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audioay.cpp
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#include "audioay.h"
AudioAY::AudioAY()
{
OutputValue[0] = 88;
OutputValue[1] = 125;
OutputValue[2] = 177;
OutputValue[3] = 250;
OutputValue[4] = 354;
OutputValue[5] = 500;
OutputValue[6] = 707;
OutputValue[7] = 1000;
OutputValue[8] = 1414;
OutputValue[9] = 2000;
OutputValue[10] = 2828;
OutputValue[11] = 4000;
OutputValue[12] = 5657;
OutputValue[13] = 8000;
OutputValue[14] = 11313;
OutputValue[15] = 16000;
OutputValue[16] = 22627;
OutputValue[17] = 32000;
for (int I = 0; I < 18; I++)
{
OutputValue[I] = OutputValue[I] >> 2;
}
Reset();
}
void AudioAY::Reset()
{
RegN = -1;
EnvelopePeriod = 0;
EnvelopeType = 0;
EnvelopeState = 0;
EnvelopeCounter = 0;
EnvelopeCounterPeriod = 0;
ChannelCounter[3] = 0;
ChannelPeriod[3] = 0;
ChannelCounterPeriod[3] = 0;
for (int I = 0; I < 3; I++)
{
ChannelVolume[I] = 0;
ChannelCounter[I] = 0;
ChannelTone[I] = false;
ChannelNoise[I] = false;
ChannelUseEnvelope[I] = false;
ChannelState[I] = 0;
ChannelPeriod[I] = 0;
ChannelCounterPeriod[I] = 0;
}
}
void AudioAY::SetRegN(uchar N)
{
RegN = N;
}
void AudioAY::SetRegV(uchar V)
{
int Temp = 0;
int V_ = V;
//cout << "R" << RegN << " = " << (int)V << " " << Eden::IntToHex8(V) << endl;
bool GenRestart = false;
switch (RegN)
{
case 0: // Kanal A - dolny
case 2: // Kanal B - dolny
case 4: // Kanal C - dolny
Temp = ChannelPeriod[RegN >> 1];
Temp = Temp & 0xFF00;
Temp = Temp + V_;
ChannelPeriod[RegN >> 1] = Temp;
GenRestart = true;
break;
case 1: // Kanal A - gorny
case 3: // Kanal B - gorny
case 5: // Kanal C - gorny
Temp = ChannelPeriod[(RegN - 1) >> 1];
Temp = Temp & 0x00FF;
Temp = Temp + (((V_) & 0x0F) << 8);
ChannelPeriod[(RegN - 1) >> 1] = Temp;
GenRestart = true;
break;
case 6: // Szum
ChannelPeriod[3] = V_ % b00011111;
GenRestart = true;
break;
case 7: // Sterowanie
ChannelTone[0] = ((V_ & b00000001) == 0);
ChannelTone[1] = ((V_ & b00000010) == 0);
ChannelTone[2] = ((V_ & b00000100) == 0);
ChannelNoise[0] = ((V_ & b00001000) == 0);
ChannelNoise[1] = ((V_ & b00010000) == 0);
ChannelNoise[2] = ((V_ & b00100000) == 0);
break;
case 8: // Kanal A - glosnosc
case 9: // Kanal B - glosnosc
case 10: // Kanal C - glosnosc
ChannelVolume[RegN - 8] = V_ & 0x0F;
ChannelUseEnvelope[RegN - 8] = V_ & b00010000;
GenRestart = true;
break;
case 11: // Obwiednia - dolny
Temp = EnvelopePeriod;
Temp = Temp & 0xFF00;
Temp = Temp + V_;
EnvelopePeriod = Temp;
GenRestart = true;
break;
case 12: // Obwiednia - gorny
Temp = EnvelopePeriod;
Temp = Temp & 0x00FF;
Temp = Temp + (V_ << 8);
EnvelopePeriod = Temp;
GenRestart = true;
break;
case 13: // Rodzaj obwiedni
EnvelopeType = V_ & 0x0F;
GenRestart = true;
break;
}
// Obliczanie okresu w probkach dzwieku i szumu
if (RegN <= 6)
{
for (int I = 0; I < 4; I++)
{
ChannelCounterPeriod[I] = 0;
if (ChannelPeriod[I] != 0)
{
int TempSoundFreq = ((ChipClock) / (ChannelPeriod[I] << 3));
if (TempSoundFreq > 0)
{
ChannelCounterPeriod[I] = SampleRate / TempSoundFreq;
}
}
}
}
// Obliczanie okresu obwiedni
if ((RegN == 11) || (RegN == 12))
{
EnvelopeCounterPeriod = 0;
if (EnvelopePeriod != 0)
{
int TempSoundFreq = ((ChipClock) / (EnvelopePeriod << 4));
if (TempSoundFreq > 0)
{
EnvelopeCounterPeriod = SampleRate / TempSoundFreq;
}
}
}
// Modyfikacja ksztaltu obwiedni
if (RegN == 13)
{
// Czesc pierwsza
switch (EnvelopeType)
{
// \.
case b00000000: // \_______
case b00000001: // \_______
case b00000010: // \_______
case b00000011: // \_______
case b00001001: // \_______
case b00001011: // \^^^^^^^
case b00001000: // \\\\\\\\ .
case b00001010: // \/\/\/\/
for (int I = 0; I < 16; I++)
{
EnvelopePattern[I] = 15 - I;
}
break;
// /.
case b00000100: // /_______
case b00000101: // /_______
case b00000110: // /_______
case b00000111: // /_______
case b00001111: // /_______
case b00001101: // /^^^^^^^
case b00001100: // ////////
case b00001110: // /\/\/\/\ .
for (int I = 0; I < 16; I++)
{
EnvelopePattern[I] = I;
}
break;
}
// Czesc druga i okresowosc
switch (EnvelopeType)
{
// ._
case b00000000: // \_______
case b00000001: // \_______
case b00000010: // \_______
case b00000011: // \_______
case b00001001: // \_______
case b00000100: // /_______
case b00000101: // /_______
case b00000110: // /_______
case b00000111: // /_______
case b00001111: // /_______
for (int I = 0; I < 16; I++)
{
EnvelopePattern[I + 16] = 0;
EnvelopePattern[32] = 0;
}
break;
// .^
case b00001101: // /^^^^^^^
case b00001011: // \^^^^^^^
for (int I = 0; I < 16; I++)
{
EnvelopePattern[I + 16] = 15;
EnvelopePattern[32] = 0;
}
break;
// ./
case b00001100: // ////////
case b00001010: // \/\/\/\/
for (int I = 0; I < 16; I++)
{
EnvelopePattern[I + 16] = I;
EnvelopePattern[32] = 1;
}
break;
// .\ .
case b00001000: // \\\\\\\\ .
case b00001110: // /\/\/\/\ .
for (int I = 0; I < 16; I++)
{
EnvelopePattern[I + 16] = 15 - I;
EnvelopePattern[32] = 1;
}
break;
}
}
// Restart generatora obwiedni
if (GenRestart)
{
EnvelopeCounter = 0;
EnvelopeState = 0;
}
}
///
/// \brief AudioAY::IsSoundGeneration - Sprawdzanie, czy AY w danej chwili generuje dzwiek
/// \return
///
bool AudioAY::IsSoundGeneration()
{
bool SoundGenerated = false;
if (ChannelTone[0] && (ChannelCounter[0] != 0)) SoundGenerated = true;
if (ChannelTone[1] && (ChannelCounter[1] != 0)) SoundGenerated = true;
if (ChannelTone[2] && (ChannelCounter[2] != 0)) SoundGenerated = true;
if ((ChannelNoise[0] || ChannelNoise[1] || ChannelNoise[2]) && (ChannelCounter[3] != 0)) SoundGenerated = true;
return SoundGenerated;
}
void AudioAY::Clock()
{
}
int AudioAY::Sample()
{
int SoundSample = 0;
for (int I = 0; I < 3; I++)
{
// Aktualizacja licznika tonu
ChannelCounter[I]++;
if (ChannelCounter[I] >= ChannelCounterPeriod[I])
{
ChannelCounter[I] = 0;
ChannelState[I] = 1 - ChannelState[I];
}
// Tworzenie biezacej probki tonu i szumu
int GeneratorSample = 0;
if (ChannelTone[I] && (ChannelCounterPeriod[I] != 0) && (ChannelState[I] != 0))
{
GeneratorSample = 1;
}
if (ChannelNoise[I] && (ChannelCounterPeriod[3] != 0))
{
GeneratorSample += (rand() & 1);
}
GeneratorSample = GeneratorSample & 1;
// Ustalanie koncowej wartosci probki dla danego dzwieku z uwzglednieniem glosnosci lub obwiedni
if (ChannelTone[I] || ChannelNoise[I])
{
int SoundVol = ChannelVolume[I];
if (ChannelUseEnvelope[I])
{
SoundVol = EnvelopePattern[EnvelopeState];
EnvelopeCounter++;
if (EnvelopeCounter == EnvelopeCounterPeriod)
{
EnvelopeCounter = 0;
EnvelopeState++;
if (EnvelopeState == 32)
{
if (EnvelopePattern[32])
{
EnvelopeState = 0;
}
else
{
EnvelopeState--;
}
}
}
}
SoundSample += (OutputValue[(GeneratorSample * SoundVol) + 2] - OutputValue[SoundVol]);
}
}
return SoundSample;
}