func WithResponseTimeout(x time.Duration) Option {
return func(o *Client) { o.client.ResponseTimeout = time.Duration(x) }
}
// WithScheme sets the protocol scheme to use when connecting to the server,
// e.g. "ws" or "wss". The default is "ws". Please note however that the
// obs-websocket server does not currently support connecting over wss (ref:
// https://github.com/obsproject/obs-websocket/issues/26). To be able to
// connect over wss, you'll need to firest set up a reverse proxy in front of
// the server. The obs-websocket folks have a guide here:
// https://github.com/obsproject/obs-websocket/wiki/SSL-Tunneling.
func WithScheme(x string) Option {
return func(o *Client) { o.scheme = x }
}
/*
Disconnect sends a message to the OBS websocket server to close the client's
open connection. You should defer a disconnection after creating your client to
ensure the program doesn't leave any lingering connections open and potentially
leak memory, e.g.:
client, err := goobs.New("localhost:4455", goobs.WithPassword("secret"))
if err != nil {
panic(err)
}
defer client.Disconnect()
*/
func (c *Client) Disconnect() error {
defer func() {
if c.profiler != nil {
c.client.Log.Printf("[DEBUG] Ending profiling")
c.profiler.Stop()
}
}()
c.client.Log.Printf("[DEBUG] Sending disconnect message")
c.markDisconnected()
if err := c.writeMessage(
websocket.CloseMessage,
websocket.FormatCloseMessage(websocket.CloseNormalClosure, "Bye"),
); err != nil {
c.client.Log.Printf("[ERROR] Force closing connection: %s", err)
return c.conn.Close()
}
return nil
}
func (c *Client) writeMessage(messageType int, data []byte) error {
c.connWLocker.Lock()
defer c.connWLocker.Unlock()
return c.conn.WriteMessage(
messageType,
data,
)
}
func (c *Client) markDisconnected() {
c.once.Do(func() {
c.client.Log.Printf("[TRACE] Closing internal channels")
c.client.Close()
close(c.IncomingEvents)
})
}
/*
New creates and configures a client to interact with the OBS websockets server.
It also opens up a connection, so be sure to check the error.
*/
func New(host string, opts ...Option) (*Client, error) {
c := &Client{
scheme: "ws",
host: host,
dialer: websocket.DefaultDialer,
requestHeader: http.Header{"User-Agent": []string{"goobs/" + LibraryVersion}},
eventSubscriptions: subscriptions.All,
client: &api.Client{
Disconnected: make(chan struct{}),
IncomingResponses: make(chan *opcodes.RequestResponse),
Opcodes: make(chan opcodes.Opcode),
ResponseTimeout: 10000,
Log: log.New(
&logutils.LevelFilter{
Levels: []logutils.LogLevel{"TRACE", "DEBUG", "INFO", "ERROR", ""},
MinLevel: logutils.LogLevel(strings.ToUpper(os.Getenv("GOOBS_LOG"))),
Writer: api.LoggerWithWrite(func(p []byte) (int, error) {
return os.Stderr.WriteString(fmt.Sprintf("\033[36m%s\033[0m", p))
}),
},
"",
log.Ltime|log.Lshortfile,
),
},
IncomingEvents: make(chan any, 100),
}
if os.Getenv("GOOBS_PROFILE") != "" {
c.profiler = profile.Start(
profile.AllProfiles,
profile.ConfigEnvVar("GOOBS_PROFILE"),
profile.WithLogger(c.client.Log.(*log.Logger)),
)
}
for _, opt := range opts {
opt(c)
}
if err := c.connect(); err != nil {
return nil, err
}
setClients(c)
return c, nil
}
func (c *Client) connect() (err error) {
u := url.URL{Scheme: c.scheme, Host: c.host}
c.client.Log.Printf("[INFO] Connecting to %s", u.String())
if c.conn, _, err = c.dialer.Dial(u.String(), c.requestHeader); err != nil {
return err
}
authComplete := make(chan error)
go c.handleRawServerMessages(authComplete)
go func() {
c.handleOpcodes(authComplete)
// we write to IncomingResponses only from one place:
// * c.handleOpcodes
// and we also read from it in:
// * c.client.SendRequest
// thus the `close` must happen only after c.handleOpcodes finished,
// and is desired to happen after c.client.SendRequest will stop
// using the channel as well (to avoid handling nil Responses).
//
// This line right here:
// * it is after c.handleOpcodes.
// * this place is reachable only after c.client.Opcodes is closed,
// which is possible only when c.client.Disconnected is closed,
// which means c.client.SendRequest would not write into c.client.IncomingResponses.
close(c.client.IncomingResponses)
}()
timer := time.NewTimer(c.client.ResponseTimeout * time.Millisecond)
defer timer.Stop()
select {
case a := <-authComplete:
return a
case <-timer.C:
return fmt.Errorf("timeout waiting for authentication: %dms", c.client.ResponseTimeout)
}
}
func (c *Client) readJSON(v any) error {
c.connRLocker.Lock()
defer c.connRLocker.Unlock()
return c.conn.ReadJSON(v)
}
// translates raw server messages into opcodes
func (c *Client) handleRawServerMessages(auth chan<- error) {
defer c.client.Log.Printf("[TRACE] Finished handling raw server messages")
for {
raw := json.RawMessage{}
if err := c.readJSON(&raw); err != nil {
switch t := err.(type) {
case *json.UnmarshalTypeError:
c.client.Log.Printf("[ERROR] Reading from connection: %s: %s", t, raw)
continue
case *websocket.CloseError:
switch t.Code {
case closecodes.MessageDecodeError:
continue
case closecodes.MissingDataField:
continue
case closecodes.InvalidDataFieldType:
continue
case closecodes.InvalidDataFieldValue:
continue
case closecodes.UnknownOpCode:
continue
case closecodes.AuthenticationFailed:
auth <- err
}
// this is like an "abrupt" disconnect
c.client.Log.Printf("[DEBUG] Connection terminated: %s", t)
c.markDisconnected()
return
default:
switch t {
case websocket.ErrCloseSent:
// this is like a "graceful" disconnect (i think)
c.client.Log.Printf("[DEBUG] Connection was closed: %s", t)
c.markDisconnected()
default:
select {
case <-c.client.Disconnected:
default:
c.client.Log.Printf("[ERROR] Unhandled error: %s", t)
}
}
return
}
}
c.client.Log.Printf("[TRACE] Raw server message: %s", raw)
select {
case <-c.client.Disconnected:
// This might happen if the server sends messages to us
// after we've already disconnected, e.g.:
//
// 1. client sends ToggleRecordPause request
// 2. client gets the appropriate response for it
// 3. client sends disconnect message immediately after
// 4. client gets RecordStateChanged event
c.client.Log.Printf("[DEBUG] Got %s from the server, but we've already disconnected!", raw)
return
default:
opcode, err := opcodes.ParseRawMessage(raw)
if err != nil {
c.client.Log.Printf("[ERROR] Parse raw message: %s: %s", err, raw)
}
c.client.Opcodes <- opcode
}
}
}
// here's the meat of the operation
// handles both server and client opcodes
func (c *Client) handleOpcodes(auth chan<- error) {
defer c.client.Log.Printf("[TRACE] Finished handling opcodes")
for op := range c.client.Opcodes {
switch val := op.(type) {
case *opcodes.Hello:
c.client.Log.Printf("[INFO] Hello; authenticating...")
// we always try to auth; servers with auth
// disabled will just ignore it if anything
hash := sha256.Sum256([]byte(c.password + val.Authentication.Salt))
secret := base64.StdEncoding.EncodeToString(hash[:])
authHash := sha256.Sum256([]byte(secret + val.Authentication.Challenge))
authSecret := base64.StdEncoding.EncodeToString(authHash[:])
go func() {
c.client.Opcodes <- &opcodes.Identify{
RPCVersion: val.RPCVersion,
Authentication: authSecret,
EventSubscriptions: c.eventSubscriptions,
}
}()
case *opcodes.Identify:
c.client.Log.Printf("[INFO] Identify;")
msg := opcodes.Wrap(val).Bytes()
if err := c.writeMessage(websocket.TextMessage, msg); err != nil {
auth <- fmt.Errorf("sending Identify to server `%s`: %w", msg, err)
}
case *opcodes.Identified:
c.client.Log.Printf("[INFO] Identified; negotiated RPC version: %d", val.NegotiatedRPCVersion)
auth <- nil
case *opcodes.Reidentify:
// can't imagine we need this
case *opcodes.Event:
c.client.Log.Printf("[TRACE] Got %s event: %s", val.Type, val.Data)
event := events.GetType(val.Type)
var data json.RawMessage
if data = val.Data; data == nil {
data = []byte("{}")
}
if err := json.Unmarshal(data, event); err != nil {
c.client.Log.Printf("[ERROR] Unmarshalling `%s` into type %T: %s", val.Data, event, err)
}
c.writeEvent(event)
case *opcodes.Request:
c.client.Log.Printf("[TRACE] Got %s Request with ID %s", val.Type, val.ID)
msg := opcodes.Wrap(val).Bytes()
if err := c.writeMessage(websocket.TextMessage, msg); err != nil {
c.client.Log.Printf("[ERROR] Sending Request to server `%s`: %s", msg, err)
}
case *opcodes.RequestResponse:
c.client.Log.Printf("[TRACE] Got %s Response for ID %s (%d)", val.Type, val.ID, val.Status.Code)
c.client.IncomingResponses <- val
default:
c.client.Log.Printf("[ERROR] Unhandled opcode %T", op)
}
}
}
// Since our events channel is buffered and might not necessarily be used, we
// purge old events and write latest ones so that whenever somebody might want
// to use it, they'll have the latest events available to them.
func (c *Client) writeEvent(event any) {
select {
case <-c.client.Disconnected:
case c.IncomingEvents <- event:
default:
if len(c.IncomingEvents) == cap(c.IncomingEvents) {
// incoming events was full (but might not be by now),
// so safely read off the oldest, and write the latest
select {
case <-c.IncomingEvents:
default:
}
c.IncomingEvents <- event
}
}
}
// Listen hooks into the incoming events from the server. You'll have to make
// type assertions to ensure you're getting the right events, e.g.:
//
// client.Listen(func(event any) {
// switch val := event.(type) {
// case *events.InputVolumeChanged:
// // event i was looking for
// default:
// // other events
// }
// })
//
// If looking for high volume events, make sure you've initialized the client
// with the appropriate subscriptions with [WithEventSubscriptions].
func (c *Client) Listen(f func(any)) {
defer c.client.Log.Printf("[TRACE] Finished handling incoming events")
for event := range c.IncomingEvents {
f(event)
}
}