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execution.go
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package goqueue
import "time"
//MustEnqueue will attempt to use the Enqueue() function until the enqueue is successful
// (no overflow); this function will block until success occurs or the done channel receives
// a signal. An enqueue will attempt to occur at the rate configured
func MustEnqueue(queue Enqueuer, item interface{}, done <-chan struct{}, rate time.Duration) bool {
if overflow := queue.Enqueue(item); !overflow {
return overflow
}
tEnqueue := time.NewTicker(rate)
defer tEnqueue.Stop()
if done != nil {
for {
select {
case <-done:
return queue.Enqueue(item)
case <-tEnqueue.C:
if overflow := queue.Enqueue(item); !overflow {
return overflow
}
}
}
}
for {
<-tEnqueue.C
if overflow := queue.Enqueue(item); !overflow {
return overflow
}
}
}
//MustEnqueue will attempt to use the Enqueue() function until the enqueue is successful
// (no overflow); this function will block until success occurs or the done channel receives
// a signal. An enqueue will be attempted for every signal received
func MustEnqueueEvent(queue interface {
Enqueuer
Event
}, item interface{}, done <-chan struct{}) bool {
if overflow := queue.Enqueue(item); !overflow {
return false
}
signalOut := queue.GetSignalOut()
if done != nil {
for {
select {
case <-done:
return queue.Enqueue(item)
case <-signalOut:
if overflow := queue.Enqueue(item); !overflow {
return overflow
}
}
}
}
for {
<-signalOut
if overflow := queue.Enqueue(item); !overflow {
return overflow
}
}
}
//MustEnqueueMultiple will attempt to enqueue until the done channel completes,
// at the configured rate or the number of elements are successfully enqueued
// into the provided queue
//KIM: this function doesn't preserve the unit of work and may not be consistent
// with concurent usage (although it is safe)
func MustEnqueueMultiple(queue Enqueuer, items []interface{}, done <-chan struct{}, rate time.Duration) ([]interface{}, bool) {
itemsRemaining, overflow := queue.EnqueueMultiple(items)
if !overflow {
return nil, false
}
items = itemsRemaining
tEnqueueMultiple := time.NewTicker(rate)
defer tEnqueueMultiple.Stop()
if done != nil {
for {
select {
case <-done:
return queue.EnqueueMultiple(items)
case <-tEnqueueMultiple.C:
itemsRemaining, overflow := queue.EnqueueMultiple(items)
if !overflow {
return nil, false
}
items = itemsRemaining
}
}
}
for {
<-tEnqueueMultiple.C
itemsRemaining, overflow := queue.EnqueueMultiple(items)
if !overflow {
return nil, false
}
items = itemsRemaining
}
}
//MustEnqueueMultipleEvent will attempt to enqueue one or more items, upon initial
// failure, it'll use the event channels/signals to attempt to enqueue items
//KIM: this function doesn't preserve the unit of work and may not be consistent
// with concurent usage (although it is safe)
func MustEnqueueMultipleEvent(queue interface {
Enqueuer
Event
}, items []interface{}, done <-chan struct{}) ([]interface{}, bool) {
itemsRemaining, overflow := queue.EnqueueMultiple(items)
if !overflow {
return nil, false
}
items = itemsRemaining
signalOut := queue.GetSignalOut()
if done != nil {
for {
select {
case <-done:
return queue.EnqueueMultiple(items)
case <-signalOut:
itemsRemaining, overflow := queue.EnqueueMultiple(items)
if !overflow {
return nil, false
}
items = itemsRemaining
}
}
}
for {
<-signalOut
itemsRemaining, overflow := queue.EnqueueMultiple(items)
if !overflow {
return nil, false
}
items = itemsRemaining
}
}
//MustDequeue will attempt to dequeue at least one item at the rate configured until
// the done channel signals.
//KIM: It's possible to provide a nil channel and this function will block (forever)
// until a dequeue is successful
func MustDequeue(queue Dequeuer, done <-chan struct{}, rate time.Duration) (interface{}, bool) {
if item, underflow := queue.Dequeue(); !underflow {
return item, false
}
tDequeue := time.NewTicker(rate)
defer tDequeue.Stop()
if done != nil {
for {
select {
case <-done:
return queue.Dequeue()
case <-tDequeue.C:
if item, underflow := queue.Dequeue(); !underflow {
return item, false
}
}
}
}
for {
<-tDequeue.C
if item, underflow := queue.Dequeue(); !underflow {
return item, false
}
}
}
func MustDequeueEvent(queue interface {
Dequeuer
Event
}, done <-chan struct{}) (interface{}, bool) {
signalIn := queue.GetSignalIn()
if item, underflow := queue.Dequeue(); !underflow {
return item, false
}
if done != nil {
for {
select {
case <-done:
return queue.Dequeue()
case <-signalIn:
if item, underflow := queue.Dequeue(); !underflow {
return item, false
}
}
}
}
for {
<-signalIn
if item, underflow := queue.Dequeue(); !underflow {
return item, false
}
}
}
func MustDequeueMultiple(queue Dequeuer, done <-chan struct{}, n int, rate time.Duration) []interface{} {
items := queue.DequeueMultiple(n)
if len(items) == n {
return items
}
n = n - len(items)
tDequeueMultiple := time.NewTicker(rate)
defer tDequeueMultiple.Stop()
if done != nil {
for {
select {
case <-done:
return append(items, queue.DequeueMultiple(n)...)
case <-tDequeueMultiple.C:
items = append(items, queue.DequeueMultiple(n)...)
if len(items) == n {
return items
}
n = n - len(items)
}
}
}
for {
<-tDequeueMultiple.C
items := queue.DequeueMultiple(n)
if len(items) == n {
return items
}
n = n - len(items)
}
}
func MustDequeueMultipleEvent(queue interface {
Dequeuer
Event
}, done <-chan struct{}, n int) []interface{} {
items := queue.DequeueMultiple(n)
if len(items) == n {
return items
}
n = n - len(items)
signalIn := queue.GetSignalIn()
if done != nil {
for {
select {
case <-done:
return append(items, queue.DequeueMultiple(n))
case <-signalIn:
items := queue.DequeueMultiple(n)
if len(items) == n {
return items
}
n = n - len(items)
}
}
}
for {
<-signalIn
items := queue.DequeueMultiple(n)
if len(items) == n {
return items
}
n = n - len(items)
}
}
func MustFlush(queue Dequeuer, done <-chan struct{}, rate time.Duration) []interface{} {
items := queue.Flush()
tFlush := time.NewTicker(rate)
defer tFlush.Stop()
if done != nil {
for {
select {
case <-done:
return append(items, queue.Flush()...)
case <-tFlush.C:
items = append(items, queue.Flush()...)
}
}
}
for {
<-tFlush.C
items = append(items, queue.Flush()...)
}
}
func MustFlushEvent(queue interface {
Dequeuer
Event
}, done <-chan struct{}) []interface{} {
items := queue.Flush()
signalIn := queue.GetSignalIn()
if done != nil {
for {
select {
case <-done:
return append(items, queue.Flush()...)
case <-signalIn:
items = append(items, queue.Flush()...)
}
}
}
for {
<-signalIn
items = append(items, queue.Flush()...)
}
}
func MustPeekHead(queue Peeker, done <-chan struct{}, rate time.Duration) (interface{}, bool) {
if item, underflow := queue.PeekHead(); !underflow {
return item, false
}
tPeekHead := time.NewTicker(rate)
defer tPeekHead.Stop()
if done != nil {
for {
select {
case <-done:
return queue.PeekHead()
case <-tPeekHead.C:
if item, underflow := queue.PeekHead(); !underflow {
return item, false
}
}
}
}
for {
<-tPeekHead.C
if item, underflow := queue.PeekHead(); !underflow {
return item, false
}
}
}
func MustPeekHeadEvent(queue interface {
Peeker
Event
}, done <-chan struct{}) (interface{}, bool) {
signalIn := queue.GetSignalIn()
if item, underflow := queue.PeekHead(); !underflow {
return item, false
}
if done != nil {
for {
select {
case <-done:
return queue.PeekHead()
case <-signalIn:
if item, underflow := queue.PeekHead(); !underflow {
return item, false
}
}
}
}
for {
<-signalIn
if item, underflow := queue.PeekHead(); !underflow {
return item, false
}
}
}
func MustPeekFromHead(queue Peeker, done <-chan struct{}, n int, rate time.Duration) []interface{} {
items := queue.PeekFromHead(n)
if len(items) == n {
return items
}
n = n - len(items)
tPeekFromHead := time.NewTicker(rate)
defer tPeekFromHead.Stop()
if done != nil {
for {
select {
case <-done:
return append(items, queue.PeekFromHead(n))
case <-tPeekFromHead.C:
items := queue.PeekFromHead(n)
if len(items) == n {
return items
}
n = n - len(items)
}
}
}
for {
<-tPeekFromHead.C
items := queue.PeekFromHead(n)
if len(items) == n {
return items
}
n = n - len(items)
}
}
func MustPeekFromHeadEvent(queue interface {
Peeker
Event
}, done <-chan struct{}, n int) []interface{} {
items := queue.PeekFromHead(n)
if len(items) == n {
return items
}
n = n - len(items)
signalIn := queue.GetSignalIn()
if done != nil {
for {
select {
case <-done:
return append(items, queue.PeekFromHead(n))
case <-signalIn:
items := queue.PeekFromHead(n)
if len(items) == n {
return items
}
n = n - len(items)
}
}
}
for {
<-signalIn
items := queue.PeekFromHead(n)
if len(items) == n {
return items
}
n = n - len(items)
}
}
func MustPeek(queue Peeker, done <-chan struct{}, rate time.Duration) []interface{} {
items := queue.Peek()
tPeek := time.NewTicker(rate)
defer tPeek.Stop()
if done != nil {
for {
select {
case <-done:
return append(items, queue.Peek()...)
case <-tPeek.C:
items = append(items, queue.Peek()...)
}
}
}
for {
<-tPeek.C
items = append(items, queue.Peek()...)
}
}
func MustPeekEvent(queue interface {
Peeker
Event
}, done <-chan struct{}) []interface{} {
items := queue.Peek()
signalIn := queue.GetSignalIn()
if done != nil {
for {
select {
case <-done:
return append(items, queue.Peek()...)
case <-signalIn:
items = append(items, queue.Peek()...)
}
}
}
for {
<-signalIn
items = append(items, queue.Peek()...)
}
}