Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Dash-through is cancelled by solid actors #15

Open
becomingplural opened this issue Jun 6, 2023 · 0 comments
Open

Dash-through is cancelled by solid actors #15

becomingplural opened this issue Jun 6, 2023 · 0 comments

Comments

@becomingplural
Copy link
Owner

When the player sets Dash-Through to actors, and the actor is a solid actor, the dash comes to a stop.

I'm not sure if this should be expected behavior or not. I can see arguments either way, and it is harder to add stopping than to remove it.

P+ states can be used to create a fix for this by disabling the collision group on dash start, and then re-enabling it at the end of the dash.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant