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One thing that I'm not the best at still is things like uv mapping. so if someone could help get the UV mapping to work consistently across all of the faces that would be very nice!
update: my dumbass didn't realize you could CubeMesh.new() so uh commit coming soon containing a complete overhaul of the primitive creation system using existing godot primitive meshes
ToDo for the brush/primitive system:
Not all of these features are required for a Proof of Concept release of Chisel. Only entries marked with a * are needed
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