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lines.js
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/**
* lines.js
*
* Copyright (c) 2014 Arnis Ritins
* Released under the MIT license
*/
var Lines = (function(){
'use strict';
// Game variables
var grid,
forecast,
score,
record,
selected,
blocked;
// Game DOM elements
var gridElement,
forecastElement,
scoreElement,
recordElement;
// Ball colors
var colors = {
1: 'blue',
2: 'cyan',
3: 'red',
4: 'brown',
5: 'green',
6: 'yellow',
7: 'magenta',
key: function(color){
for(var key in this){
if(this[key] === color){
return parseInt(key);
}
}
}
};
/**
* Initializes game
*
* @param string
*/
function init(){
// Gets game DOM elements
gridElement = document.querySelector('.grid');
forecastElement = document.querySelector('.forecast');
scoreElement = document.querySelector('.score');
recordElement = document.querySelector('.record');
// Sets default game values
grid = [];
score = 0;
blocked = false;
selected = null;
// Tries to get the record from the local storage
record = localStorage.getItem('lines-record') || 0;
// Generates forecast balls
forecastBalls();
// Creates grid
createGrid();
scoreElement.innerHTML = score;
recordElement.innerHTML = record;
}
/**
* Creates grid
*/
function createGrid(){
// Clears grid element
gridElement.innerHTML = '';
for(var i=0; i<9; i++){
grid[i] = [];
for(var j=0; j<9; j++){
grid[i][j] = 0;
// Creates new cell
var cell = document.createElement('div');
// Sets cell attributes
cell.id = 'cell-'+j+'-'+i;
cell.className = 'empty';
cell.dataset.x = j;
cell.dataset.y = i;
cell.style.left = (j*50)+'px';
cell.style.top = (i*50)+'px';
// Adds cell to the grid
gridElement.appendChild(cell);
// Listens for a click event
cell.addEventListener('click', function(e){
if(blocked){
return;
} else if(e.currentTarget.className === 'empty'){
onEmptyCellClick(e);
} else {
onBallClick(e);
}
}, false);
}
}
// Adds random balls on the grid
addBalls();
}
/**
* Gets cells by selector
*
* @param string
* @return object
*/
function getCells(selector){
return gridElement.querySelectorAll(selector);
}
/**
* Gets specific cell by x and y coordinates
*
* @param integer
* @param integer
* @return object
*/
function getCell(x, y){
return document.getElementById('cell-'+x+'-'+y);
}
/**
* Event: ball clicked
*
* @param object
*/
function onBallClick(e){
// Unselects previously selected cell
each(getCells('.ball'), function(cell){
if(cell.classList.contains('selected')){
cell.classList.remove('selected');
return;
}
});
// Marks clicked cell as selected
e.currentTarget.classList.add('selected');
selected = e.currentTarget;
}
/**
* Event: empty cell clicked
*
* @param object
*/
function onEmptyCellClick(e){
// Checks if any cell is selected
if( ! selected){
return;
}
var to = e.currentTarget,
from = selected;
// Tries to find the path
var astar = new Astar(grid);
var path = astar.find(from.dataset.x, from.dataset.y, to.dataset.x, to.dataset.y);
// Checks if path were found
if(path){
moveBall(from, to, path, function(){
var lines = getLines(to);
// Checks if there are five-ball lines for destination cell
if(lines){
removeLines([lines]);
} else {
// Adds balls and checks for five-ball lines
addBalls(function(cells){
var lineSets = [];
for(var i=0; i<cells.length; i++){
var lines = getLines(cells[i]);
if(lines){
lineSets.push(lines);
}
}
// Checks if five-ball lines are found after adding balls
if(lineSets.length > 0){
removeLines(lineSets);
} else {
// Checks if the grid is completely filled with balls
if(getCells('.empty').length === 0){
// Ends the game
return gameOver();
}
}
});
}
});
}
}
/**
* Adds balls on the grid
*
* @param function
*/
function addBalls(callback){
blocked = true;
var cells = [];
for(var i=0; i<3; i++){
var emptyCells = getCells('.empty');
if(emptyCells.length > 0){
// Gets random empty cell
var cell = emptyCells[rand(0, emptyCells.length-1)];
grid[cell.dataset.y][cell.dataset.x] = colors.key(forecast[i]);
cells.push(cell);
cell.className = 'ball '+forecast[i]+' fadein';
} else {
break;
}
}
// Sets timeout for animation
setTimeout(function(){
each(getCells('.fadein'), function(cell){
cell.classList.remove('fadein');
});
blocked = false;
if(callback){
return callback(cells);
}
}, 300);
// Generates forecast balls
forecastBalls();
}
/**
* Removes lines
*
* @param array
*/
function removeLines(lineSets){
blocked = true;
for(var k in lineSets){
var lines = lineSets[k],
scoreAdd = 0;
for(var i=0; i<lines.length; i++){
for(var j=0; j<lines[i].length; j++){
var x = lines[i][j][0],
y = lines[i][j][1];
var cell = getCell(x, y);
cell.classList.add('fadeout');
grid[y][x] = 0;
scoreAdd += 2;
}
}
}
// Updates score
updateScore(scoreAdd);
// Sets timeout for animation
setTimeout(function(){
each(getCells('.fadeout'), function(cell){
cell.className = 'empty';
});
blocked = false;
}, 300);
}
/**
* Moves ball from one cell to another
*
* @param object
* @param object
* @param array
* @param function
*/
function moveBall(from, to, path, callback){
blocked = true;
grid[from.dataset.y][from.dataset.x] = 0;
var color = from.classList.item(1);
var previous;
// Removes selected ball
from.className = 'empty';
selected = null;
for(var i=0; i<=path.length; i++){
(function(i){
setTimeout(function(){
if(path.length == i){
// Adds ball to destination cell
grid[to.dataset.y][to.dataset.x] = colors.key(color);
to.className = 'ball '+color;
blocked = false;
return callback();
}
if(previous){
previous.className = 'empty';
}
var cell = previous = getCell(path[i].x, path[i].y);
cell.className = 'ball '+color;
}, 50*i);
})(i);
}
}
/**
* Gets lines of 5 or more balls
*
* @param object
* @return array|bool
*/
function getLines(cell){
var x = parseInt(cell.dataset.x),
y = parseInt(cell.dataset.y),
ball = colors.key(cell.classList.item(1)),
lines = [[[x,y]], [[x,y]], [[x,y]], [[x,y]]];
var l, r, d, u, lu, ru, ld, rd;
l = r = d = u = lu = ru = ld = rd = ball;
var i = 1;
while([l,r,u,d,lu,ru,ld,rd].indexOf(ball) !== -1){
// Horizontal lines
if(l==grid[y][x-i]){lines[0].push([x-i,y]);} else {l = -1;}
if(r==grid[y][x+i]){lines[0].push([x+i,y]);} else {r = -1;}
// Vertical lines
if(y-i>=0 && u==grid[y-i][x]){lines[1].push([x,y-i]);} else {u = -1;}
if(y+i<=8 && d==grid[y+i][x]){lines[1].push([x,y+i]);} else {d = -1;}
// Diagonal lines
if(y-i>=0 && lu==grid[y-i][x-i]){lines[2].push([x-i,y-i]);} else {lu = -1;}
if(y+i<=8 && rd==grid[y+i][x+i]){lines[2].push([x+i,y+i]);} else {rd = -1;}
if(y+i<=8 && ld==grid[y+i][x-i]){lines[3].push([x-i,y+i]);} else {ld = -1;}
if(y-i>=0 && ru==grid[y-i][x+i]){lines[3].push([x+i,y-i]);} else {ru = -1;}
i++;
}
for(var i = lines.length-1; i>=0; i--){
if(lines[i].length < 5){
lines.splice(i, 1);
}
}
// Returns five-ball lines or false
return (lines.length > 0) ? lines : false;
}
/**
* Generates 3 forecast balls
*/
function forecastBalls(){
forecast = [];
forecastElement.innerHTML = '';
for(var i=0; i<3; i++){
var ball = document.createElement('div');
forecast[i] = colors[rand(1, 7)];
ball.className = 'ball '+forecast[i];
forecastElement.appendChild(ball);
}
}
/**
* Updates score
*
* @param integer
*/
function updateScore(add){
score += add;
// Checks if record is beaten
if(score > record){
localStorage.setItem('lines-record', score);
recordElement.innerHTML = record = score;
}
scoreElement.innerHTML = score;
}
/**
* Shows game over alert
*
* @param integer
*/
function gameOver(){
blocked = true;
// Shows score and offers to play again
if(confirm('Game over! Your score is '+score+'!\nPlay again?')){
init();
}
}
/**
* Generates random number between specified interval
*
* @param integer
* @param integer
* @return integer
*/
function rand(from, to){
return (Math.floor(Math.random() * (to-from+1)) + from);
}
/**
* Goes through all objects
*
* @param object
* @param function
*/
function each(object, callback){
for(var i=0; i<object.length; i++){
callback(object[i], i);
}
}
/**
* Returns public methods
*/
return {
init: init
};
/**
* Finds path by using A* method
*
* @param array
*/
function Astar(grid){
var nodes = [];
var openset = [];
/**
* Initializes all nodes
*
* @param integer
* @param integer
*/
function init(startX, startY){
for(var i=0; i<9; i++){
nodes[i] = [];
for(var j=0; j<9; j++){
nodes[i][j] = {obstacle: grid[i][j], parent:0, f:0, g:0, h:0, x:j, y:i, closed: false};
}
}
// Adds start node to the openset
openset.push(nodes[startY][startX]);
}
/**
* Finds the path
*
* @param integer
* @param integer
* @param integer
* @param integer
* @return array|bool
*/
function find(startX, startY, endX, endY){
init(startX, startY);
// Goes through all open nodes
while(openset.length){
var index = 0;
// Finds the node index with the highest F value
for(var i=0; i<openset.length; i++){
if(openset[i].f < openset[index].f){
index = i;
}
}
var currentNode = openset[index];
// Checks if the end node is reached
if(currentNode.x == endX && currentNode.y == endY){
return reconstructPath(currentNode);
}
// Removes current node from openlist and sets it as closed
openset.splice(index, 1);
currentNode.closed = true;
// Get all adjecent nodes
var neighbors = getNeighbors(currentNode);
for(var i=0; i<neighbors.length; i++){
var neighbor = neighbors[i];
// Checks if adjecent node is closed or it's not walkable
if(neighbor.closed || neighbor.obstacle != 0){
continue;
}
var g = currentNode.g+1,
gIsBest = false;
// Checks if node isn't opened yet
if( ! isOpened(neighbor)){
gIsBest = true;
neighbor.h = Math.abs(neighbor.x-endX) + Math.abs(neighbor.y-endY);
openset.push(neighbor);
} else if(g < neighbor.g){
gIsBest = true;
}
if(gIsBest){
neighbor.parent = currentNode;
neighbor.g = g;
neighbor.f = neighbor.g + neighbor.h;
}
}
}
// Path is not found
return false;
}
/**
* Reconstructs path
*
* @param object
* @return array
*/
function reconstructPath(node){
var path = [];
while(node.parent){
path.push(node);
node = node.parent;
}
return path.reverse();
}
/**
* Gets neighbor nodes
*
* @param object
* @return array
*/
function getNeighbors(node){
var neighbors = [],
x = node.x,
y = node.y;
if(y-1>=0){neighbors.push(nodes[y-1][x]);}
if(y+1<=8){neighbors.push(nodes[y+1][x]);}
if(x-1>=0){neighbors.push(nodes[y][x-1]);}
if(x+1<=8){neighbors.push(nodes[y][x+1]);}
return neighbors;
}
/**
* Checks if node is opened
*
* @param object
* @return array
*/
function isOpened(node){
for(var i=0; i<openset.length; i++){
if(openset[i].x == node.x && openset[i].y == node.y){
return true;
}
}
return false;
}
/**
* Returns public methods
*/
return {
find: find
};
}
}());