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var m:WireframeCube= new WireframeCube();
scene.addChild(m);
m.lookAt(m.scenePosition.clone());
trace(m.scenePosition); // <- returns ( Vector3D(NaN, NaN, NaN) );
Sure that looking to its own position makes no sense, but the engine shouldn't invalidate its transform matrix because of that. I think it should simply ignore the instruction when it happens.
The text was updated successfully, but these errors were encountered:
Maybe related also to: #684
To replicate:
Sure that looking to its own position makes no sense, but the engine shouldn't invalidate its transform matrix because of that. I think it should simply ignore the instruction when it happens.
The text was updated successfully, but these errors were encountered: