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ToDo: Brush/Primitive creation #1

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4 of 7 tasks
ashifolfi opened this issue Jul 19, 2022 · 3 comments
Open
4 of 7 tasks

ToDo: Brush/Primitive creation #1

ashifolfi opened this issue Jul 19, 2022 · 3 comments
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Feature Source Engine Specifically related to source engine support

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@ashifolfi
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ashifolfi commented Jul 19, 2022

ToDo for the brush/primitive system:

  • *Creation of an object programmatically
  • *Ability to move and resize primitives
  • *Proper UV mapping for primitives (Required for texture support)
  • Proper Normal mapping for primitives (Required for planned lighting preview/shaded 3d view)
  • Add shapes other than a cube
  • *Face specific textures
  • *Add ability to delete meshes

Not all of these features are required for a Proof of Concept release of Chisel. Only entries marked with a * are needed

@ashifolfi ashifolfi added this to the Proof of Concept Release milestone Jul 19, 2022
@ashifolfi ashifolfi self-assigned this Jul 19, 2022
@ashifolfi ashifolfi added enhancement New feature or request help wanted Extra attention is needed labels Jul 19, 2022
@ashifolfi
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One thing that I'm not the best at still is things like uv mapping. so if someone could help get the UV mapping to work consistently across all of the faces that would be very nice!

@ashifolfi
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update: my dumbass didn't realize you could CubeMesh.new() so uh commit coming soon containing a complete overhaul of the primitive creation system using existing godot primitive meshes

@ashifolfi ashifolfi removed the help wanted Extra attention is needed label Jul 20, 2022
@ashifolfi
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#8 is a requirement for this to be closed

@ashifolfi ashifolfi added Source Engine Specifically related to source engine support and removed enhancement New feature or request labels Dec 31, 2022
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