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d3.js
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d3.js
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(function(){d3 = {version: "1.28.0"}; // semver
if (!Date.now) Date.now = function() {
return +new Date;
};
if (!Object.create) Object.create = function(o) {
/** @constructor */ function f() {}
f.prototype = o;
return new f;
};
var d3_array = d3_arraySlice; // conversion for NodeLists
function d3_arrayCopy(psuedoarray) {
var i = -1, n = psuedoarray.length, array = [];
while (++i < n) array.push(psuedoarray[i]);
return array;
}
function d3_arraySlice(psuedoarray) {
return Array.prototype.slice.call(psuedoarray);
}
try {
d3_array(document.documentElement.childNodes)[0].nodeType;
} catch(e) {
d3_array = d3_arrayCopy;
}
d3.functor = function(v) {
return typeof v === "function" ? v : function() { return v; };
};
// A getter-setter method that preserves the appropriate `this` context.
d3.rebind = function(object, method) {
return function() {
var x = method.apply(object, arguments);
return arguments.length ? object : x;
};
};
d3.ascending = function(a, b) {
return a < b ? -1 : a > b ? 1 : 0;
};
d3.descending = function(a, b) {
return b < a ? -1 : b > a ? 1 : 0;
};
d3.min = function(array, f) {
var i = -1,
n = array.length,
a,
b;
if (arguments.length === 1) {
while (++i < n && ((a = array[i]) == null || a != a)) a = undefined;
while (++i < n) if ((b = array[i]) != null && a > b) a = b;
} else {
while (++i < n && ((a = f.call(array, array[i], i)) == null || a != a)) a = undefined;
while (++i < n) if ((b = f.call(array, array[i], i)) != null && a > b) a = b;
}
return a;
};
d3.max = function(array, f) {
var i = -1,
n = array.length,
a,
b;
if (arguments.length === 1) {
while (++i < n && ((a = array[i]) == null || a != a)) a = undefined;
while (++i < n) if ((b = array[i]) != null && b > a) a = b;
} else {
while (++i < n && ((a = f.call(array, array[i], i)) == null || a != a)) a = undefined;
while (++i < n) if ((b = f.call(array, array[i], i)) != null && b > a) a = b;
}
return a;
};
d3.sum = function(array, f) {
var s = 0,
n = array.length,
a,
i = -1;
if (arguments.length === 1) {
while (++i < n) if (!isNaN(a = +array[i])) s += a;
} else {
while (++i < n) if (!isNaN(a = +f.call(array, array[i], i))) s += a;
}
return s;
};
// R-7 per <http://en.wikipedia.org/wiki/Quantile>
d3.quantile = function(values, p) {
var H = (values.length - 1) * p + 1,
h = Math.floor(H),
v = values[h - 1],
e = H - h;
return e ? v + e * (values[h] - v) : v;
};
d3.zip = function() {
if (!(n = arguments.length)) return [];
for (var i = -1, m = d3.min(arguments, d3_zipLength), zips = new Array(m); ++i < m;) {
for (var j = -1, n, zip = zips[i] = new Array(n); ++j < n;) {
zip[j] = arguments[j][i];
}
}
return zips;
};
function d3_zipLength(d) {
return d.length;
}
// Locate the insertion point for x in a to maintain sorted order. The
// arguments lo and hi may be used to specify a subset of the array which should
// be considered; by default the entire array is used. If x is already present
// in a, the insertion point will be before (to the left of) any existing
// entries. The return value is suitable for use as the first argument to
// `array.splice` assuming that a is already sorted.
//
// The returned insertion point i partitions the array a into two halves so that
// all v < x for v in a[lo:i] for the left side and all v >= x for v in a[i:hi]
// for the right side.
d3.bisectLeft = function(a, x, lo, hi) {
if (arguments.length < 3) lo = 0;
if (arguments.length < 4) hi = a.length;
while (lo < hi) {
var mid = (lo + hi) >> 1;
if (a[mid] < x) lo = mid + 1;
else hi = mid;
}
return lo;
};
// Similar to bisectLeft, but returns an insertion point which comes after (to
// the right of) any existing entries of x in a.
//
// The returned insertion point i partitions the array into two halves so that
// all v <= x for v in a[lo:i] for the left side and all v > x for v in a[i:hi]
// for the right side.
d3.bisect =
d3.bisectRight = function(a, x, lo, hi) {
if (arguments.length < 3) lo = 0;
if (arguments.length < 4) hi = a.length;
while (lo < hi) {
var mid = (lo + hi) >> 1;
if (x < a[mid]) hi = mid;
else lo = mid + 1;
}
return lo;
};
d3.first = function(array, f) {
var i = 0,
n = array.length,
a = array[0],
b;
if (arguments.length === 1) f = d3.ascending;
while (++i < n) {
if (f.call(array, a, b = array[i]) > 0) {
a = b;
}
}
return a;
};
d3.last = function(array, f) {
var i = 0,
n = array.length,
a = array[0],
b;
if (arguments.length === 1) f = d3.ascending;
while (++i < n) {
if (f.call(array, a, b = array[i]) <= 0) {
a = b;
}
}
return a;
};
d3.nest = function() {
var nest = {},
keys = [],
sortKeys = [],
sortValues,
rollup;
function map(array, depth) {
if (depth >= keys.length) return rollup
? rollup.call(nest, array) : (sortValues
? array.sort(sortValues)
: array);
var i = -1,
n = array.length,
key = keys[depth++],
keyValue,
object,
o = {};
while (++i < n) {
if ((keyValue = key(object = array[i])) in o) {
o[keyValue].push(object);
} else {
o[keyValue] = [object];
}
}
for (keyValue in o) {
o[keyValue] = map(o[keyValue], depth);
}
return o;
}
function entries(map, depth) {
if (depth >= keys.length) return map;
var a = [],
sortKey = sortKeys[depth++],
key;
for (key in map) {
a.push({key: key, values: entries(map[key], depth)});
}
if (sortKey) a.sort(function(a, b) {
return sortKey(a.key, b.key);
});
return a;
}
nest.map = function(array) {
return map(array, 0);
};
nest.entries = function(array) {
return entries(map(array, 0), 0);
};
nest.key = function(d) {
keys.push(d);
return nest;
};
// Specifies the order for the most-recently specified key.
// Note: only applies to entries. Map keys are unordered!
nest.sortKeys = function(order) {
sortKeys[keys.length - 1] = order;
return nest;
};
// Specifies the order for leaf values.
// Applies to both maps and entries array.
nest.sortValues = function(order) {
sortValues = order;
return nest;
};
nest.rollup = function(f) {
rollup = f;
return nest;
};
return nest;
};
d3.keys = function(map) {
var keys = [];
for (var key in map) keys.push(key);
return keys;
};
d3.values = function(map) {
var values = [];
for (var key in map) values.push(map[key]);
return values;
};
d3.entries = function(map) {
var entries = [];
for (var key in map) entries.push({key: key, value: map[key]});
return entries;
};
d3.permute = function(array, indexes) {
var permutes = [],
i = -1,
n = indexes.length;
while (++i < n) permutes[i] = array[indexes[i]];
return permutes;
};
d3.merge = function(arrays) {
return Array.prototype.concat.apply([], arrays);
};
d3.split = function(array, f) {
var arrays = [],
values = [],
value,
i = -1,
n = array.length;
if (arguments.length < 2) f = d3_splitter;
while (++i < n) {
if (f.call(values, value = array[i], i)) {
values = [];
} else {
if (!values.length) arrays.push(values);
values.push(value);
}
}
return arrays;
};
function d3_splitter(d) {
return d == null;
}
function d3_collapse(s) {
return s.replace(/(^\s+)|(\s+$)/g, "").replace(/\s+/g, " ");
}
//
// Note: assigning to the arguments array simultaneously changes the value of
// the corresponding argument!
//
// TODO The `this` argument probably shouldn't be the first argument to the
// callback, anyway, since it's redundant. However, that will require a major
// version bump due to backwards compatibility, so I'm not changing it right
// away.
//
function d3_call(callback) {
callback.apply(this, (arguments[0] = this, arguments));
return this;
}
/**
* @param {number} start
* @param {number=} stop
* @param {number=} step
*/
d3.range = function(start, stop, step) {
if (arguments.length === 1) { stop = start; start = 0; }
if (step == null) step = 1;
if ((stop - start) / step == Infinity) throw new Error("infinite range");
var range = [],
i = -1,
j;
if (step < 0) while ((j = start + step * ++i) > stop) range.push(j);
else while ((j = start + step * ++i) < stop) range.push(j);
return range;
};
d3.requote = function(s) {
return s.replace(d3_requote_re, "\\$&");
};
var d3_requote_re = /[\\\^\$\*\+\?\[\]\(\)\.\{\}]/g;
d3.round = function(x, n) {
return n
? Math.round(x * Math.pow(10, n)) * Math.pow(10, -n)
: Math.round(x);
};
d3.xhr = function(url, mime, callback) {
var req = new XMLHttpRequest;
if (arguments.length < 3) callback = mime;
else if (mime && req.overrideMimeType) req.overrideMimeType(mime);
req.open("GET", url, true);
req.onreadystatechange = function() {
if (req.readyState === 4) callback(req.status < 300 ? req : null);
};
req.send(null);
};
d3.text = function(url, mime, callback) {
function ready(req) {
callback(req && req.responseText);
}
if (arguments.length < 3) {
callback = mime;
mime = null;
}
d3.xhr(url, mime, ready);
};
d3.json = function(url, callback) {
d3.text(url, "application/json", function(text) {
callback(text ? JSON.parse(text) : null);
});
};
d3.html = function(url, callback) {
d3.text(url, "text/html", function(text) {
if (text != null) { // Treat empty string as valid HTML.
var range = document.createRange();
range.selectNode(document.body);
text = range.createContextualFragment(text);
}
callback(text);
});
};
d3.xml = function(url, mime, callback) {
function ready(req) {
callback(req && req.responseXML);
}
if (arguments.length < 3) {
callback = mime;
mime = null;
}
d3.xhr(url, mime, ready);
};
d3.ns = {
prefix: {
svg: "http://www.w3.org/2000/svg",
xhtml: "http://www.w3.org/1999/xhtml",
xlink: "http://www.w3.org/1999/xlink",
xml: "http://www.w3.org/XML/1998/namespace",
xmlns: "http://www.w3.org/2000/xmlns/"
},
qualify: function(name) {
var i = name.indexOf(":");
return i < 0 ? name : {
space: d3.ns.prefix[name.substring(0, i)],
local: name.substring(i + 1)
};
}
};
/** @param {...string} types */
d3.dispatch = function(types) {
var dispatch = {},
type;
for (var i = 0, n = arguments.length; i < n; i++) {
type = arguments[i];
dispatch[type] = d3_dispatch(type);
}
return dispatch;
};
function d3_dispatch(type) {
var dispatch = {},
listeners = [];
dispatch.add = function(listener) {
for (var i = 0; i < listeners.length; i++) {
if (listeners[i].listener == listener) return dispatch; // already registered
}
listeners.push({listener: listener, on: true});
return dispatch;
};
dispatch.remove = function(listener) {
for (var i = 0; i < listeners.length; i++) {
var l = listeners[i];
if (l.listener == listener) {
l.on = false;
listeners = listeners.slice(0, i).concat(listeners.slice(i + 1));
break;
}
}
return dispatch;
};
dispatch.dispatch = function() {
var ls = listeners; // defensive reference
for (var i = 0, n = ls.length; i < n; i++) {
var l = ls[i];
if (l.on) l.listener.apply(this, arguments);
}
};
return dispatch;
};
// TODO align
d3.format = function(specifier) {
var match = d3_format_re.exec(specifier),
fill = match[1] || " ",
sign = match[3] || "",
zfill = match[5],
width = +match[6],
comma = match[7],
precision = match[8],
type = match[9],
percentage = false,
integer = false;
if (precision) precision = precision.substring(1);
if (zfill) {
fill = "0"; // TODO align = "=";
if (comma) width -= Math.floor((width - 1) / 4);
}
switch (type) {
case "n": comma = true; type = "g"; break;
case "%": percentage = true; type = "f"; break;
case "p": percentage = true; type = "r"; break;
case "d": integer = true; precision = "0"; break;
}
type = d3_format_types[type] || d3_format_typeDefault;
return function(value) {
var number = percentage ? value * 100 : +value,
negative = (number < 0) && (number = -number) ? "\u2212" : sign;
// Return the empty string for floats formatted as ints.
if (integer && (number % 1)) return "";
// Convert the input value to the desired precision.
value = type(number, precision);
// If the fill character is 0, the sign and group is applied after the fill.
if (zfill) {
var length = value.length + negative.length;
if (length < width) value = new Array(width - length + 1).join(fill) + value;
if (comma) value = d3_format_group(value);
value = negative + value;
}
// Otherwise (e.g., space-filling), the sign and group is applied before.
else {
if (comma) value = d3_format_group(value);
value = negative + value;
var length = value.length;
if (length < width) value = new Array(width - length + 1).join(fill) + value;
}
if (percentage) value += "%";
return value;
};
};
// [[fill]align][sign][#][0][width][,][.precision][type]
var d3_format_re = /(?:([^{])?([<>=^]))?([+\- ])?(#)?(0)?([0-9]+)?(,)?(\.[0-9]+)?([a-zA-Z%])?/;
var d3_format_types = {
g: function(x, p) { return x.toPrecision(p); },
e: function(x, p) { return x.toExponential(p); },
f: function(x, p) { return x.toFixed(p); },
r: function(x, p) {
var n = 1 + Math.floor(1e-15 + Math.log(x) / Math.LN10);
return d3.round(x, p - n).toFixed(Math.max(0, p - n));
}
};
function d3_format_typeDefault(x) {
return x + "";
}
// Apply comma grouping for thousands.
function d3_format_group(value) {
var i = value.lastIndexOf("."),
f = i >= 0 ? value.substring(i) : (i = value.length, ""),
t = [];
while (i > 0) t.push(value.substring(i -= 3, i + 3));
return t.reverse().join(",") + f;
}
/*
* TERMS OF USE - EASING EQUATIONS
*
* Open source under the BSD License.
*
* Copyright 2001 Robert Penner
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* - Neither the name of the author nor the names of contributors may be used to
* endorse or promote products derived from this software without specific
* prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
var d3_ease_quad = d3_ease_poly(2),
d3_ease_cubic = d3_ease_poly(3);
var d3_ease = {
linear: function() { return d3_ease_linear; },
poly: d3_ease_poly,
quad: function() { return d3_ease_quad; },
cubic: function() { return d3_ease_cubic; },
sin: function() { return d3_ease_sin; },
exp: function() { return d3_ease_exp; },
circle: function() { return d3_ease_circle; },
elastic: d3_ease_elastic,
back: d3_ease_back,
bounce: function() { return d3_ease_bounce; }
};
var d3_ease_mode = {
"in": function(f) { return f; },
"out": d3_ease_reverse,
"in-out": d3_ease_reflect,
"out-in": function(f) { return d3_ease_reflect(d3_ease_reverse(f)); }
};
d3.ease = function(name) {
var i = name.indexOf("-"),
t = i >= 0 ? name.substring(0, i) : name,
m = i >= 0 ? name.substring(i + 1) : "in";
return d3_ease_mode[m](d3_ease[t].apply(null, Array.prototype.slice.call(arguments, 1)));
};
function d3_ease_reverse(f) {
return function(t) {
return 1 - f(1 - t);
};
}
function d3_ease_reflect(f) {
return function(t) {
return .5 * (t < .5 ? f(2 * t) : (2 - f(2 - 2 * t)));
};
}
function d3_ease_linear(t) {
return t;
}
function d3_ease_poly(e) {
return function(t) {
return Math.pow(t, e);
}
}
function d3_ease_sin(t) {
return 1 - Math.cos(t * Math.PI / 2);
}
function d3_ease_exp(t) {
return t ? Math.pow(2, 10 * (t - 1)) - 1e-3 : 0;
}
function d3_ease_circle(t) {
return 1 - Math.sqrt(1 - t * t);
}
function d3_ease_elastic(a, p) {
var s;
if (arguments.length < 2) p = 0.45;
if (arguments.length < 1) { a = 1; s = p / 4; }
else s = p / (2 * Math.PI) * Math.asin(1 / a);
return function(t) {
return 1 + a * Math.pow(2, 10 * -t) * Math.sin((t - s) * 2 * Math.PI / p);
};
}
function d3_ease_back(s) {
if (!s) s = 1.70158;
return function(t) {
return t * t * ((s + 1) * t - s);
};
}
function d3_ease_bounce(t) {
return t < 1 / 2.75 ? 7.5625 * t * t
: t < 2 / 2.75 ? 7.5625 * (t -= 1.5 / 2.75) * t + .75
: t < 2.5 / 2.75 ? 7.5625 * (t -= 2.25 / 2.75) * t + .9375
: 7.5625 * (t -= 2.625 / 2.75) * t + .984375;
}
d3.event = null;
d3.interpolate = function(a, b) {
var i = d3.interpolators.length, f;
while (--i >= 0 && !(f = d3.interpolators[i](a, b)));
return f;
};
d3.interpolateNumber = function(a, b) {
b -= a;
return function(t) { return a + b * t; };
};
d3.interpolateRound = function(a, b) {
b -= a;
return function(t) { return Math.round(a + b * t); };
};
d3.interpolateString = function(a, b) {
var m, // current match
i, // current index
j, // current index (for coallescing)
s0 = 0, // start index of current string prefix
s1 = 0, // end index of current string prefix
s = [], // string constants and placeholders
q = [], // number interpolators
n, // q.length
o;
// Reset our regular expression!
d3_interpolate_number.lastIndex = 0;
// Find all numbers in b.
for (i = 0; m = d3_interpolate_number.exec(b); ++i) {
if (m.index) s.push(b.substring(s0, s1 = m.index));
q.push({i: s.length, x: m[0]});
s.push(null);
s0 = d3_interpolate_number.lastIndex;
}
if (s0 < b.length) s.push(b.substring(s0));
// Find all numbers in a.
for (i = 0, n = q.length; (m = d3_interpolate_number.exec(a)) && i < n; ++i) {
o = q[i];
if (o.x == m[0]) { // The numbers match, so coallesce.
if (o.i) {
if (s[o.i + 1] == null) { // This match is followed by another number.
s[o.i - 1] += o.x;
s.splice(o.i, 1);
for (j = i + 1; j < n; ++j) q[j].i--;
} else { // This match is followed by a string, so coallesce twice.
s[o.i - 1] += o.x + s[o.i + 1];
s.splice(o.i, 2);
for (j = i + 1; j < n; ++j) q[j].i -= 2;
}
} else {
if (s[o.i + 1] == null) { // This match is followed by another number.
s[o.i] = o.x;
} else { // This match is followed by a string, so coallesce twice.
s[o.i] = o.x + s[o.i + 1];
s.splice(o.i + 1, 1);
for (j = i + 1; j < n; ++j) q[j].i--;
}
}
q.splice(i, 1);
n--;
i--;
} else {
o.x = d3.interpolateNumber(parseFloat(m[0]), parseFloat(o.x));
}
}
// Remove any numbers in b not found in a.
while (i < n) {
o = q.pop();
if (s[o.i + 1] == null) { // This match is followed by another number.
s[o.i] = o.x;
} else { // This match is followed by a string, so coallesce twice.
s[o.i] = o.x + s[o.i + 1];
s.splice(o.i + 1, 1);
}
n--;
}
// Special optimization for only a single match.
if (s.length === 1) {
return s[0] == null ? q[0].x : function() { return b; };
}
// Otherwise, interpolate each of the numbers and rejoin the string.
return function(t) {
for (i = 0; i < n; ++i) s[(o = q[i]).i] = o.x(t);
return s.join("");
};
};
d3.interpolateRgb = function(a, b) {
a = d3.rgb(a);
b = d3.rgb(b);
var ar = a.r,
ag = a.g,
ab = a.b,
br = b.r - ar,
bg = b.g - ag,
bb = b.b - ab;
return function(t) {
return "rgb(" + Math.round(ar + br * t)
+ "," + Math.round(ag + bg * t)
+ "," + Math.round(ab + bb * t)
+ ")";
};
};
// interpolates HSL space, but outputs RGB string (for compatibility)
d3.interpolateHsl = function(a, b) {
a = d3.hsl(a);
b = d3.hsl(b);
var h0 = a.h,
s0 = a.s,
l0 = a.l,
h1 = b.h - h0,
s1 = b.s - s0,
l1 = b.l - l0;
return function(t) {
return d3_hsl_rgb(h0 + h1 * t, s0 + s1 * t, l0 + l1 * t).toString();
};
};
d3.interpolateArray = function(a, b) {
var x = [],
c = [],
na = a.length,
nb = b.length,
n0 = Math.min(a.length, b.length),
i;
for (i = 0; i < n0; ++i) x.push(d3.interpolate(a[i], b[i]));
for (; i < na; ++i) c[i] = a[i];
for (; i < nb; ++i) c[i] = b[i];
return function(t) {
for (i = 0; i < n0; ++i) c[i] = x[i](t);
return c;
};
};
d3.interpolateObject = function(a, b) {
var i = {},
c = {},
k;
for (k in a) {
if (k in b) {
i[k] = d3_interpolateByName(k)(a[k], b[k]);
} else {
c[k] = a[k];
}
}
for (k in b) {
if (!(k in a)) {
c[k] = b[k];
}
}
return function(t) {
for (k in i) c[k] = i[k](t);
return c;
};
}
var d3_interpolate_number = /[-+]?(?:\d+\.\d+|\d+\.|\.\d+|\d+)(?:[eE][-]?\d+)?/g,
d3_interpolate_rgb = {background: 1, fill: 1, stroke: 1};
function d3_interpolateByName(n) {
return n in d3_interpolate_rgb || /\bcolor\b/.test(n)
? d3.interpolateRgb
: d3.interpolate;
}
d3.interpolators = [
d3.interpolateObject,
function(a, b) { return (b instanceof Array) && d3.interpolateArray(a, b); },
function(a, b) { return (typeof b === "string") && d3.interpolateString(String(a), b); },
function(a, b) { return (b in d3_rgb_names || /^(#|rgb\(|hsl\()/.test(b)) && d3.interpolateRgb(String(a), b); },
function(a, b) { return (typeof b === "number") && d3.interpolateNumber(+a, b); }
];
function d3_uninterpolateNumber(a, b) {
b = 1 / (b - (a = +a));
return function(x) { return (x - a) * b; };
}
function d3_uninterpolateClamp(a, b) {
b = 1 / (b - (a = +a));
return function(x) { return Math.max(0, Math.min(1, (x - a) * b)); };
}
d3.rgb = function(r, g, b) {
return arguments.length === 1
? d3_rgb_parse("" + r, d3_rgb, d3_hsl_rgb)
: d3_rgb(~~r, ~~g, ~~b);
};
function d3_rgb(r, g, b) {
return new d3_Rgb(r, g, b);
}
function d3_Rgb(r, g, b) {
this.r = r;
this.g = g;
this.b = b;
}
d3_Rgb.prototype.brighter = function(k) {
k = Math.pow(0.7, arguments.length ? k : 1);
var r = this.r,
g = this.g,
b = this.b,
i = 30;
if (!r && !g && !b) return d3_rgb(i, i, i);
if (r && r < i) r = i;
if (g && g < i) g = i;
if (b && b < i) b = i;
return d3_rgb(
Math.min(255, Math.floor(r / k)),
Math.min(255, Math.floor(g / k)),
Math.min(255, Math.floor(b / k)));
};
d3_Rgb.prototype.darker = function(k) {
k = Math.pow(0.7, arguments.length ? k : 1);
return d3_rgb(
Math.max(0, Math.floor(k * this.r)),
Math.max(0, Math.floor(k * this.g)),
Math.max(0, Math.floor(k * this.b)));
};
d3_Rgb.prototype.hsl = function() {
return d3_rgb_hsl(this.r, this.g, this.b);
};
d3_Rgb.prototype.toString = function() {
return "#" + d3_rgb_hex(this.r) + d3_rgb_hex(this.g) + d3_rgb_hex(this.b);
};
function d3_rgb_hex(v) {
return v < 0x10 ? "0" + v.toString(16) : v.toString(16);
}
function d3_rgb_parse(format, rgb, hsl) {
var r = 0, // red channel; int in [0, 255]
g = 0, // green channel; int in [0, 255]
b = 0, // blue channel; int in [0, 255]
m1, // CSS color specification match
m2, // CSS color specification type (e.g., rgb)
name;
/* Handle hsl, rgb. */
m1 = /([a-z]+)\((.*)\)/i.exec(format);
if (m1) {
m2 = m1[2].split(",");
switch (m1[1]) {
case "hsl": {
return hsl(
parseFloat(m2[0]), // degrees
parseFloat(m2[1]) / 100, // percentage
parseFloat(m2[2]) / 100 // percentage
);
}
case "rgb": {
return rgb(
d3_rgb_parseNumber(m2[0]),
d3_rgb_parseNumber(m2[1]),
d3_rgb_parseNumber(m2[2])
);
}
}
}
/* Named colors. */
if (name = d3_rgb_names[format]) return rgb(name.r, name.g, name.b);
/* Hexadecimal colors: #rgb and #rrggbb. */
if (format != null && format.charAt(0) === "#") {
if (format.length === 4) {
r = format.charAt(1); r += r;
g = format.charAt(2); g += g;
b = format.charAt(3); b += b;
} else if (format.length === 7) {
r = format.substring(1, 3);
g = format.substring(3, 5);
b = format.substring(5, 7);
}
r = parseInt(r, 16);
g = parseInt(g, 16);
b = parseInt(b, 16);
}
return rgb(r, g, b);
}
function d3_rgb_hsl(r, g, b) {
var min = Math.min(r /= 255, g /= 255, b /= 255),
max = Math.max(r, g, b),
d = max - min,
h,
s,
l = (max + min) / 2;
if (d) {
s = l < .5 ? d / (max + min) : d / (2 - max - min);
if (r == max) h = (g - b) / d + (g < b ? 6 : 0);
else if (g == max) h = (b - r) / d + 2;
else h = (r - g) / d + 4;
h *= 60;
} else {
s = h = 0;
}
return d3_hsl(h, s, l);
}
function d3_rgb_parseNumber(c) { // either integer or percentage
var f = parseFloat(c);
return c.charAt(c.length - 1) === "%" ? Math.round(f * 2.55) : f;
}
var d3_rgb_names = {
aliceblue: "#f0f8ff",
antiquewhite: "#faebd7",
aqua: "#00ffff",
aquamarine: "#7fffd4",
azure: "#f0ffff",
beige: "#f5f5dc",
bisque: "#ffe4c4",
black: "#000000",
blanchedalmond: "#ffebcd",
blue: "#0000ff",
blueviolet: "#8a2be2",
brown: "#a52a2a",
burlywood: "#deb887",
cadetblue: "#5f9ea0",
chartreuse: "#7fff00",
chocolate: "#d2691e",
coral: "#ff7f50",
cornflowerblue: "#6495ed",
cornsilk: "#fff8dc",
crimson: "#dc143c",
cyan: "#00ffff",