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I've exported with and without cameras on export. I've also set the clipping area a minimum in blender (which I physically see working blender) however the clipping within the three.js scene remains.
I have found a workaround which might shed some light for someone more experienced in this... which is completely removing all of the bones and meshes (within the inspector) off the root armature node and putting it outside of the armature in terms of the hierarchy. I then delete the old armature which on longer holds any of the avatar. When I export this the clipping is fixed. So it seems to be something with the armature that is imported.
After exporting the character from blender everything is perfect bar the camera clipping.
It seems to be activated a lot further out than it was pre-edit.
Do I need to change something in blender or is this code related?
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