-
Notifications
You must be signed in to change notification settings - Fork 4
/
changelog.html
38 lines (29 loc) · 1.52 KB
/
changelog.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
<strong>version 0.91</strong>
<p>Android updated to latest GooglePlay V4.3.23 (1069729-030)</p>
<strong>version 0.9</strong>
<p>Android updated GameHelper and fixed exceptions</p>
<strong>version 0.8</strong>
<p>Android updated to be compatible with latest GooglePlayService lib</p>
<strong>version 0.7</strong>
<p>Android updated GooglePlay.java to match method changes for new GooglePlayServices version</p>
<p>Android added additional line to manifest to match installation for new GooglePlayServices version</p>
<strong>version 0.6</strong>
<p>Added Cloud Save support for both Android and IOS</p>
<strong>version 0.5</strong>
<p>Added IOS support for scores and achievements</p>
<strong>version 0.46</strong>
<p>Fixed issue when retrieving scores and achievements</p>
<strong>version 0.45</strong>
<p>Updated GameHelper class to fix incorrect state issue</p>
<strong>version 0.4</strong>
<p>Added new method getCurrentPlayerId()</p>
<p>Loading scores now also contains playerId</p>
<p>reporting scores and achievements has additional optional parameter immediate<ul>
<li>if passed as true, plugin will try to immediately post to server and provide an event upon completion.</li>
<li>default value is false and will not call an event (will sync with server automatically after some time)</li>
</ul></p>
<p>Tested to work with latest Google Play Service version</p>
<p>Updated GameHelper class</p>
<p>Silent login implemented</p>
<strong>version 0.3</strong>
<p>fixed the bug when crashing while retrieving achievements or scores</p>