diff --git a/include/MeshFragSceneNode.h b/include/MeshFragSceneNode.h index d8d2ae2387..9b134bb670 100644 --- a/include/MeshFragSceneNode.h +++ b/include/MeshFragSceneNode.h @@ -64,7 +64,6 @@ class MeshFragSceneNode : public WallSceneNode void init(); void setStyle(int style); void render() override; - void renderRadar() override; void renderShadow() override; const GLfloat* getPosition() const override; diff --git a/include/MeshPolySceneNode.h b/include/MeshPolySceneNode.h index dc0ec6e184..3b5904f23f 100644 --- a/include/MeshPolySceneNode.h +++ b/include/MeshPolySceneNode.h @@ -61,7 +61,6 @@ class MeshPolySceneNode : public WallSceneNode style = _style; } void render(); - void renderRadar(); void renderShadow(); const GLfloat* getVertex(int i) const; const GLfloat (*getVertices() const)[3]; diff --git a/src/geometry/MeshFragSceneNode.cxx b/src/geometry/MeshFragSceneNode.cxx index 7f384c6fb2..a18b2549bb 100644 --- a/src/geometry/MeshFragSceneNode.cxx +++ b/src/geometry/MeshFragSceneNode.cxx @@ -192,21 +192,6 @@ void MeshFragSceneNode::Geometry::render() } -void MeshFragSceneNode::Geometry::renderRadar() -{ - const int triangles = sceneNode.arrayCount; - if (list != INVALID_GL_LIST_ID) - glCallList(list); - else - { - glVertexPointer(3, GL_FLOAT, 0, sceneNode.vertices); - glDrawArrays(GL_TRIANGLES, 0, triangles * 3); - } - addTriangleCount(triangles); - return; -} - - void MeshFragSceneNode::Geometry::renderShadow() { const int triangles = sceneNode.arrayCount; diff --git a/src/geometry/MeshPolySceneNode.cxx b/src/geometry/MeshPolySceneNode.cxx index 1e156a594d..4866a083b3 100644 --- a/src/geometry/MeshPolySceneNode.cxx +++ b/src/geometry/MeshPolySceneNode.cxx @@ -132,14 +132,6 @@ void MeshPolySceneNode::Geometry::render() } -void MeshPolySceneNode::Geometry::renderRadar() -{ - drawV(); - addTriangleCount(vertices.getSize() - 2); - return; -} - - void MeshPolySceneNode::Geometry::renderShadow() { drawV();