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This repository has been archived by the owner on Oct 19, 2020. It is now read-only.
global material IDs are common in dynamic elements (aka parametric objects) in the scene structure in the editor (spaces.archilogic.com)
this is not a pressing issue since:
the idea of global material IDs was to store them in database at some point and serve them via material API. (similar approach as with furniture)
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