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Copy pathWriteStag3D_VTK_YinYang_LB.m
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WriteStag3D_VTK_YinYang_LB.m
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% Write STAG_3D format from matlab in XML-VTK format, using ASCII or BINARY file
% format, in case we are dealing with a YING-YANG GRID.
%
%
%
% Boris Kaus, 26 Feb. 2008
% 8.13.2008 Bugfix that caused compositional fields etc. not to be written
% correctly to file
% Paul Tackley 3.08.2010: corrections to pressure and velocity writing
% The ying-yang grid consists of two blocks, with overlapping corners.
% The corners are removed, and the grid is triangulated. A single unstructured
% mesh is generated from this, that has VT_WEDGE elements.
ASCII = false; % ASCII or BINARY?
% Change to correct directory
start_dir = pwd;
cd(directory);
%==========================================================================
% 1) Take the surface of the 2 grids, patch together and triangulate
%==========================================================================
xs1 = X_3D_1(:,:,end);
ys1 = Y_3D_1(:,:,end);
zs1 = Z_3D_1(:,:,end);
xs2 = X_3D_2(:,:,end);
ys2 = Y_3D_2(:,:,end);
zs2 = Z_3D_2(:,:,end);
r1 = sqrt(xs1.^2 + ys1.^2 + zs1.^2);
theta1 = atan2(sqrt(xs1.^2 + ys1.^2),zs1);
phi1 = atan2(ys1,xs1);
r2 = sqrt(xs2.^2 + ys2.^2 + zs2.^2);
theta2 = atan2(sqrt(xs2.^2 + ys2.^2),zs2);
phi2 = atan2(ys2,xs2);
% Cut off the corners from grid #1:
%radius_critical = ((phi2(1,1)+pi/2)^2+(theta2(1,1)-pi/2)^2);
%radius_grid1 = ((phi1+pi/2).^2+(theta1-pi/2).^2);
%ind_corner1 = find(radius_grid1>=radius_critical & (phi1+pi/2)>0 & (phi1+pi/2)<pi/2);
%
% Cut off the corners from grid #1:
%radius_critical = ((phi2(end,end)-pi/2)^2+(theta2(end,end)-pi/2)^2);
%radius_grid2 = ((phi1-pi/2).^2+(theta1-pi/2).^2);
%ind_corner2 = find(radius_grid2>=radius_critical & (phi1-pi/2)<0 & (phi1-pi/2)>-pi/2 );
% Cut off the corners from grid #1, which seems to do #2 as well (PJT):
theta12 = acos(sin(theta1).*sin(phi1)); % theta coords of grid 1 in coord system of grid 2
ind_corner = find( (theta12>pi/4 & phi1>pi/2) | (theta12<3*pi/4 & phi1<-pi/2 ) );
% Form indices of remaining
ind = 1:prod(size(phi1));
ind([ind_corner])=[];
%ind([ind_corner1 ind_corner2])=[];
% Create an array with unique r, theta & phi values
numberYin = ones(size(r1));
numberYin(find(r1==r1)) = find(r1==r1);
numberYang = ones(size(r2));
numberYang(find(r2==r2)) = find(r2==r2)+ max(numberYin(:));
%Closed Yin grid, w/o corners and completely closed
r = [r1(ind), ]';
theta = [theta1(ind) ]';
phi = [phi1(ind), ]';
NumYin = [numberYin(ind)]';
% x,y,z coordinates of complete grid:
x = [xs1(ind) -xs1(ind)];
y = [ys1(ind) zs1(ind)];
z = [zs1(ind) ys1(ind)];
NumYang = [NumYin + max(numberYin(:)) ];
Number = [NumYin(:); NumYang(:) ]';
% remove redundant coordinates
tri = convhulln([x(:), y(:),z(:)]); % simple way to grid it
triYingYang = Number(tri);
x = [xs1(:); xs2(:)];
y = [ys1(:); ys2(:)];
z = [zs1(:); zs2(:)];
%==========================================================================
% triYingYang now contains the numbers of all triangles
%==========================================================================
%==========================================================================
% 2) Create a 3D grid with tetrahedron elements
%==========================================================================
% Number all gridpoints we have
NUMBER_1 = ones(size(X_3D_1));
NUMBER_2 = ones(size(X_3D_2));
NUMBER_1(find(NUMBER_1)) = find(NUMBER_1);
NUMBER_2(find(NUMBER_2)) = find(NUMBER_2) + max(NUMBER_1(:));
% Make a loop over all levels
ElementNumbers = [];
for iz=1:size(X_3D_2,3)-1
num_upper1 = NUMBER_1(:,:,iz+1);
num_upper2 = NUMBER_2(:,:,iz+1);
num_upper = [num_upper1(:); num_upper2(:)];
num_lower1 = NUMBER_1(:,:,iz);
num_lower2 = NUMBER_2(:,:,iz);
num_lower = [num_lower1(:); num_lower2(:)];
ElementNumbers = [ElementNumbers; num_upper(triYingYang), num_lower(triYingYang)];
end
%--------------------------------------------------------------------------
% Convert data into correct vector format
%--------------------------------------------------------------------------
Points = zeros(max(NUMBER_2(:)),3);
Points(NUMBER_1(:),1) = X_3D_1(:);
Points(NUMBER_2(:),1) = X_3D_2(:);
Points(NUMBER_1(:),2) = Y_3D_1(:);
Points(NUMBER_2(:),2) = Y_3D_2(:);
Points(NUMBER_1(:),3) = Z_3D_1(:);
Points(NUMBER_2(:),3) = Z_3D_2(:);
Radius = sqrt(sum(Points.^2,2));
Temperature = zeros(max(NUMBER_2(:)),1);
Temperature(NUMBER_1(:)) = T_3D_1(:);
Temperature(NUMBER_2(:)) = T_3D_2(:);
if WriteVelocity
Velocity_vec = zeros(max(NUMBER_2(:)),3);
Velocity_vec(NUMBER_1(:),1) = VX_3D_1(:);
Velocity_vec(NUMBER_2(:),1) = VX_3D_2(:);
Velocity_vec(NUMBER_1(:),2) = VY_3D_1(:);
Velocity_vec(NUMBER_2(:),2) = VY_3D_2(:);
Velocity_vec(NUMBER_1(:),3) = VZ_3D_1(:);
Velocity_vec(NUMBER_2(:),3) = VZ_3D_2(:);
Pressure_vec = zeros(max(NUMBER_2(:)),1);
Pressure_vec(NUMBER_1(:),1) = P_3D_1(:);
Pressure_vec(NUMBER_2(:),1) = P_3D_2(:);
end
if WriteResidue
Residue_vec = zeros(max(NUMBER_2(:)),3);
Residue_vec(NUMBER_1(:),1) = RX_3D_1(:);
Residue_vec(NUMBER_2(:),1) = RX_3D_2(:);
Residue_vec(NUMBER_1(:),2) = RY_3D_1(:);
Residue_vec(NUMBER_2(:),2) = RY_3D_2(:);
Residue_vec(NUMBER_1(:),3) = RZ_3D_1(:);
Residue_vec(NUMBER_2(:),3) = RZ_3D_2(:);
ResidueP_vec = zeros(max(NUMBER_2(:)),1);
ResidueP_vec(NUMBER_1(:),1) = RP_3D_1(:);
ResidueP_vec(NUMBER_2(:),1) = RP_3D_2(:);
end
if WriteResidualT
resT_vec = zeros(max(NUMBER_2(:)),1);
resT_vec(NUMBER_1(:),1) = resT_3D_1(:);
resT_vec(NUMBER_2(:),1) = resT_3D_2(:);
end
if WriteViscosity
Viscosity_vec = zeros(max(NUMBER_2(:)),1);
Viscosity_vec(NUMBER_1(:),1) = ETA_3D_1(:);
Viscosity_vec(NUMBER_2(:),1) = ETA_3D_2(:);
end
if WriteComposition
Composition_vec = zeros(max(NUMBER_2(:)),1);
Composition_vec(NUMBER_1(:),1) = C_3D_1(:);
Composition_vec(NUMBER_2(:),1) = C_3D_2(:);
end
if WriteContRoot
Composition1_vec = zeros(max(NUMBER_2(:)),1);
Composition1_vec(NUMBER_1(:),1) = C1_3D_1(:);
Composition1_vec(NUMBER_2(:),1) = C1_3D_2(:);
end
if WriteContCrust
Composition2_vec = zeros(max(NUMBER_2(:)),1);
Composition2_vec(NUMBER_1(:),1) = C2_3D_1(:);
Composition2_vec(NUMBER_2(:),1) = C2_3D_2(:);
end
if WriteContBelt
Composition3_vec = zeros(max(NUMBER_2(:)),1);
Composition3_vec(NUMBER_1(:),1) = C3_3D_1(:);
Composition3_vec(NUMBER_2(:),1) = C3_3D_2(:);
end
if WriteContSuture
Composition4_vec = zeros(max(NUMBER_2(:)),1);
Composition4_vec(NUMBER_1(:),1) = C4_3D_1(:);
Composition4_vec(NUMBER_2(:),1) = C4_3D_2(:);
end
if WriteTopography
Topography_vec = zeros(max(NUMBER_2(:)),1);
Topography_vec(NUMBER_1(:),1) = TP_3D_1(:);
Topography_vec(NUMBER_2(:),1) = TP_3D_2(:);
end
if WriteTopoSG
TopoSG_vec = zeros(max(NUMBER_2(:)),1);
TopoSG_vec(NUMBER_1(:),1) = TPSG_3D_1(:);
TopoSG_vec(NUMBER_2(:),1) = TPSG_3D_2(:);
end
if WriteGeoid
Geoid_vec = zeros(max(NUMBER_2(:)),1);
Geoid_vec(NUMBER_1(:),1) = G_3D_1(:);
Geoid_vec(NUMBER_2(:),1) = G_3D_2(:);
end
if WriteHeatflux
HF_vec = zeros(max(NUMBER_2(:)),1);
HF_vec(NUMBER_1(:),1) = HF_3D_1(:);
HF_vec(NUMBER_2(:),1) = HF_3D_2(:);
end
if WriteStress
Stress_vec = zeros(max(NUMBER_2(:)),1);
Stress_vec(NUMBER_1(:),1) = S_3D_1(:);
Stress_vec(NUMBER_2(:),1) = S_3D_2(:);
end
if WriteEdot
Strainrate_vec = zeros(max(NUMBER_2(:)),1);
Strainrate_vec(NUMBER_1(:),1) = E_3D_1(:);
Strainrate_vec(NUMBER_2(:),1) = E_3D_2(:);
end
if WriteDamage
Damage_vec = zeros(max(NUMBER_2(:)),1);
Damage_vec(NUMBER_1(:),1) = D_3D_1(:);
Damage_vec(NUMBER_2(:),1) = D_3D_2(:);
end
if WriteContinent
Continent_vec = zeros(max(NUMBER_2(:)),1);
Continent_vec(NUMBER_1(:),1) = NRC_3D_1(:);
Continent_vec(NUMBER_2(:),1) = NRC_3D_2(:);
end
if WriteContPlot
ContPlot_vec = zeros(max(NUMBER_2(:)),1);
ContPlot_vec(NUMBER_1(:),1) = CPL_3D_1(:);
ContPlot_vec(NUMBER_2(:),1) = CPL_3D_2(:);
end
if WriteAge
Age_vec = zeros(max(NUMBER_2(:)),1);
Age_vec(NUMBER_1(:),1) = AGE_3D_1(:)*75.*1100.;% multipli? ici par le transit time ; A CHANGER !!
Age_vec(NUMBER_2(:),1) = AGE_3D_2(:)*75*1100.;%
end
if WriteDiv
Div_vec = zeros(max(NUMBER_2(:)),1);
Div_vec(NUMBER_1(:),1) = DIV_3D_1(:);% multipli? ici par le transit time ; A CHANGER !!
Div_vec(NUMBER_2(:),1) = DIV_3D_2(:);%
end
if WriteVor
Vor_vec = zeros(max(NUMBER_2(:)),1);
Vor_vec(NUMBER_1(:),1) = VOR_3D_1(:);% multipli? ici par le transit time ; A CHANGER !!
Vor_vec(NUMBER_2(:),1) = VOR_3D_2(:);%
end
%==========================================================================
% 3) Write VTK file (unstructured mesh)
%==========================================================================
ElementNumbers = ElementNumbers-1; % VTK is zero-based
%==========================================================================
% Definitions and initialization
sizeof_Float32 = 4;
sizeof_Float64 = 4;
sizeof_UInt32 = 4;
sizeof_UInt8 = 1;
Offset = 0; % Initial offset
%--------------------------------------------------------------------------
% Write the header for a structured grid:
%--------------------------------------------------------------------------
fname_vtk = [fname,'_',num2str(1000000+fname_number),'.vtu'];
fid = fopen(fname_vtk,'w','b'); % note the 'b': not doing BigEndian does not work with MATLAB!
fprintf(fid,'<?xml version="1.0"?> \n');
fprintf(fid,'<VTKFile type="UnstructuredGrid" version="0.1" byte_order="BigEndian" >\n');
fprintf(fid,' <UnstructuredGrid>\n');
fprintf(fid,' <Piece NumberOfPoints="%i" NumberOfCells="%i">\n', int32(size(Points,1)), int32(size(ElementNumbers,1)));
%--------------------------------------------------------------------------
% Add point-wise data
%--------------------------------------------------------------------------
fprintf(fid,' <PointData Scalars="T" Vectors="Velocity" >\n');
% TEMPERATURE -----------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="T" format="ascii">\n');
for i=1:length(Temperature)
fprintf(fid,' %g \n',single(Temperature(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="T" format="appended" offset="%i">\n', int32(Offset));
Offset = Offset + length(Temperature(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
if WriteResidualT
% residual Temperature---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="ResidualT" format="ascii">\n');
for i=1:length(resT_vec)
fprintf(fid,' %g \n',single(resT_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="ResidualT" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(resT_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteViscosity
% VISCOSITY---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Viscosity" format="ascii">\n');
for i=1:length(Viscosity_vec)
fprintf(fid,' %g \n',single(Viscosity_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Viscosity" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Viscosity_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteComposition
% COMPOSITION---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Composition" format="ascii">\n');
for i=1:length(Composition_vec)
fprintf(fid,' %g \n',single(Composition_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Composition" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Composition_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteContRoot
% COMPOSITION1---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Cont Root" format="ascii">\n');
for i=1:length(Composition1_vec)
fprintf(fid,' %g \n',single(Composition1_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Cont Root" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Composition1_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteContCrust
% COMPOSITION2---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Cont Crust" format="ascii">\n');
for i=1:length(Composition2_vec)
fprintf(fid,' %g \n',single(Composition2_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Cont Crust" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Composition2_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteContBelt
% COMPOSITION3---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Cont Belt" format="ascii">\n');
for i=1:length(Composition3_vec)
fprintf(fid,' %g \n',single(Composition3_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Cont Belt" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Composition3_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteContSuture
% COMPOSITION3---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Cont Suture" format="ascii">\n');
for i=1:length(Composition4_vec)
fprintf(fid,' %g \n',single(Composition4_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Cont Suture" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Composition4_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteContPlot
% Continent---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="cont plot" format="ascii">\n');
for i=1:length(ContPlot_vec)
fprintf(fid,' %g \n',single(ContPlot_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="cont plot" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(ContPlot_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteContinent
% Continent---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Continent" format="ascii">\n');
for i=1:length(Continent_vec)
fprintf(fid,' %g \n',single(Continent_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Continent" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Continent_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteTopography
% COMPOSITION3---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Topography" format="ascii">\n');
for i=1:length(Topography_vec)
fprintf(fid,' %g \n',single(Topography_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Topography" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Topography_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteTopoSG
% COMPOSITION3---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Topography self-grav" format="ascii">\n');
for i=1:length(TopoSG_vec)
fprintf(fid,' %g \n',single(TopoSG_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Topography self-grav" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(TopoSG_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteGeoid
% COMPOSITION3---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Geoid" format="ascii">\n');
for i=1:length(Geoid_vec)
fprintf(fid,' %g \n',single(Geoid_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Geoid" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Geoid_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteHeatflux
% COMPOSITION3---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="heat flux" format="ascii">\n');
for i=1:length(HF_vec)
fprintf(fid,' %g \n',single(HF_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="heat flux" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(HF_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteStress
% STRESS---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Stress" format="ascii">\n');
for i=1:length(Stress_vec)
fprintf(fid,' %g \n',single(Stress_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Stress" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Stress_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteEdot
% STRAIN RATE---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Strain rate" format="ascii">\n');
for i=1:length(Strainrate_vec)
fprintf(fid,' %g \n',single(Strainrate_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Strain rate" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Strainrate_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteDamage
% Damage---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="DamA" format="ascii">\n');
for i=1:length(Damage_vec)
fprintf(fid,' %g \n',single(Damage_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Damage" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Damage_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteVelocity
% PRESSURE---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="P" format="ascii">\n');
for i=1:length(Pressure_vec)
fprintf(fid,' %g \n',single(Pressure_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="P" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Pressure_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
% VELOCITY--------------- : VELOCITY IS A 3-component vector
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Velocity" NumberOfComponents="3" format="ascii">\n');
for i=1:length(T)
fprintf(fid,' %g %g %g \n',single(Velocity_vec(i,:)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Velocity" NumberOfComponents="3" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Velocity_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteResidue
% PRESSURE---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Res_Mag" format="ascii">\n');
for i=1:length(ResidueP_vec)
fprintf(fid,' %g \n',single(ResidueP_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Res_Mag" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(ResidueP_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
% VELOCITY--------------- : VELOCITY IS A 3-component vector
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Residue" NumberOfComponents="3" format="ascii">\n');
for i=1:length(T)
fprintf(fid,' %g %g %g \n',single(Residue_vec(i,:)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Residue" NumberOfComponents="3" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Residue_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteAge
% Age---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Age" format="ascii">\n');
for i=1:length(Age_vec)
fprintf(fid,' %g \n',single(Age_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Age" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Age_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteDiv
% Age---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Divergence" format="ascii">\n');
for i=1:length(Div_vec)
fprintf(fid,' %g \n',single(Div_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Divergence" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Div_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
if WriteVor
% Age---------------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Float32" Name="Vorticity" format="ascii">\n');
for i=1:length(Vor_vec)
fprintf(fid,' %g \n',single(Vor_vec(i)));
end
else
% BINARY:
fprintf(fid,' <DataArray type="Float32" Name="Vorticity" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(Vor_vec(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% -----------------------
end
fprintf(fid,' </PointData>\n');
%--------------------------------------------------------------------------
% Add coordinates of structured grid
%--------------------------------------------------------------------------
fprintf(fid,' <Points>\n');
% ASCII
if ASCII
fprintf(fid,' <DataArray type="Float32" Name="Array" NumberOfComponents="3" format="ascii">\n');
for i=1:size(Points,1)
fprintf(fid,' %g %g %g \n',[Points(i,:)]);
end
else
fprintf(fid,' <DataArray type="Float32" Name="Array" NumberOfComponents="3" format="appended" offset="%i" >\n',int32(Offset));
Offset = Offset + length(Points(:))*sizeof_Float32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
fprintf(fid,' </Points>\n');
%--------------------------------------------------------------------------
% Add CELLS data
%--------------------------------------------------------------------------
fprintf(fid,' <Cells>\n');
% Connectivity -----------
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Int32" Name="connectivity" format="ascii">\n');
for i=1:size(ElementNumbers,1)
fprintf(fid,' %i %i %i %i %i %i \n',int32(ElementNumbers(i,:)));
end
else
fprintf(fid,' <DataArray type="Int32" Name="connectivity" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(ElementNumbers(:))*sizeof_UInt32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% Offsets -----------
offsets = cumsum(ones(size(ElementNumbers,1),1)*6);
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="Int32" Name="offsets" format="ascii">\n');
for i=1:size(ElementNumbers,1)
fprintf(fid,' %i\n',int32(offsets(i)));
end
else
fprintf(fid,' <DataArray type="Int32" Name="offsets" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(offsets(:))*sizeof_UInt32 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
% types -----------
types = ones(size(ElementNumbers,1),1)*13;
if ASCII
% ASCII:
fprintf(fid,' <DataArray type="UInt8" Name="types" format="ascii">\n');
for i=1:size(ElementNumbers,1)
fprintf(fid,' %i\n',uint8(13));
end
else
fprintf(fid,' <DataArray type="UInt8" Name="types" format="appended" offset="%i">\n',int32(Offset));
Offset = Offset + length(types(:))*sizeof_UInt8 + 1*sizeof_UInt32;
end
fprintf(fid,' </DataArray>\n');
fprintf(fid,' </Cells>\n');
% -----------------------
fprintf(fid,' </Piece>\n');
fprintf(fid,' </UnstructuredGrid>\n');
%--------------------------------------------------------------------------
if ~ASCII
% Append binary data in raw format: the order in which data arrays are
% added should be the same as how they are defined above
fprintf(fid,' <AppendedData encoding="raw"> \n');
fprintf(fid,'_');
% Add Temperature in binary format
fwrite(fid,uint32(length(Temperature(:))*sizeof_Float32),'uint32');
fwrite(fid,single(Temperature(:)).' , 'float32');
if WriteResidualT
% Add Viscosity in binary format
fwrite(fid,uint32(length(resT_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(resT_vec(:)).' , 'float32');
end
if WriteViscosity
% Add Viscosity in binary format
fwrite(fid,uint32(length(Viscosity_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(Viscosity_vec(:)).' , 'float32');
end
if WriteComposition
% Add Composition in binary format
fwrite(fid,uint32(length(Composition_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(Composition_vec(:)).' , 'float32');
end
if WriteContRoot
% Add Composition1 in binary format
fwrite(fid,uint32(length(Composition1_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(Composition1_vec(:)).' , 'float32');
end
if WriteContCrust
% Add Composition2 in binary format
fwrite(fid,uint32(length(Composition2_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(Composition2_vec(:)).' , 'float32');
end
if WriteContBelt
% Add Composition in binary format
fwrite(fid,uint32(length(Composition3_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(Composition3_vec(:)).' , 'float32');
end
if WriteContSuture
% Add Composition in binary format
fwrite(fid,uint32(length(Composition4_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(Composition4_vec(:)).' , 'float32');
end
if WriteContPlot
% Add Continent in binary format
fwrite(fid,uint32(length(ContPlot_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(ContPlot_vec(:)).' , 'float32');
end
if WriteContinent
% Add Continent in binary format
fwrite(fid,uint32(length(Continent_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(Continent_vec(:)).' , 'float32');
end
if WriteTopography
% Add Composition in binary format
fwrite(fid,uint32(length(Topography_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(Topography_vec(:)).' , 'float32');
end
if WriteTopoSG
% Add Composition in binary format
fwrite(fid,uint32(length(TopoSG_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(TopoSG_vec(:)).' , 'float32');
end
if WriteGeoid
% Add Composition in binary format
fwrite(fid,uint32(length(Geoid_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(Geoid_vec(:)).' , 'float32');
end
if WriteHeatflux
% Add Composition in binary format
fwrite(fid,uint32(length(HF_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(HF_vec(:)).' , 'float32');
end
if WriteStress
% Add Stress in binary format
fwrite(fid,uint32(length(Stress_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(Stress_vec(:)).' , 'float32');
end
if WriteEdot
% Add Strain rate in binary format
fwrite(fid,uint32(length(Strainrate_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(Strainrate_vec(:)).' , 'float32');
end
if WriteDamage
% Add Strain rate in binary format
fwrite(fid,uint32(length(Damage_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(Damage_vec(:)).' , 'float32');
end
if WriteVelocity
% Add Pressure in binary format
fwrite(fid,uint32(length(Pressure_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(Pressure_vec(:)).' , 'float32');
% Add Velocity in binary format
fwrite(fid,uint32(length(Velocity_vec(:))*sizeof_Float32),'uint32');
fwrite(fid,single(Velocity_vec).' , 'float32');
end
if WriteResidue
% Add Pressure in binary format
fwrite(fid,uint32(length(ResidueP_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(ResidueP_vec(:)).' , 'float32');
% Add Velocity in binary format
fwrite(fid,uint32(length(Residue_vec(:))*sizeof_Float32),'uint32');
fwrite(fid,single(Residue_vec).' , 'float32');
end
if WriteAge
% Add Age in binary format
fwrite(fid,uint32(length(Age_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(Age_vec(:)).' , 'float32');
end
if WriteDiv
% Add Age in binary format
fwrite(fid,uint32(length(Div_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(Div_vec(:)).' , 'float32');
end
if WriteVor
% Add Age in binary format
fwrite(fid,uint32(length(Vor_vec)*sizeof_Float32),'uint32');
fwrite(fid,single(Vor_vec(:)).' , 'float32');
end
% Add Coordinates in binary format
fwrite(fid,uint32(length(Points(:))*sizeof_Float32),'uint32');
fwrite(fid,single(Points).' , 'float32');
% Add Element connectivity in binary format
fwrite(fid,uint32(length(ElementNumbers(:))*sizeof_UInt32),'uint32');
fwrite(fid,uint32(ElementNumbers).' , 'int32');
% Add offsets array in binary format
fwrite(fid,uint32(length(offsets(:))*sizeof_UInt32),'uint32');
fwrite(fid,uint32(offsets).' , 'int32');
% Add types array in binary format
fwrite(fid,uint32(length(types(:))*sizeof_UInt32),'uint32');
fwrite(fid,uint8(types).' , 'int8');
fprintf(fid,' </AppendedData> \n');
end
fprintf(fid,'</VTKFile>\n');
fclose(fid);
if ~ASCII
disp(['Created Binary YinYang XML-VTK output file ',fname_vtk])
else
disp(['Created ASCII YinYang XML-VTK output file ',fname_vtk])
end
cd(start_dir); % Change back to original directory