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Noncommutativity is expected due to tiny numerical differences when the collision is at numerical limits. Here, though, there's an added problem of edge candidate axes being almost aligned and causing a numerical error severe enough that an obvious penetration gets ignored. That's a bug. A quick workaround would be to replace the That won't fix the Fixing the |
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I have an error with 2 kinematic entities, that have the
CollisionRule.NoSolver
.I want to know, if they intersect or not. For that, I check the
entity.CollisionInformation.Pairs
.It sometimes gives false negatives.
I found out that the
BoxBoxCollider.AreBoxesColliding()
wasn't detecting the collision.It produces a different result when the parameters are switched.
Here is a sample code:
https://gist.github.com/felix-ri/9cca08a4970572d82cf1e351707aa30e
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