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Hello, I am doing the same thing as you. I saw that there is an option about 2D tracking under ARXController in Unity. It defines the maximum number of tracking. It may be to solve this problem, but after testing, it does not achieve the expectation.
If you're using square markers it is possible to track more than one instance of the same marker, although you'll have to modify the example code to make use of this capability.
For the 2D texture markers, it's not currently possible. I guess it's a project someone could take on if they were interested, but you'd be diving deep into implementation details of the tracker.
Is it possible to detect the same marker at the same time and render two different objects?
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