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We should wrap C++11 threads, to make sure the program can safely use multithread, ( even if they are not fully available in the compiler - TODO only if necessary ).
Then all components ( logger, screenrender, network, etc ) should be made threadsafe, so that they can be safely used in a heavily multithreaded software.
The text was updated successfully, but these errors were encountered:
We should wrap C++11 threads, to make sure the program can safely use multithread, ( even if they are not fully available in the compiler - TODO only if necessary ).
Then all components ( logger, screenrender, network, etc ) should be made threadsafe, so that they can be safely used in a heavily multithreaded software.
The text was updated successfully, but these errors were encountered: