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Example scene crashes on physical console #7

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anpep opened this issue Mar 5, 2022 · 1 comment
Open

Example scene crashes on physical console #7

anpep opened this issue Mar 5, 2022 · 1 comment
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anpep commented Mar 5, 2022

MainScene crashes the hardware for some unknown reason. hidScanInput() does not work (as pressing the START button does not go back to the Homebrew Launcher).

@anpep anpep added the Bug Something isn't working label Mar 5, 2022
@anpep anpep added this to the Technical Preview II milestone Mar 5, 2022
@anpep anpep self-assigned this Mar 5, 2022
@anpep anpep moved this to In progress in SpaceCollider 3DS Mar 17, 2022
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anpep commented Mar 17, 2022

Related to devkitPro/citro3d#53. Combining 3D and 2D calls in the same rendering pipeline crashes the GPU. However, this example on the devkitPro examples repository manages to do this without any problems. How is our pipeline different? Is our shader program buggy?

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