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utility.cpp
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#include "includes.h"
#define LEN 8192
void printv(va_list args, const char * format)
{
char buf[LEN];
char * ch=buf;
vsnprintf(buf,LEN,format,args);
while(*ch)
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18,*ch++);
}
void print(const char * format, ...)
{
va_list args;
va_start(args,format);
printv(args,format);
va_end(args);
}
void printAt(int x,int y, const char * format, ...)
{
va_list args;
glWindowPos2i(x,y);
va_start(args,format);
printv(args,format);
va_end(args);
}
GLuint loadBMP_custom(const char * imagepath){
// Data read from the header of the BMP file
unsigned char header[54]; // Each BMP file begins by a 54-bytes header
unsigned int dataPos; // Position in the file where the actual data begins
unsigned int width, height;
unsigned int imageSize; // = width*height*3
// Actual RGB data
unsigned char * data;
FILE * file = fopen(imagepath,"rb");
if (!file)
{
printf("Image could not be opened\n");
return 0;
}
if ( fread(header, 1, 54, file)!=54 ){ // If not 54 bytes read : problem
printf("Not a correct BMP file\n");
return false;
}
if ( header[0]!='B' || header[1]!='M' ){
printf("Not a correct BMP file\n");
return 0;
}
//Read ints from byte array
dataPos = *(int*)&(header[0x0A]);
imageSize = *(int*)&(header[0x22]);
width = *(int*)&(header[0x12]);
height = *(int*)&(header[0x16]);
// Some BMP files are misformatted, guess missing information
if (imageSize==0)
imageSize=width*height*3; // 3 : one byte for each Red, Green and Blue component
if (dataPos==0)
dataPos=54; // The BMP header is done that way
data = new unsigned char [imageSize];
fread(data,1,imageSize,file);
fclose(file);
GLuint textureID;
glGenTextures(1, &textureID);
glBindTexture(GL_TEXTURE_2D, textureID);
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, width, height, 0, GL_BGR, GL_UNSIGNED_BYTE, data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
return textureID;
}