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Add a option to test the automatic leveling with G26 #130

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6 tasks done
andrivet opened this issue Jun 2, 2018 · 3 comments
Open
6 tasks done

Add a option to test the automatic leveling with G26 #130

andrivet opened this issue Jun 2, 2018 · 3 comments
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enhancement A feature request
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@andrivet
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andrivet commented Jun 2, 2018

  • This issue is NOT about support. This is not the right place for support (there is an ADVI3++ Facebook page for that)

Feature Request

  • Your request is not specific to your setup but can benefit to many people
  • You have checked that you are not creating a duplicate of an existing (maybe closed) request (use the search)
  • You have provided a short but meaningful title
  • You have provided enough information (such as links to web sites, blogs, technical description) so that anyone can understand what you are talking about. Just any only a title is not enough.
  • You have provided objective facts, not your personal feelings, your personal preferences.

Add a button (probably in Tuning / Sensor) to test the leveling with G26 (G26 C R999): http://marlinfw.org/docs/gcode/G026.html

The screen may includes options such as the temperature and layer height

@andrivet andrivet added the enhancement A feature request label Jun 3, 2018
@luigi311
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luigi311 commented Sep 1, 2018

This will be very useful, some of us in the Monoprice Maker Select Plus Owners facebook group seem to be having issues with the mesh compensation where it doesnt seem to be compensating at all. This will let us validate the compensation and remove our gcode as a point of failure.

@andrivet
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andrivet commented Sep 1, 2018

@luigi311 "...remove our gcode as a point of failure.." I do not understand what it means. Can you clarify?

@luigi311
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luigi311 commented Sep 1, 2018

Sure, having the g26 command will print out a single layer validating the mesh. Having this function as a build in feature will remove the need for people to slice our own stl to create the gcode since this can vary person by person since we can create our own starting gcode commands that can accidentally disable compensation. This will have us use a known gcode script that will for sure use compensation if it has the ability too, right now the Facebook community has a problem where compensation is not activating and we are unsure if it is something with the gcode we are slicing up or not. With this we won't have to worry about the gcode we created to validate it and we will know if it's a problem with the gcode we sliced or not.

@andrivet andrivet added this to the 4.1 milestone May 26, 2019
@andrivet andrivet modified the milestones: 4.1, 5.0 Mar 9, 2020
@andrivet andrivet removed this from the 5.0 milestone Jun 3, 2021
@andrivet andrivet added this to the 6.0.0 milestone Oct 6, 2024
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