From 628ddb58faa74080e245a61f1f6ea08fe165988b Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?J=C3=A9r=C3=A9mie=20Piellard?= <jeremie.piellard@gmail.com>
Date: Mon, 4 Nov 2024 09:27:50 +0100
Subject: [PATCH] style: format

---
 src/lib/physics/voxelmap-collisions.ts | 6 +++---
 src/test/test-physics.ts               | 4 ++--
 2 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/lib/physics/voxelmap-collisions.ts b/src/lib/physics/voxelmap-collisions.ts
index 676b0c1c..27dbcd61 100644
--- a/src/lib/physics/voxelmap-collisions.ts
+++ b/src/lib/physics/voxelmap-collisions.ts
@@ -212,7 +212,7 @@ class VoxelmapCollisions {
 
         let currentState = entityCollider;
         const output: EntityCollisionOutput = {
-            computationStatus: "ok",
+            computationStatus: 'ok',
             position: new THREE.Vector3().copy(entityCollider.position),
             velocity: new THREE.Vector3().copy(entityCollider.velocity),
             isOnGround: false,
@@ -231,8 +231,8 @@ class VoxelmapCollisions {
                 velocity: localOutput.velocity,
             };
 
-            if (localOutput.computationStatus === "partial") {
-                output.computationStatus = "partial";
+            if (localOutput.computationStatus === 'partial') {
+                output.computationStatus = 'partial';
             }
             output.position = localOutput.position;
             output.velocity = localOutput.velocity;
diff --git a/src/test/test-physics.ts b/src/test/test-physics.ts
index c6fba6af..85f973de 100644
--- a/src/test/test-physics.ts
+++ b/src/test/test-physics.ts
@@ -184,7 +184,7 @@ class TestPhysics extends TestBase {
 
     protected override update(): void {
         for (const [keyCode, isPressed] of this.keyDown.entries()) {
-            if (isPressed && keyCode !== "Space") {
+            if (isPressed && keyCode !== 'Space') {
                 this.keysPressed.add(keyCode);
             }
         }
@@ -277,7 +277,7 @@ class TestPhysics extends TestBase {
                 isMoving = true;
                 directiond2d.x++;
             }
-            if (this.keysPressed.has("Space")) {
+            if (this.keysPressed.has('Space')) {
                 this.player.velocity.y = 20;
             }
             this.keysPressed.clear();